* infiltration use buttons instead of a links

* minor accessibility patch

* Hospitalization will not cost more than 10% of the players money.

* Adde hospitalization netscript function

* Removed the suggestion that the combat path will lead to Daedalus, it still will. But new players should not be told that this is a viable path to completing a BitNode.

* getMemberInformation now returns everything about the member.

* New netscript function to get the players hacknet server hash capacity

* yesno dialog box will not keep older messages anymore

* v0.51.1
This commit is contained in:
hydroflame
2021-04-06 03:50:09 -04:00
committed by GitHub
parent 6f330efc44
commit db2bf79e3b
27 changed files with 215 additions and 110 deletions
+21 -16
View File
@@ -6,7 +6,7 @@
import { IMap } from "./types";
export let CONSTANTS: IMap<any> = {
Version: "0.51.0",
Version: "0.51.1",
/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@@ -228,25 +228,30 @@ export let CONSTANTS: IMap<any> = {
LatestUpdate:
`
v0.51.0 - 2021-03-31 Formulas (hydroflame)
v0.51.1 - 2021-04-06 Bugfixes because the author of the last patch sucks (it's hydroflame)
-------
Formulas API
* A new API is introduced, this gives players access to various formulas used in the game.
It'll help you make more informed decisions.
Netscript
* 'getServer' is a new function meant to be used with the formulas API.
* 'getPlayer' is a new function meant to be used with the formulas API.
* 'getStats' and 'getCharacterInformation' are deprecated in favor of 'getPlayer'
* 'getCurrentServer' is a new function that returns the server the player is currently connected.
* 'getPlayer' returns players faction and tor
* 'hospitalization' is a new singularity function.
* 'gang.getMemberInformation' now returns more information.
* 'hacknet.hashCapacity' is a new hacknet function that returns the maximum hash capacity.
Display
* All money should now consistently be orange.
* All rep should now consistently be light-yellow.
* Most numbers should display consistently now (aka all money is formatted the same).
Hospitalization
* Now only cost at most 10% of your money.
Click to copy
* Certain UI elements are now 'click-to-copy'
Bugfix
* confirmation dialog box no longer use previous text
Accessibility
* The game is a little easier to handle for screen readers (yes, there's an
absolute legend playing this game with a screen reader)
* Infiltration use buttons instead of a-links
* New option to disable ASCII art. This will make the metro map and world
map display as a list of buttons.
Misc.
* 'fl1ght.exe' will no longer suggest the combat path. Related faction
requirements unchanged.
`
}