mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-22 01:03:01 +02:00
FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
This commit is contained in:
@@ -17,6 +17,7 @@ import { BaseServer } from "../Server/BaseServer";
|
||||
import { ScriptDeath } from "./ScriptDeath";
|
||||
import { ScriptArg } from "./ScriptArg";
|
||||
import { NSFull } from "../NetscriptFunctions";
|
||||
import { ScriptFilePath } from "src/Paths/ScriptFilePath";
|
||||
|
||||
export class WorkerScript {
|
||||
/** Script's arguments */
|
||||
@@ -60,7 +61,7 @@ export class WorkerScript {
|
||||
loadedFns: Record<string, boolean> = {};
|
||||
|
||||
/** Filename of script */
|
||||
name: string;
|
||||
name: ScriptFilePath;
|
||||
|
||||
/** Script's output/return value. Currently not used or implemented */
|
||||
output = "";
|
||||
@@ -132,14 +133,6 @@ export class WorkerScript {
|
||||
return script;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the script with the specified filename on the specified server,
|
||||
* or null if it cannot be found
|
||||
*/
|
||||
getScriptOnServer(fn: string, server: BaseServer): Script | null {
|
||||
return server.scripts.get(fn) ?? null;
|
||||
}
|
||||
|
||||
shouldLog(fn: string): boolean {
|
||||
return this.disableLogs[fn] == null;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user