FILES: Path rework & typesafety (#479)

* Added new types for various file paths, all in the Paths folder.
* TypeSafety and other helper functions related to these types
* Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands
* Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way
* Server.textFiles is now a map
* TextFile no longer uses a fn property, now it is filename
* Added a shared ContentFile interface for shared functionality between TextFile and Script.
* related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa.
* File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root.
* Singularized the MessageFilename and LiteratureName enums
* Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath).
* Fix several issues with tab completion, which included pretty much a complete rewrite
* Changed the autocomplete display options so there's less chance it clips outside the display area.
* Turned CompletedProgramName into an enum.
* Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine.
* For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
This commit is contained in:
Snarling
2023-04-24 10:26:57 -04:00
committed by GitHub
parent 6f56f35943
commit e0272ad4af
93 changed files with 3293 additions and 4297 deletions
+2 -9
View File
@@ -17,6 +17,7 @@ import { BaseServer } from "../Server/BaseServer";
import { ScriptDeath } from "./ScriptDeath";
import { ScriptArg } from "./ScriptArg";
import { NSFull } from "../NetscriptFunctions";
import { ScriptFilePath } from "src/Paths/ScriptFilePath";
export class WorkerScript {
/** Script's arguments */
@@ -60,7 +61,7 @@ export class WorkerScript {
loadedFns: Record<string, boolean> = {};
/** Filename of script */
name: string;
name: ScriptFilePath;
/** Script's output/return value. Currently not used or implemented */
output = "";
@@ -132,14 +133,6 @@ export class WorkerScript {
return script;
}
/**
* Returns the script with the specified filename on the specified server,
* or null if it cannot be found
*/
getScriptOnServer(fn: string, server: BaseServer): Script | null {
return server.scripts.get(fn) ?? null;
}
shouldLog(fn: string): boolean {
return this.disableLogs[fn] == null;
}