diff --git a/src/PersonObjects/Sleeve/Work/SleeveCrimeWork.ts b/src/PersonObjects/Sleeve/Work/SleeveCrimeWork.ts index e734c74a1..3f7e4e06d 100644 --- a/src/PersonObjects/Sleeve/Work/SleeveCrimeWork.ts +++ b/src/PersonObjects/Sleeve/Work/SleeveCrimeWork.ts @@ -42,8 +42,10 @@ export class SleeveCrimeWork extends Work { const crime = this.getCrime(); const gains = this.getExp(sleeve); const success = Math.random() < crime.successRate(sleeve); - if (success) Player.karma -= crime.karma * sleeve.syncBonus(); - else gains.money = 0; + if (success) { + Player.karma -= crime.karma * sleeve.syncBonus(); + Player.numPeopleKilled += crime.kills; + } else gains.money = 0; applySleeveGains(sleeve, gains, success ? 1 : 0.25); this.cyclesWorked -= this.cyclesNeeded(); }