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Playtesting - Rebalancing, bugfixes, improved UI
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+3
-3
@@ -229,8 +229,8 @@ PlayerObject.prototype.hack = function() {
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}
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PlayerObject.prototype.analyze = function() {
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//TODO Analyze only takes 5 seconds for now..maybe change this in the future?
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this.actionTime = 5;
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//TODO Analyze only takes 1 seconds for now..maybe change this in the future?
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this.actionTime = 1;
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this.startAction = true;
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}
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@@ -421,7 +421,7 @@ PlayerObject.prototype.work = function(numCycles) {
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" at " + Player.companyName + "<br><br>" +
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"You have been working for " + convertTimeMsToTimeElapsedString(this.timeWorked) + "<br><br>" +
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"You have earned: <br><br>" +
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"$" + this.workMoneyGained + " (" + (this.workMoneyGainRate * cyclesPerSec).toFixed(2) + " / sec) <br><br>" +
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"$" + this.workMoneyGained.toFixed(2) + " ($" + (this.workMoneyGainRate * cyclesPerSec).toFixed(2) + " / sec) <br><br>" +
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this.workRepGained.toFixed(3) + " (" + (this.workRepGainRate * cyclesPerSec).toFixed(3) + " / sec) reputation for this company <br><br>" +
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this.workHackExpGained.toFixed(3) + " (" + (this.workHackExpGainRate * cyclesPerSec).toFixed(3) + " / sec) hacking exp <br><br>" +
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this.workStrExpGained.toFixed(3) + " (" + (this.workStrExpGainRate * cyclesPerSec).toFixed(3) + " / sec) strength exp <br>" +
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