0.34.3 Multiple Corporation Management bug fixes and balance changes

This commit is contained in:
danielyxie
2018-01-31 17:41:02 -06:00
parent 36952ef8b4
commit d89b804b00
5 changed files with 130 additions and 32 deletions
+12 -5
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@@ -1,5 +1,5 @@
let CONSTANTS = {
Version: "0.34.2",
Version: "0.34.3",
//Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
//and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
@@ -1133,11 +1133,18 @@ let CONSTANTS = {
"-Bug fix: (Hopefully) removed an exploit where you could avoid RAM usage for Netscript function calls by assigning functions to a variable (foo = hack(); foo('helios');)<br>" +
"-Bug fix: (Hopefully) removed an exploit where you could run arbitrary Javascript code using the constructor() method<br>" +
"-Thanks to Github user mateon1 and Reddit users havoc_mayhem and spaceglace for notifying me of the above exploits<br>" +
"-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this<br><br>" +
"-The fileExists() Netscript function now works on text files (.txt). Thanks to Github user devoidfury for this<br><br>" +
"v0.34.3<br>" +
"-Minor balance changes to Corporation. Upgrades are generally cheaper and/or have more powerful effects. " +
"You will receive more funding while your are a private company. " +
"-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)<br>"
"-Minor balance changes to Corporations: <br>" +
"---Upgrades are generally cheaper and/or have more powerful effects.<br>" +
"---You will receive more funding while your are a private company.<br>" +
"---Product demand decreases at a slower rate.<br>" +
"---Production multiplier for Industries (receives for owning real estate/hardware/robots/etc.) is slightly higher<br>" +
"-Accessing the hacknetnodes array in Netscript now costs 4.0GB of RAM (only counts against RAM usage once)<br>" +
"-Bug Fix: Corporation oustanding shares should now be numeric rather than a string<br>" +
"-Bug Fix: Corporation production now properly calculated for industries that dont produce materials.<br>" +
"-Bug Fix: Gangs should now properly reset when switching BitNodes<br>" +
"-Bug Fix: Corporation UI should now properly reset when you go public<br>"
}