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UI: Do not show error popup related to Stanek's Gift data when loading save files from pre-v1.1.0 (#2429)
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+15
-7
@@ -165,12 +165,20 @@ function assertParsedSaveData(parsedSaveData: unknown): asserts parsedSaveData i
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* contains only what we need.
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*/
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export const loadedSaveObjectMiniDump = {
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/**
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* If VersionSave exists, it is always a string. It has 3 formats:
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* - x.y: Very early versions (0.1-0.17) used this format.
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* - x.y.z: Starting from roughly 0.17, we used this format. Note that in some commits, we mistakenly used the x.y format.
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* - x: Starting from v1, we used the version number instead of the version string.
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*/
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// VersionSave is always a string. It has 3 formats/possible values:
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// - Empty string: Pre-v0.20.0.
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// - '"x.y.z"': v0.20.0 to the last v0 version. Notice how I use both single quotes and double quotes. The double
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// quotes are part of the string value. For example, with v0.20.0, the string value is "0.20.0" (8 chars, not 6 chars).
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// - x: Starting from v1, we used the version number instead of the version string.
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//
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// The history of this property in the save data is complicated. In v0, we used the version string in src\Constants.ts,
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// then we switched to the version number in v1. In v0, the version string has 2 formats:
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// - x.y: Very early versions (v0.1 to roughly v0.17) used this format.
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// - x.y.z: Starting from roughly v0.17, we used this format. Note that in some commits, we mistakenly used the x.y
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// format.
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//
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// However, the save data only contains VersionSave starting from v0.20.0, so if we load a pre-v0.20.0 save file, this
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// property will be an empty string.
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VersionSave: undefined as string | undefined,
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};
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@@ -473,7 +481,7 @@ async function loadGame(saveData: SaveData): Promise<boolean> {
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}
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// "Optional 1"
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loadStaneksGift(saveObj.StaneksGiftSave);
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loadStaneksGift(saveObj.StaneksGiftSave, loadedSaveObjectMiniDump.VersionSave);
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try {
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loadStockMarket(saveObj.StockMarketSave);
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} catch (e) {
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