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initAugmentations() now called applyAugmentations() at the end
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@@ -1204,6 +1204,14 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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Engine.loadLocationContent();
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}
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PlayerObject.prototype.takeDamage = function() {
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}
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PlayerObject.prototype.hospitalize = function() {
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}
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/* Functions for saving and loading the Player data */
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PlayerObject.prototype.toJSON = function() {
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return Generic_toJSON("PlayerObject", this);
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