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Fixed bug with contract generation when player doesn't have a job. Added bladeburner.getActionRepGain() function
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@@ -105,7 +105,7 @@ let NetscriptFunctions =
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"getGeneralActionNames|getSkillNames|startAction|stopBladeburnerAction|" +
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"getActionTime|getActionEstimatedSuccessChance|getActionCountRemaining|" +
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"getActionMaxLevel|getActionCurrentLevel|getActionAutolevel|" +
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"setActionAutolevel|setActionLevel|" +
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"getActionRepGain|setActionAutolevel|setActionLevel|" +
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"getRank|getSkillPoints|getSkillLevel|getSkillUpgradeCost|" +
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"upgradeSkill|getTeamSize|getCity|" +
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"setTeamSize|getCityEstimatedPopulation|getCityEstimatedCommunities|" +
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