Balancing. Buffed crimes, infiltration, jobs, nerfed hacking

This commit is contained in:
danielyxie
2017-08-01 14:03:45 -05:00
parent 8b6dba561c
commit ddca05f4c5
10 changed files with 345 additions and 271 deletions
+12 -6
View File
@@ -939,12 +939,12 @@ PlayerObject.prototype.startClass = function(costMult, expMult, className) {
var gameCPS = 1000 / Engine._idleSpeed;
//Base exp gains per second
var baseStudyComputerScienceExp = 0.25;
var baseDataStructuresExp = 0.5;
var baseNetworksExp = 1;
var baseAlgorithmsExp = 2;
var baseManagementExp = 1;
var baseLeadershipExp = 2;
var baseStudyComputerScienceExp = 0.5;
var baseDataStructuresExp = 1;
var baseNetworksExp = 2;
var baseAlgorithmsExp = 4;
var baseManagementExp = 2;
var baseLeadershipExp = 4;
var baseGymExp = 1;
//Find cost and exp gain per game cycle
@@ -1135,11 +1135,16 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
case CONSTANTS.CrimeShoplift:
this.karma -= 0.1;
++this.numTimesShoplifted;
break;
case CONSTANTS.CrimeRobStore:
break;
case CONSTANTS.CrimeMug:
this.karma -= 0.25;
++this.numPeopleMugged;
break;
case CONSTANTS.CrimeLarceny:
break;
case CONSTANTS.CrimeDrugs:
++this.numTimesDealtDrugs;
this.karma -= 0.5;
@@ -1169,6 +1174,7 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
this.karma -= 15;
break;
default:
console.log(this.crimeType);
dialogBoxCreate("ERR: Unrecognized crime type. This is probably a bug please contact the developer");
return;
}