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v0.51.1 (#835)
* infiltration use buttons instead of a links * minor accessibility patch * Hospitalization will not cost more than 10% of the players money. * Adde hospitalization netscript function * Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode. * getMemberInformation now returns everything about the member. * New netscript function to get the players hacknet server hash capacity * yesno dialog box will not keep older messages anymore * v0.51.1
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@@ -183,6 +183,7 @@ export const RamCosts: IMap<any> = {
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getStats: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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getCharacterInformation: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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getPlayer: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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hospitalize: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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isBusy: () => RamCostConstants.ScriptSingularityFn1RamCost / 4,
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stopAction: () => RamCostConstants.ScriptSingularityFn1RamCost / 2,
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upgradeHomeRam: () => RamCostConstants.ScriptSingularityFn2RamCost,
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