diff --git a/src/NetscriptFunctions/Singularity.ts b/src/NetscriptFunctions/Singularity.ts index 5ebc5c965..a5508f92f 100644 --- a/src/NetscriptFunctions/Singularity.ts +++ b/src/NetscriptFunctions/Singularity.ts @@ -622,18 +622,25 @@ export function NetscriptSingularity( return Promise.resolve(); }); }, - isFocused: function(): boolean { + isFocused: function (): boolean { helper.updateDynamicRam("isFocused", getRamCost("isFocused")); helper.checkSingularityAccess("isFocused", 2); return player.focus; }, - setFocus: function(focus: boolean): boolean { + setFocus: function (afocus: any): boolean { + const focus = helper.boolean(afocus); helper.updateDynamicRam("setFocus", getRamCost("setFocus")); helper.checkSingularityAccess("setFocus", 2); if (!player.isWorking) { throw helper.makeRuntimeErrorMsg("setFocus", "Not currently working"); } - if (!(player.workType == CONSTANTS.WorkTypeFaction || player.workType == CONSTANTS.WorkTypeCompany || player.workType == CONSTANTS.WorkTypeCompanyPartTime)) { + if ( + !( + player.workType == CONSTANTS.WorkTypeFaction || + player.workType == CONSTANTS.WorkTypeCompany || + player.workType == CONSTANTS.WorkTypeCompanyPartTime + ) + ) { throw helper.makeRuntimeErrorMsg("setFocus", "Cannot change focus for current job"); } if (!player.focus && focus) { @@ -853,11 +860,9 @@ export function NetscriptSingularity( } else { player.startWork(companyName); } - - if (!wasWorking || (wasWorking && !wasFocused)) - player.stopFocusing(); - else if (wasWorking && wasFocused) - player.startFocusing(); + + if (!wasWorking || (wasWorking && !wasFocused)) player.stopFocusing(); + else if (wasWorking && wasFocused) player.startFocusing(); workerScript.log( "workForCompany", () => `Began working at '${player.companyName}' as a '${companyPositionName}'`, @@ -1097,10 +1102,8 @@ export function NetscriptSingularity( return false; } player.startFactionHackWork(fac); - if (!wasWorking || (wasWorking && !wasFocused)) - player.stopFocusing(); - else if (wasWorking && wasFocused) - player.startFocusing(); + if (!wasWorking || (wasWorking && !wasFocused)) player.stopFocusing(); + else if (wasWorking && wasFocused) player.startFocusing(); workerScript.log("workForFaction", () => `Started carrying out hacking contracts for '${fac.name}'`); return true; case "field": @@ -1111,10 +1114,8 @@ export function NetscriptSingularity( return false; } player.startFactionFieldWork(fac); - if (!wasWorking || (wasWorking && !wasFocused)) - player.stopFocusing(); - else if (wasWorking && wasFocused) - player.startFocusing(); + if (!wasWorking || (wasWorking && !wasFocused)) player.stopFocusing(); + else if (wasWorking && wasFocused) player.startFocusing(); workerScript.log("workForFaction", () => `Started carrying out field missions for '${fac.name}'`); return true; case "security": @@ -1125,10 +1126,8 @@ export function NetscriptSingularity( return false; } player.startFactionSecurityWork(fac); - if (!wasWorking || (wasWorking && !wasFocused)) - player.stopFocusing(); - else if (wasWorking && wasFocused) - player.startFocusing(); + if (!wasWorking || (wasWorking && !wasFocused)) player.stopFocusing(); + else if (wasWorking && wasFocused) player.startFocusing(); workerScript.log("workForFaction", () => `Started carrying out security work for '${fac.name}'`); return true; default: