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bladeburner slowly being converted to typescript, added ScriptHackMoneyGain multiplier which is the money you actually gain from script hacks, not money drained, important for BN8
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import { Skill } from "./Skill";
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import { SkillNames } from "./data/SkillNames";
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import { IMap } from "../types";
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export const Skills: IMap<Skill> = {};
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(function(){
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Skills[SkillNames.BladesIntuition] = new Skill({
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name:SkillNames.BladesIntuition,
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desc:"Each level of this skill increases your success chance " +
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"for all Contracts, Operations, and BlackOps by 3%",
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baseCost: 3, costInc: 2.1,
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successChanceAll:3
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});
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Skills[SkillNames.Cloak] = new Skill({
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name:SkillNames.Cloak,
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desc:"Each level of this skill increases your " +
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"success chance in stealth-related Contracts, Operations, and BlackOps by 5.5%",
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baseCost: 2, costInc: 1.1,
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successChanceStealth:5.5
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});
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Skills[SkillNames.ShortCircuit] = new Skill({
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name:SkillNames.ShortCircuit,
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desc:"Each level of this skill increases your success chance " +
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"in Contracts, Operations, and BlackOps that involve retirement by 5.5%",
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baseCost: 2, costInc: 2.1,
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successChanceKill:5.5
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});
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Skills[SkillNames.DigitalObserver] = new Skill({
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name:SkillNames.DigitalObserver,
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desc:"Each level of this skill increases your success chance in " +
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"all Operations and BlackOps by 4%",
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baseCost: 2, costInc: 2.1,
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successChanceOperation:4
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});
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Skills[SkillNames.Tracer] = new Skill({
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name:SkillNames.Tracer,
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desc:"Each level of this skill increases your success chance in " +
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"all Contracts by 4%",
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baseCost: 2, costInc: 2.1,
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successChanceContract:4
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});
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Skills[SkillNames.Overclock] = new Skill({
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name:SkillNames.Overclock,
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desc:"Each level of this skill decreases the time it takes " +
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"to attempt a Contract, Operation, and BlackOp by 1% (Max Level: 90)",
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baseCost: 3, costInc: 1.4, maxLvl: 90,
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actionTime:1
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});
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Skills[SkillNames.Reaper] = new Skill({
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name: SkillNames.Reaper,
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desc: "Each level of this skill increases your effective combat stats for Bladeburner actions by 2%",
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baseCost: 2, costInc: 2.1,
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effStr: 2, effDef: 2, effDex: 2, effAgi: 2
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});
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Skills[SkillNames.EvasiveSystem] = new Skill({
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name:SkillNames.EvasiveSystem,
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desc:"Each level of this skill increases your effective " +
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"dexterity and agility for Bladeburner actions by 4%",
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baseCost: 2, costInc: 2.1,
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effDex: 4, effAgi: 4
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});
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Skills[SkillNames.Datamancer] = new Skill({
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name:SkillNames.Datamancer,
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desc:"Each level of this skill increases your effectiveness in " +
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"synthoid population analysis and investigation by 5%. " +
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"This affects all actions that can potentially increase " +
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"the accuracy of your synthoid population/community estimates.",
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baseCost:3, costInc:1,
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successChanceEstimate:5
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});
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Skills[SkillNames.CybersEdge] = new Skill({
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name:SkillNames.CybersEdge,
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desc:"Each level of this skill increases your max stamina by 2%",
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baseCost:1, costInc:3,
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stamina:2
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});
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Skills[SkillNames.HandsOfMidas] = new Skill({
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name: SkillNames.HandsOfMidas,
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desc: "Each level of this skill increases the amount of money you receive from Contracts by 10%",
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baseCost: 2, costInc: 2.5,
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money: 10,
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});
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Skills[SkillNames.Hyperdrive] = new Skill({
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name: SkillNames.Hyperdrive,
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desc: "Each level of this skill increases the experience earned from Contracts, Operations, and BlackOps by 10%",
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baseCost: 1, costInc: 2.5,
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expGain: 10,
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});
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})()
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