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CODEBASE: Update api-documentor and api-extractor (#2320)
* Update api-documentor and api-extractor. #1566 follow-up.
I have verified that the HTML/markdown table generation bug in
[#4878](https://github.com/microsoft/rushstack/issues/4878) in rushstack
for api-documentor has been fixed as per rushstack#5256. The testcase
[repro](https://github.com/catloversg/api-documenter-bug-pr-4578) now
produces the correct expected output.
I have confirmed that the generated output in bitburner from
`npm run doc` now generated HTML tables, and correctly inserts
a blank line between the </table> and the follow line (e.g. Returns).
Stylisticly it could use some whitespace, but it is correctly rendered.
This commit is only the updated packages, not the updated generated
documentation. I assume that is automatically generated by the GitHub
workflow.
* Follow up to 5f732a6f35, include `npm run doc` changed docs.
* Add missing license info
* Fix React warning
---------
Co-authored-by: CatLover <152669316+catloversg@users.noreply.github.com>
This commit is contained in:
@@ -14,15 +14,129 @@ interface HackingFormulas
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## Methods
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| Method | Description |
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| --- | --- |
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| [growAmount(server, player, threads, cores)](./bitburner.hackingformulas.growamount.md) | <p>Calculate the amount of money a grow action will leave a server with. Starting money is server.moneyAvailable. Note that when simulating the effect of [grow](./bitburner.ns.grow.md)<!-- -->, what matters is the state of the server and player when the grow \*finishes\*, not when it is started.</p><p>The growth amount depends both linearly \*and\* exponentially on threads; see [grow](./bitburner.ns.grow.md) for more details.</p><p>The inverse of this function is [formulas.hacking.growThreads](./bitburner.hackingformulas.growthreads.md)<!-- -->, although it rounds up to integer threads.</p> |
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| [growPercent(server, threads, player, cores)](./bitburner.hackingformulas.growpercent.md) | <p>Calculate the growth multiplier constant for a given server and threads.</p><p>The actual amount of money grown depends both linearly \*and\* exponentially on threads; this is only giving the exponential part that is used for the multiplier. See [grow](./bitburner.ns.grow.md) for more details.</p><p>As a result of the above, this multiplier does \*not\* depend on the amount of money on the server. Changing server.moneyAvailable and server.moneyMax will have no effect.</p><p>For the most common use-cases, you probably want either [formulas.hacking.growThreads](./bitburner.hackingformulas.growthreads.md) or [formulas.hacking.growAmount](./bitburner.hackingformulas.growamount.md) instead.</p> |
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| [growThreads(server, player, targetMoney, cores)](./bitburner.hackingformulas.growthreads.md) | <p>Calculate how many threads it will take to grow server to targetMoney. Starting money is server.moneyAvailable. Note that when simulating the effect of [grow](./bitburner.ns.grow.md)<!-- -->, what matters is the state of the server and player when the grow \*finishes\*, not when it is started.</p><p>The growth amount depends both linearly \*and\* exponentially on threads; see [grow](./bitburner.ns.grow.md) for more details.</p><p>The inverse of this function is [formulas.hacking.growAmount](./bitburner.hackingformulas.growamount.md)<!-- -->, although it can work with fractional threads.</p> |
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| [growTime(server, player)](./bitburner.hackingformulas.growtime.md) | Calculate grow time. |
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| [hackChance(server, player)](./bitburner.hackingformulas.hackchance.md) | Calculate hack chance. (Ex: 0.25 would indicate a 25% chance of success.) |
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| [hackExp(server, player)](./bitburner.hackingformulas.hackexp.md) | Calculate hack exp for one thread. |
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| [hackPercent(server, player)](./bitburner.hackingformulas.hackpercent.md) | Calculate hack percent for one thread. (Ex: 0.25 would steal 25% of the server's current value.) |
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| [hackTime(server, player)](./bitburner.hackingformulas.hacktime.md) | Calculate hack time. |
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| [weakenTime(server, player)](./bitburner.hackingformulas.weakentime.md) | Calculate weaken time. |
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<table><thead><tr><th>
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Method
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</th><th>
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Description
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</th></tr></thead>
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<tbody><tr><td>
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[growAmount(server, player, threads, cores)](./bitburner.hackingformulas.growamount.md)
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</td><td>
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Calculate the amount of money a grow action will leave a server with. Starting money is server.moneyAvailable. Note that when simulating the effect of [grow](./bitburner.ns.grow.md)<!-- -->, what matters is the state of the server and player when the grow \*finishes\*, not when it is started.
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The growth amount depends both linearly \*and\* exponentially on threads; see [grow](./bitburner.ns.grow.md) for more details.
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The inverse of this function is [formulas.hacking.growThreads](./bitburner.hackingformulas.growthreads.md)<!-- -->, although it rounds up to integer threads.
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</td></tr>
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<tr><td>
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[growPercent(server, threads, player, cores)](./bitburner.hackingformulas.growpercent.md)
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</td><td>
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Calculate the growth multiplier constant for a given server and threads.
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The actual amount of money grown depends both linearly \*and\* exponentially on threads; this is only giving the exponential part that is used for the multiplier. See [grow](./bitburner.ns.grow.md) for more details.
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As a result of the above, this multiplier does \*not\* depend on the amount of money on the server. Changing server.moneyAvailable and server.moneyMax will have no effect.
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For the most common use-cases, you probably want either [formulas.hacking.growThreads](./bitburner.hackingformulas.growthreads.md) or [formulas.hacking.growAmount](./bitburner.hackingformulas.growamount.md) instead.
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</td></tr>
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<tr><td>
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[growThreads(server, player, targetMoney, cores)](./bitburner.hackingformulas.growthreads.md)
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</td><td>
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Calculate how many threads it will take to grow server to targetMoney. Starting money is server.moneyAvailable. Note that when simulating the effect of [grow](./bitburner.ns.grow.md)<!-- -->, what matters is the state of the server and player when the grow \*finishes\*, not when it is started.
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The growth amount depends both linearly \*and\* exponentially on threads; see [grow](./bitburner.ns.grow.md) for more details.
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The inverse of this function is [formulas.hacking.growAmount](./bitburner.hackingformulas.growamount.md)<!-- -->, although it can work with fractional threads.
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</td></tr>
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<tr><td>
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[growTime(server, player)](./bitburner.hackingformulas.growtime.md)
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</td><td>
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Calculate grow time.
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</td></tr>
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<tr><td>
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[hackChance(server, player)](./bitburner.hackingformulas.hackchance.md)
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</td><td>
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Calculate hack chance. (Ex: 0.25 would indicate a 25% chance of success.)
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</td></tr>
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<tr><td>
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[hackExp(server, player)](./bitburner.hackingformulas.hackexp.md)
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</td><td>
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Calculate hack exp for one thread.
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</td></tr>
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<tr><td>
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[hackPercent(server, player)](./bitburner.hackingformulas.hackpercent.md)
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</td><td>
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Calculate hack percent for one thread. (Ex: 0.25 would steal 25% of the server's current value.)
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</td></tr>
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<tr><td>
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[hackTime(server, player)](./bitburner.hackingformulas.hacktime.md)
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</td><td>
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Calculate hack time.
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</td></tr>
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<tr><td>
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[weakenTime(server, player)](./bitburner.hackingformulas.weakentime.md)
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</td><td>
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Calculate weaken time.
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</td></tr>
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</tbody></table>
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