mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 16:22:56 +02:00
Convert sleeves to react, fix shock recovery bug
This commit is contained in:
@@ -0,0 +1,290 @@
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import React, { useState } from "react";
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import { Sleeve } from "../Sleeve";
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import { IPlayer } from "../../IPlayer";
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import { SleeveTaskType } from "../SleeveTaskTypesEnum";
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import { Crimes } from "../../../Crime/Crimes";
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import { LocationName } from "../../../Locations/data/LocationNames";
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import { CityName } from "../../../Locations/data/CityNames";
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import { Factions } from "../../../Faction/Factions";
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import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
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const universitySelectorOptions: string[] = [
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"Study Computer Science",
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"Data Structures",
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"Networks",
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"Algorithms",
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"Management",
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"Leadership",
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];
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const gymSelectorOptions: string[] = ["Train Strength", "Train Defense", "Train Dexterity", "Train Agility"];
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interface IProps {
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sleeve: Sleeve;
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player: IPlayer;
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setABC: (abc: string[]) => void;
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}
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interface ITaskDetails {
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first: string[];
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second: (s1: string) => string[];
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}
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function possibleJobs(player: IPlayer, sleeve: Sleeve): string[] {
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// Array of all companies that other sleeves are working at
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const forbiddenCompanies = [];
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for (const otherSleeve of player.sleeves) {
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if (sleeve === otherSleeve) {
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continue;
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}
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if (otherSleeve.currentTask === SleeveTaskType.Company) {
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forbiddenCompanies.push(otherSleeve.currentTaskLocation);
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}
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}
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let allJobs: string[] = Object.keys(player.jobs);
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for (let i = 0; i < allJobs.length; ++i) {
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if (!forbiddenCompanies.includes(allJobs[i])) {
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allJobs[i];
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}
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}
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return allJobs;
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}
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function possibleFactions(player: IPlayer, sleeve: Sleeve): string[] {
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// Array of all factions that other sleeves are working for
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const forbiddenFactions = [];
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for (const otherSleeve of player.sleeves) {
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if (sleeve === otherSleeve) {
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continue;
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}
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if (otherSleeve.currentTask === SleeveTaskType.Faction) {
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forbiddenFactions.push(otherSleeve.currentTaskLocation);
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}
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}
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const factions = [];
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for (const fac of player.factions) {
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if (!forbiddenFactions.includes(fac)) {
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factions.push(fac);
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}
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}
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return factions;
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}
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const tasks: {
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[key: string]: undefined | ((player: IPlayer, sleeve: Sleeve) => ITaskDetails);
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["------"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
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["Work for Company"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
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["Work for Faction"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
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["Commit Crime"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
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["Take University Course"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
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["Workout at Gym"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
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["Shock Recovery"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
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["Synchronize"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
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} = {
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"------": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
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return { first: ["------"], second: () => ["------"] };
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},
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"Work for Company": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
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let jobs = possibleJobs(player, sleeve);
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if (jobs.length === 0) jobs = ["------"];
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return { first: jobs, second: () => ["------"] };
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},
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"Work for Faction": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
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let factions = possibleFactions(player, sleeve);
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if (factions.length === 0) factions = ["------"];
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return {
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first: factions,
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second: (s1: string) => {
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const faction = Factions[s1];
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const facInfo = faction.getInfo();
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const options: string[] = [];
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if (facInfo.offerHackingWork) {
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options.push("Hacking Contracts");
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}
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if (facInfo.offerFieldWork) {
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options.push("Field Work");
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}
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if (facInfo.offerSecurityWork) {
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options.push("Security Work");
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}
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return options;
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},
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};
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},
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"Commit Crime": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
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return { first: Object.keys(Crimes), second: () => ["------"] };
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},
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"Take University Course": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
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let universities: string[] = [];
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switch (sleeve.city) {
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case CityName.Aevum:
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universities = [LocationName.AevumSummitUniversity];
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break;
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case CityName.Sector12:
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universities = [LocationName.Sector12RothmanUniversity];
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break;
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case CityName.Volhaven:
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universities = [LocationName.VolhavenZBInstituteOfTechnology];
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break;
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default:
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universities = ["No university available in city!"];
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break;
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}
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return { first: universitySelectorOptions, second: () => universities };
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},
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"Workout at Gym": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
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let gyms: string[] = [];
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switch (sleeve.city) {
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case CityName.Aevum:
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gyms = [LocationName.AevumCrushFitnessGym, LocationName.AevumSnapFitnessGym];
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break;
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case CityName.Sector12:
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gyms = [LocationName.Sector12IronGym, LocationName.Sector12PowerhouseGym];
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break;
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case CityName.Volhaven:
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gyms = [LocationName.VolhavenMilleniumFitnessGym];
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break;
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default:
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gyms = ["No gym available in city!"];
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break;
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}
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return { first: gymSelectorOptions, second: () => gyms };
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},
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"Shock Recovery": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
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return { first: ["------"], second: () => ["------"] };
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},
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Synchronize: (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
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return { first: ["------"], second: () => ["------"] };
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},
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};
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const canDo: {
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[key: string]: undefined | ((player: IPlayer, sleeve: Sleeve) => boolean);
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["------"]: (player: IPlayer, sleeve: Sleeve) => boolean;
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["Work for Company"]: (player: IPlayer, sleeve: Sleeve) => boolean;
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["Work for Faction"]: (player: IPlayer, sleeve: Sleeve) => boolean;
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["Commit Crime"]: (player: IPlayer, sleeve: Sleeve) => boolean;
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["Take University Course"]: (player: IPlayer, sleeve: Sleeve) => boolean;
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["Workout at Gym"]: (player: IPlayer, sleeve: Sleeve) => boolean;
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["Shock Recovery"]: (player: IPlayer, sleeve: Sleeve) => boolean;
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["Synchronize"]: (player: IPlayer, sleeve: Sleeve) => boolean;
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} = {
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["------"]: () => true,
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["Work for Company"]: (player: IPlayer, sleeve: Sleeve) => possibleJobs(player, sleeve).length > 0,
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["Work for Faction"]: (player: IPlayer, sleeve: Sleeve) => possibleFactions(player, sleeve).length > 0,
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["Commit Crime"]: () => true,
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["Take University Course"]: (player: IPlayer, sleeve: Sleeve) =>
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[CityName.Aevum, CityName.Sector12, CityName.Volhaven].includes(sleeve.city),
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["Workout at Gym"]: (player: IPlayer, sleeve: Sleeve) =>
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[CityName.Aevum, CityName.Sector12, CityName.Volhaven].includes(sleeve.city),
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["Shock Recovery"]: (player: IPlayer, sleeve: Sleeve) => sleeve.shock < 100,
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["Synchronize"]: (player: IPlayer, sleeve: Sleeve) => sleeve.sync < 100,
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};
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function getABC(sleeve: Sleeve): [string, string, string] {
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switch (sleeve.currentTask) {
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case SleeveTaskType.Idle:
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return ["------", "------", "------"];
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case SleeveTaskType.Company:
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return ["Work for Company", sleeve.currentTaskLocation, "------"];
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case SleeveTaskType.Faction:
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let workType = "";
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switch (sleeve.factionWorkType) {
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case FactionWorkType.Hacking:
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workType = "Hacking Contracts";
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break;
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case FactionWorkType.Field:
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workType = "Field Work";
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break;
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case FactionWorkType.Security:
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workType = "Security Work";
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break;
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}
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return ["Work for Faction", sleeve.currentTaskLocation, workType];
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case SleeveTaskType.Crime:
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return ["Commit Crime", sleeve.crimeType, "------"];
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case SleeveTaskType.Class:
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return ["Take University Course", sleeve.className, sleeve.currentTaskLocation];
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case SleeveTaskType.Gym:
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return ["Workout at Gym", sleeve.gymStatType, sleeve.currentTaskLocation];
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case SleeveTaskType.Recovery:
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return ["Shock Recovery", "------", "------"];
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case SleeveTaskType.Synchro:
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return ["Synchronize", "------", "------"];
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}
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}
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export function TaskSelector(props: IProps): React.ReactElement {
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const abc = getABC(props.sleeve);
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const [s0, setS0] = useState(abc[0]);
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const [s1, setS1] = useState(abc[1]);
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const [s2, setS2] = useState(abc[2]);
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const validActions = Object.keys(canDo).filter((k) =>
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(canDo[k] as (player: IPlayer, sleeve: Sleeve) => boolean)(props.player, props.sleeve),
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);
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const detailsF = tasks[s0];
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if (detailsF === undefined) throw new Error(`No function for task '${s0}'`);
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const details = detailsF(props.player, props.sleeve);
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const details2 = details.second(s1);
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function onS0Change(event: React.ChangeEvent<HTMLSelectElement>): void {
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const n = event.target.value;
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const detailsF = tasks[n];
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if (detailsF === undefined) throw new Error(`No function for task '${s0}'`);
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const details = detailsF(props.player, props.sleeve);
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const details2 = details.second(details.first[0]);
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setS2(details2[0]);
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setS1(details.first[0]);
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setS0(n);
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props.setABC([n, details.first[0], details2[0]]);
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}
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function onS1Change(event: React.ChangeEvent<HTMLSelectElement>): void {
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setS1(event.target.value);
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props.setABC([s0, event.target.value, s2]);
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}
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function onS2Change(event: React.ChangeEvent<HTMLSelectElement>): void {
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setS2(event.target.value);
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props.setABC([s0, s1, event.target.value]);
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}
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return (
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<>
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<select className="dropdown" onChange={onS0Change} defaultValue={s0}>
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{validActions.map((task) => (
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<option key={task} value={task}>
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{task}
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</option>
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))}
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</select>
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{!(details.first.length === 1 && details.first[0] === "------") && (
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<select className="dropdown" onChange={onS1Change} defaultValue={s1}>
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{details.first.map((detail) => (
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<option key={detail} value={detail}>
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{detail}
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</option>
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))}
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</select>
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)}
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{!(details2.length === 1 && details2[0] === "------") && (
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<select className="dropdown" onChange={onS2Change} defaultValue={s2}>
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{details2.map((detail) => (
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<option key={detail} value={detail}>
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{detail}
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</option>
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))}
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</select>
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)}
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</>
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);
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}
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