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remove level, base cost and rep requirment from base augmentation obj
* added in place calculations for cost and level of augmentations given player context * removed redundant logic for dynamically calculating cost,rep and level against the augmentation object * replaced references to startingCost to baseCost as it is now always whatever it started at
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@@ -18,7 +18,7 @@ export class GraftableAugmentation {
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}
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get cost(): number {
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return this.augmentation.startingCost * CONSTANTS.AugmentationGraftingCostMult;
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return this.augmentation.baseCost * CONSTANTS.AugmentationGraftingCostMult;
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}
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get time(): number {
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