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Various rebalances to Bladeburner: Buffed Augmentations. Simulacrum costs less rep but more money. Slightly more money gained from contracts. Operations give more rank. More Synthoid communities. Added getBonusTime() and getSkillUpgradeCost() to Bladeburner API. Operation count increases faster and is more randomized. Decreased rate at which contracts/ops level up
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@@ -235,18 +235,30 @@ getSkillLevel
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.. js:function:: getSkillLevel(skillName="")
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:param string skillName: Name of skill
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:param string skillName: Name of skill. Case-sensitive and must be an exact match
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This function returns your level in the specified skill.
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The function returns -1 if an invalid skill name is passed in
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getSkillUpgradeCost
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-------------------
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.. js:function:: getSkillUpgradeCost(skillName="")
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:param string skillName: Name of skill. Case-sensitive and must be an exact match
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This function returns the number of skill points needed to upgrade the
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specified skill.
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The function returns -1 if an invalid skill name is passed in.
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upgradeSkill
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------------
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.. js:function:: upgradeSkill(skillName)
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:param string skillName: Name of Skill to be upgraded. Must be an exact match
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:param string skillName: Name of Skill to be upgraded. Case-sensitive and must be an exact match
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Attempts to upgrade the specified Bladeburner skill. Returns true if the
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skill is successfully upgraded, and false otherwise
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@@ -357,6 +369,21 @@ joinBladeburnerDivision
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are already a member.
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Returns false otherwise
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getBonusTime
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------------
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.. js:function:: getBonusTime()
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Returns the amount of accumulated "bonus time" (seconds) for the Bladeburner mechanic.
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"Bonus time" is accumulated when the game is offline or if the game is
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inactive in the browser.
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"Bonus time" makes the game progress faster, up to 5x the normal speed.
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For example, if an action takes 30 seconds to complete but you've accumulated
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over 30 seconds in bonus time, then the action will only take 6 seconds
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in real life to complete.
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Examples
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--------
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