IPVGO: Add support to netscript API for game state, current player, and alternate ways to check/wait on AI turn (#1142)

This commit is contained in:
Michael Ficocelli
2024-03-19 14:07:15 -04:00
committed by GitHub
parent 6aaeb6b59e
commit d81358c80f
22 changed files with 541 additions and 308 deletions

View File

@@ -1058,9 +1058,6 @@ export type SleeveTask =
| SleeveSupportTask
| SleeveSynchroTask;
/** @public */
type GoOpponent = "Netburners" | "Slum Snakes" | "The Black Hand" | "Tetrads" | "Daedalus" | "Illuminati";
/** Object representing a port. A port is a serialized queue.
* @public */
export interface NetscriptPort {
@@ -3923,6 +3920,9 @@ export interface Gang {
nextUpdate(): Promise<number>;
}
/** @public */
type GoOpponent = "Netburners" | "Slum Snakes" | "The Black Hand" | "Tetrads" | "Daedalus" | "Illuminati";
/**
* IPvGO api
* @public
@@ -3941,10 +3941,9 @@ export interface Go {
x: number,
y: number,
): Promise<{
type: "invalid" | "move" | "pass" | "gameOver";
x: number;
y: number;
success: boolean;
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
/**
@@ -3961,10 +3960,26 @@ export interface Go {
*
*/
passTurn(): Promise<{
type: "invalid" | "move" | "pass" | "gameOver";
x: number;
y: number;
success: boolean;
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
/**
* Returns a promise that resolves with the success or failure state of your last move, and the AI's response, if applicable.
* x:0 y:0 represents the bottom-left corner of the board in the UI.
*
* @param logOpponentMove optional, if false prevents logging opponent move
*
* @remarks
* RAM cost: 0 GB
*
* @returns a promise that contains if your last move was valid and successful, the opponent move's x and y coordinates (or pass) in response, or an indication if the game has ended
*/
opponentNextTurn(logOpponentMove: boolean = true): Promise<{
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
/**
@@ -3972,15 +3987,16 @@ export interface Go {
* "#" are dead nodes that are not part of the subnet. (They are not territory nor open nodes.)
*
* For example, a 5x5 board might look like this:
```
[
"XX.O.",
"X..OO",
".XO..",
"XXO.#",
".XO.#",
]
```
*
* <pre lang="javascript">
* [
* "XX.O.",
* "X..OO",
* ".XO..",
* "XXO.#",
* ".XO.#",
* ]
* </pre>
*
* Each string represents a vertical column on the board, and each character in the string represents a point.
*
@@ -3995,6 +4011,24 @@ export interface Go {
*/
getBoardState(): string[];
/**
* Returns the color of the current player, or 'None' if the game is over.
* @returns "White" | "Black" | "None"
*/
getCurrentPlayer(): "White" | "Black" | "None";
/**
* Gets the status of the current game.
* Shows the current player, current score, and the previous move coordinates.
* Previous move coordinates will be [-1, -1] for a pass, or if there are no prior moves.
*/
getGameState(): {
currentPlayer: "White" | "Black" | "None";
whiteScore: number;
blackScore: number;
previousMove: [number, number] | null;
};
/**
* Returns the name of the opponent faction in the current subnet.
*/
@@ -4024,11 +4058,9 @@ export interface Go {
* Shows if each point on the board is a valid move for the player.
*
* The true/false validity of each move can be retrieved via the X and Y coordinates of the move.
```
const validMoves = ns.go.analysis.getValidMoves();
const moveIsValid = validMoves[x][y];
```
* `const validMoves = ns.go.analysis.getValidMoves();`
*
* `const moveIsValid = validMoves[x][y];`
*
* Note that the [0][0] point is shown on the bottom-left on the visual board (as is traditional), and each
* string represents a vertical column on the board. In other words, the printed example above can be understood to
@@ -4048,16 +4080,15 @@ export interface Go {
*
* For example, a 5x5 board might look like this. There is a large chain #1 on the left side, smaller chains
* 2 and 3 on the right, and a large chain 0 taking up the center of the board.
*
```
[
[ 0,0,0,3,4],
[ 1,0,0,3,3],
[ 1,1,0,0,0],
[null,1,0,2,2],
[null,1,0,2,5],
]
```
* <pre lang="javascript">
* [
* [ 0,0,0,3,4],
* [ 1,0,0,3,3],
* [ 1,1,0,0,0],
* [null,1,0,2,2],
* [null,1,0,2,5],
* ]
* </pre>
* @remarks
* RAM cost: 16 GB
* (This is intentionally expensive; you can derive this info from just getBoardState() )
@@ -4072,15 +4103,15 @@ export interface Go {
* For example, a 5x5 board might look like this. The chain in the top-left touches 5 total empty nodes, and the one
* in the center touches four. The group in the bottom-right only has one liberty; it is in danger of being captured!
*
```
[
[-1, 5,-1,-1, 2],
[ 5, 5,-1,-1,-1],
[-1,-1, 4,-1,-1],
[ 3,-1,-1, 3, 1],
[ 3,-1,-1, 3, 1],
]
```
* <pre lang="javascript">
* [
* [-1, 5,-1,-1, 2],
* [ 5, 5,-1,-1,-1],
* [-1,-1, 4,-1,-1],
* [ 3,-1,-1, 3, 1],
* [ 3,-1,-1, 3, 1],
* ]
* </pre>
*
* @remarks
* RAM cost: 16 GB
@@ -4096,15 +4127,16 @@ export interface Go {
* Filled points of any color are indicated with '.'
*
* In this example, white encircles some space in the top-left, black encircles some in the top-right, and between their routers is contested space in the center:
```
[
"OO..?",
"OO.?.",
"O.?.X",
".?.XX",
"?..X#",
]
```
*
* <pre lang="javascript">
* [
* "OO..?",
* "OO.?.",
* "O.?.X",
* ".?.XX",
* "?..X#",
* ]
* </pre>
*
* @remarks
* RAM cost: 16 GB
@@ -4147,10 +4179,9 @@ export interface Go {
x: number,
y: number,
): Promise<{
type: "invalid" | "move" | "pass" | "gameOver";
x: number;
y: number;
success: boolean;
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
/**
* Attempts to place two routers at once on empty nodes. Note that this ignores other move restrictions, so you can
@@ -4173,10 +4204,9 @@ export interface Go {
x2: number,
y2: number,
): Promise<{
type: "invalid" | "move" | "pass" | "gameOver";
x: number;
y: number;
success: boolean;
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
/**
@@ -4197,10 +4227,9 @@ export interface Go {
x: number,
y: number,
): Promise<{
type: "invalid" | "move" | "pass" | "gameOver";
x: number;
y: number;
success: boolean;
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
/**
@@ -4222,10 +4251,9 @@ export interface Go {
x: number,
y: number,
): Promise<{
type: "invalid" | "move" | "pass" | "gameOver";
x: number;
y: number;
success: boolean;
type: "move" | "pass" | "gameOver";
x: number | null;
y: number | null;
}>;
};
}