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FILES: Path rework & typesafety (#479)
* Added new types for various file paths, all in the Paths folder. * TypeSafety and other helper functions related to these types * Added basic globbing support with * and ?. Currently only implemented for Script/Text, on nano and download terminal commands * Enforcing the new types throughout the codebase, plus whatever rewrites happened along the way * Server.textFiles is now a map * TextFile no longer uses a fn property, now it is filename * Added a shared ContentFile interface for shared functionality between TextFile and Script. * related to ContentFile change above, the player is now allowed to move a text file to a script file and vice versa. * File paths no longer conditionally start with slashes, and all directory names other than root have ending slashes. The player is still able to provide paths starting with / but this now indicates that the player is specifying an absolute path instead of one relative to root. * Singularized the MessageFilename and LiteratureName enums * Because they now only accept correct types, server.writeToXFile functions now always succeed (the only reasons they could fail before were invalid filepath). * Fix several issues with tab completion, which included pretty much a complete rewrite * Changed the autocomplete display options so there's less chance it clips outside the display area. * Turned CompletedProgramName into an enum. * Got rid of programsMetadata, and programs and DarkWebItems are now initialized immediately instead of relying on initializers called from the engine. * For any executable (program, cct, or script file) pathing can be used directly to execute without using the run command (previously the command had to start with ./ and it wasn't actually using pathing).
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@@ -1,7 +1,5 @@
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import { Player } from "@player";
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import { LiteratureNames } from "./Literature/data/LiteratureNames";
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import { LiteratureName } from "./Literature/data/LiteratureNames";
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import { ITutorialEvents } from "./ui/InteractiveTutorial/ITutorialEvents";
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// Ordered array of keys to Interactive Tutorial Steps
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@@ -104,7 +102,7 @@ function iTutorialEnd(): void {
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ITutorial.isRunning = false;
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ITutorial.currStep = iTutorialSteps.Start;
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const messages = Player.getHomeComputer().messages;
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const handbook = LiteratureNames.HackersStartingHandbook;
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const handbook = LiteratureName.HackersStartingHandbook;
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if (!messages.includes(handbook)) messages.push(handbook);
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ITutorialEvents.emit();
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}
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