Refactored Code to make Save/Load work. This included re-structuring classes so that they contained only native objects/arrays of native objects and using a Reviver function in the JSON.parse. Cleaned up some code that was no longer needed

This commit is contained in:
Daniel Xie
2016-12-01 16:18:18 -06:00
parent ca9caada67
commit d5d198cbb4
9 changed files with 907 additions and 770 deletions
+8 -39
View File
@@ -16,17 +16,17 @@ $(document).keydown(function(e) {
filename += ".script";
//If the current script matches one thats currently running, throw an error
for (var i = 0; i < Player.currentServer.runningScripts.length; i++) {
if (filename == Player.currentServer.runningScripts[i].filename) {
for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
if (filename == Player.getCurrentServer().runningScripts[i].filename) {
postScriptEditorStatus("Cannot write to script that is currently running!");
return;
}
}
//If the current script already exists on the server, overwrite it
for (var i = 0; i < Player.currentServer.scripts.length; i++) {
if (filename == Player.currentServer.scripts[i].filename) {
Player.currentServer.scripts[i].saveScript();
for (var i = 0; i < Player.getCurrentServer().scripts.length; i++) {
if (filename == Player.getCurrentServer().scripts[i].filename) {
Player.getCurrentServer().scripts[i].saveScript();
Engine.loadTerminalContent();
return;
}
@@ -35,7 +35,7 @@ $(document).keydown(function(e) {
//If the current script does NOT exist, create a new one
var script = new Script();
script.saveScript();
Player.currentServer.scripts.push(script);
Player.getCurrentServer().scripts.push(script);
Engine.loadTerminalContent();
}
}
@@ -62,16 +62,11 @@ function postScriptEditorStatus(text) {
}, 3000);
}
function Script() {
//Function queue that holds the next functions to be
//executed in this script. A function from this queue
//is executed every second (this may change)
this.functionQueue = [];
function Script() {
this.filename = "";
this.code = "";
this.ramUsage = 0;
this.server = null; //Which server this script is on
this.server = null; //IP of server this script is on
/* Properties to calculate offline progress. Only applies for infinitely looping scripts */
@@ -111,29 +106,3 @@ Script.prototype.saveScript = function() {
//TODO Calculate/update number of instructions, ram usage, execution time, etc.
}
}
Script.prototype.queueEvaluate = function(exp, env) {
var fooObj = functionObject(evaluate, this, [exp, env]);
this.functionQueue.push(fooObj);
}
/* Wrapper object that wraps a function with its arguments.
* These objects are pushed onto a Script object's function queue.
* The functions can be called with the standard () operator
*
* Example:
* //Define the function
* var fooFunc = function(a1, a2, a3) {
* return a1 + a2 + a3;
* }
* //Wrap the function in the wrapper object
* var fooObj = functionObject(fooFunc, this, [2, 3, 4]);
* //Call the function
* fooObj();
*
*/
function functionObject(fn, context, params) {
return function() {
fn.apply(context, params);
}
}