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v0.51.1 (#835)
* infiltration use buttons instead of a links * minor accessibility patch * Hospitalization will not cost more than 10% of the players money. * Adde hospitalization netscript function * Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode. * getMemberInformation now returns everything about the member. * New netscript function to get the players hacknet server hash capacity * yesno dialog box will not keep older messages anymore * v0.51.1
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@@ -2139,23 +2139,11 @@ let Terminal = {
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const numAugReq = Math.round(BitNodeMultipliers.DaedalusAugsRequirement*30)
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const fulfilled = Player.augmentations.length >= numAugReq &&
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Player.money.gt(1e11) &&
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((Player.hacking_skill >= 2500)||
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(Player.strength >= 1500 &&
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Player.defense >= 1500 &&
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Player.dexterity >= 1500 &&
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Player.agility >= 1500));
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Player.hacking_skill >= 2500;
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if(!fulfilled) {
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post(`Augmentations: ${Player.augmentations.length} / ${numAugReq}`);
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postElement(<>Money: {Money(Player.money.toNumber())} / {Money(1e11)}</>);
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post("One path below must be fulfilled...");
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post("----------HACKING PATH----------");
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post(`Hacking skill: ${Player.hacking_skill} / 2500`);
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post("----------COMBAT PATH----------");
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post(`Strength: ${Player.strength} / 1500`);
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post(`Defense: ${Player.defense} / 1500`);
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post(`Dexterity: ${Player.dexterity} / 1500`);
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post(`Agility: ${Player.agility} / 1500`);
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return;
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}
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