mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-30 04:47:03 +02:00
Balancing. Buffed crimes, infiltration, jobs, nerfed hacking
This commit is contained in:
+24
-20
@@ -1,5 +1,5 @@
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CONSTANTS = {
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Version: "0.26.3",
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Version: "0.26.4",
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//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@@ -11,7 +11,7 @@ CONSTANTS = {
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/* Base costs */
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BaseCostFor1GBOfRamHome: 30000,
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BaseCostFor1GBOfRamServer: 55000, //1 GB of RAM
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BaseCostFor1GBOfRamServer: 50000, //1 GB of RAM
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BaseCostFor1GBOfRamHacknetNode: 30000,
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BaseCostForHacknetNode: 1000,
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@@ -20,9 +20,9 @@ CONSTANTS = {
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/* Hacknet Node constants */
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HacknetNodeMoneyGainPerLevel: 1.6,
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HacknetNodePurchaseNextMult: 1.85, //Multiplier when purchasing an additional hacknet node
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HacknetNodeUpgradeLevelMult: 1.05, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.29, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.49, //Multiplier for cost when buying another core
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HacknetNodeUpgradeLevelMult: 1.04, //Multiplier for cost when upgrading level
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HacknetNodeUpgradeRamMult: 1.28, //Multiplier for cost when upgrading RAM
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HacknetNodeUpgradeCoreMult: 1.48, //Multiplier for cost when buying another core
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HacknetNodeMaxLevel: 200,
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HacknetNodeMaxRam: 64,
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@@ -36,11 +36,6 @@ CONSTANTS = {
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//NeuroFlux Governor cost multiplier as you level up
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NeuroFluxGovernorLevelMult: 1.14,
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/* Script related things */
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//Time (ms) it takes to run one operation in Netscript.
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CodeInstructionRunTime: 100,
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//RAM Costs for different commands
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ScriptWhileRamCost: 0.2,
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ScriptForRamCost: 0.2,
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@@ -79,7 +74,7 @@ CONSTANTS = {
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MultithreadingRAMCost: 1,
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//Server constants
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ServerBaseGrowthRate: 1.025, //Unadjusted Growth rate
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ServerBaseGrowthRate: 1.03, //Unadjusted Growth rate
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ServerMaxGrowthRate: 1.0035, //Maximum possible growth rate (max rate accounting for server security)
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ServerFortifyAmount: 0.002, //Amount by which server's security increases when its hacked/grown
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ServerWeakenAmount: 0.05, //Amount by which server's security decreases when weakened
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@@ -91,9 +86,6 @@ CONSTANTS = {
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AugmentationRepMultiplier: 2.5, //Used for balancing rep cost without having to readjust every value
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MultipleAugMultiplier: 1.9,
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MaxLogCapacity: 50, //Maximum number of log entries for a script
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MaxPortCapacity: 50, //Maximum amount of data in a Netscript port
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//How much a TOR router costs
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TorRouterCost: 200000,
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@@ -158,15 +150,17 @@ CONSTANTS = {
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ClassGymDexterity: "training your dexterity at a gym",
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ClassGymAgility: "training your agility at a gym",
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ClassDataStructuresBaseCost: 30,
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ClassNetworksBaseCost: 60,
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ClassAlgorithmsBaseCost: 240,
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ClassManagementBaseCost: 120,
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ClassLeadershipBaseCost: 240,
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ClassDataStructuresBaseCost: 40,
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ClassNetworksBaseCost: 80,
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ClassAlgorithmsBaseCost: 320,
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ClassManagementBaseCost: 160,
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ClassLeadershipBaseCost: 320,
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ClassGymBaseCost: 120,
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CrimeShoplift: "shoplift",
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CrimeRobStore: "rob a store",
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CrimeMug: "mug someone",
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CrimeLarceny: "commit larceny",
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CrimeDrugs: "deal drugs",
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CrimeTraffickArms: "traffick illegal arms",
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CrimeHomicide: "commit homicide",
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@@ -678,11 +672,21 @@ CONSTANTS = {
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"World Stock Exchange account and TIX API Access<br>",
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LatestUpdate:
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"v0.26.4<br>" +
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"-All of the 'low-level servers' in early game that have a required hacking level now have 8GB of RAM " +
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"instead of 4GB<br>" +
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"-Increased the amount of experience given at university<br>" +
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"-Slightly increased the production of Hacknet Nodes and made them cheaper to upgrade<br>" +
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"-Infiltration now gives slightly more EXP and faction reputation<br>" +
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"-Added two new crimes. These crimes are viable to attempt early on in the game and are relatively passive (each take 60+ seconds to complete)<br>" +
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"-Crimes give more exp and more money<br>" +
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"-Max money available on a server decreased from 50x the server's starting money to 25x<br>" +
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"-Significantly increased wages for all jobs<br><br>" +
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"v0.26.3<br>" +
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"-Added support for large numbers using Decimal.js. Right now it only applies for the player's money<br>" +
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"-Purchasing servers with the Netscript function purchaseServer() is no longer 2x as expensive as doing manually, " +
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"it now costs the same<br>" +
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"-Early game servers have more starting money<br>" +
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"-Early game servers have more starting money<br><br>" +
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"v0.26.2<br>" +
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"-Major rebalancing and randomization of the amount of money that servers start with<br>" +
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"-Significantly lowered hacking exp gain from hacking servers. The exp gain for higher-level servers was lowered more than " +
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