Convert sleeves to react, fix shock recovery bug

This commit is contained in:
Olivier Gagnon
2021-09-09 21:38:05 -04:00
parent b0fcdb8363
commit d5c9306395
12 changed files with 672 additions and 901 deletions
@@ -1,12 +1,17 @@
import * as React from "react";
export function EarningsTableElement(title: string, stats: any[][]): React.ReactElement {
interface IProps {
title: string;
stats: any[][];
}
export function EarningsTableElement(props: IProps): React.ReactElement {
return (
<>
<pre>{title}</pre>
<pre>{props.title}</pre>
<table>
<tbody>
{stats.map((stat: any[], i: number) => (
{props.stats.map((stat: any[], i: number) => (
<tr key={i}>
{stat.map((s: any, i: number) => {
let style = {};
+240
View File
@@ -0,0 +1,240 @@
import React, { useState, useEffect } from "react";
import { Sleeve } from "../Sleeve";
import { SleeveTaskType } from "../SleeveTaskTypesEnum";
import { SleeveFaq } from "../data/SleeveFaq";
import { IPlayer } from "../../IPlayer";
import { Faction } from "../../../Faction/Faction";
import { Factions } from "../../../Faction/Factions";
import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
import { Crime } from "../../../Crime/Crime";
import { Crimes } from "../../../Crime/Crimes";
import { CityName } from "../../../Locations/data/CityNames";
import { LocationName } from "../../../Locations/data/LocationNames";
import { numeralWrapper } from "../../../ui/numeralFormat";
import { Page, routing } from "../../../ui/navigationTracking";
import { dialogBoxCreate } from "../../../../utils/DialogBox";
import { createProgressBarText } from "../../../../utils/helpers/createProgressBarText";
import { exceptionAlert } from "../../../../utils/helpers/exceptionAlert";
import { clearEventListeners } from "../../../../utils/uiHelpers/clearEventListeners";
import { createElement } from "../../../../utils/uiHelpers/createElement";
import { createOptionElement } from "../../../../utils/uiHelpers/createOptionElement";
import { createPopup } from "../../../ui/React/createPopup";
import { getSelectValue } from "../../../../utils/uiHelpers/getSelectData";
import { removeChildrenFromElement } from "../../../../utils/uiHelpers/removeChildrenFromElement";
import { removeElement } from "../../../../utils/uiHelpers/removeElement";
import { SleeveAugmentationsPopup } from "../ui/SleeveAugmentationsPopup";
import { TravelPopup } from "../ui/TravelPopup";
import { EarningsTableElement } from "../ui/EarningsTableElement";
import { Money } from "../../../ui/React/Money";
import { MoneyRate } from "../../../ui/React/MoneyRate";
import { ReputationRate } from "../../../ui/React/ReputationRate";
import { StatsElement } from "../ui/StatsElement";
import { MoreStatsContent } from "../ui/MoreStatsContent";
import { MoreEarningsContent } from "../ui/MoreEarningsContent";
import { TaskSelector } from "../ui/TaskSelector";
interface IProps {
player: IPlayer;
sleeve: Sleeve;
rerender: () => void;
}
export function SleeveElem(props: IProps): React.ReactElement {
const [abc, setABC] = useState(["------", "------", "------"]);
function openMoreStats(): void {
dialogBoxCreate(<MoreStatsContent sleeve={props.sleeve} />);
}
function openTravel(): void {
const popupId = "sleeve-travel-popup";
createPopup(popupId, TravelPopup, {
popupId: popupId,
sleeve: props.sleeve,
player: props.player,
rerender: props.rerender,
});
}
function openManageAugmentations(): void {
const popupId = "sleeve-augmentation-popup";
createPopup(popupId, SleeveAugmentationsPopup, {
sleeve: props.sleeve,
player: props.player,
});
}
function openMoreEarnings(): void {
dialogBoxCreate(<MoreEarningsContent sleeve={props.sleeve} />);
}
function setTask(): void {
props.sleeve.resetTaskStatus(); // sets to idle
let res;
switch (abc[0]) {
case "------":
break;
case "Work for Company":
res = props.sleeve.workForCompany(props.player, abc[1]);
break;
case "Work for Faction":
res = props.sleeve.workForFaction(props.player, abc[1], abc[2]);
break;
case "Commit Crime":
res = props.sleeve.commitCrime(props.player, abc[1]);
break;
case "Take University Course":
res = props.sleeve.takeUniversityCourse(props.player, abc[2], abc[1]);
break;
case "Workout at Gym":
res = props.sleeve.workoutAtGym(props.player, abc[2], abc[1]);
break;
case "Shock Recovery":
res = props.sleeve.shockRecovery(props.player);
break;
case "Synchronize":
res = props.sleeve.synchronize(props.player);
break;
default:
console.error(`Invalid/Unrecognized taskValue in setSleeveTask(): ${abc[0]}`);
}
props.rerender();
}
let desc = <></>;
switch (props.sleeve.currentTask) {
case SleeveTaskType.Idle:
desc = <>This sleeve is currently idle</>;
break;
case SleeveTaskType.Company:
desc = <>This sleeve is currently working your job at ${props.sleeve.currentTaskLocation}.</>;
break;
case SleeveTaskType.Faction:
desc = (
<>
This sleeve is currently doing ${props.sleeve.factionWorkType} for ${props.sleeve.currentTaskLocation}.
</>
);
break;
case SleeveTaskType.Crime:
desc = (
<>
This sleeve is currently attempting to {Crimes[props.sleeve.crimeType].type} (Success Rate:{" "}
{numeralWrapper.formatPercentage(Crimes[props.sleeve.crimeType].successRate(props.sleeve))}).
</>
);
break;
case SleeveTaskType.Class:
desc = <>This sleeve is currently studying/taking a course at {props.sleeve.currentTaskLocation}.</>;
break;
case SleeveTaskType.Gym:
desc = <>This sleeve is currently working out at {props.sleeve.currentTaskLocation}.</>;
break;
case SleeveTaskType.Recovery:
desc = (
<>
This sleeve is currently set to focus on shock recovery. This causes the Sleeve's shock to decrease at a
faster rate.
</>
);
break;
case SleeveTaskType.Synchro:
desc = (
<>
This sleeve is currently set to synchronize with the original consciousness. This causes the Sleeve's
synchronization to increase.
</>
);
break;
default:
console.error(`Invalid/Unrecognized taskValue in updateSleeveTaskDescription(): ${abc[0]}`);
}
let data: any[][] = [];
if (props.sleeve.currentTask === SleeveTaskType.Crime) {
data = [
[`Money`, <Money money={parseFloat(props.sleeve.currentTaskLocation)} />, `(on success)`],
[`Hacking Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.hack), `(2x on success)`],
[`Strength Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.str), `(2x on success)`],
[`Defense Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.def), `(2x on success)`],
[`Dexterity Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.dex), `(2x on success)`],
[`Agility Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.agi), `(2x on success)`],
[`Charisma Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.cha), `(2x on success)`],
];
// elems.taskProgressBar.innerText = createProgressBarText({
// progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
// totalTicks: 25,
// });
} else {
data = [
[`Money:`, MoneyRate(5 * props.sleeve.gainRatesForTask.money)],
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.hack)} / s`],
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.str)} / s`],
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.def)} / s`],
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.dex)} / s`],
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.agi)} / s`],
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.cha)} / s`],
];
if (props.sleeve.currentTask === SleeveTaskType.Company || props.sleeve.currentTask === SleeveTaskType.Faction) {
const repGain: number = props.sleeve.getRepGain(props.player);
data.push([`Reputation:`, ReputationRate(5 * repGain)]);
}
// elems.taskProgressBar.innerText = "";
}
return (
<div className="sleeve-elem">
<div className="sleeve-panel" style={{ width: "25%" }}>
<div className="sleeve-stats-text">
<StatsElement sleeve={props.sleeve} />
<button className="std-button" onClick={openMoreStats}>
More Stats
</button>
<button className="std-button" onClick={openTravel}>
Travel
</button>
<button
className={`std-button${props.sleeve.shock < 100 ? " tooltip" : ""}`}
onClick={openManageAugmentations}
style={{ display: "block" }}
disabled={props.sleeve.shock < 100}
>
Manage Augmentations
{props.sleeve.shock < 100 && <span className="tooltiptext">Unlocked when sleeve has fully recovered</span>}
</button>
</div>
</div>
<div className="sleeve-panel" style={{ width: "40%" }}>
<TaskSelector player={props.player} sleeve={props.sleeve} setABC={setABC} />
<p>{desc}</p>
<p>
{props.sleeve.currentTask === SleeveTaskType.Crime &&
createProgressBarText({
progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
totalTicks: 25,
})}
</p>
<button className="std-button" onClick={setTask}>
Set Task
</button>
</div>
<div className="sleeve-panel" style={{ width: "35%" }}>
<EarningsTableElement title="Earnings (Pre-Synchronization)" stats={data} />
<button className="std-button" onClick={openMoreEarnings}>
More Earnings Info
</button>
</div>
</div>
);
}
@@ -0,0 +1,93 @@
import React, { useState, useEffect } from "react";
import { Sleeve } from "../Sleeve";
import { SleeveTaskType } from "../SleeveTaskTypesEnum";
import { SleeveFaq } from "../data/SleeveFaq";
import { IPlayer } from "../../IPlayer";
import { Faction } from "../../../Faction/Faction";
import { Factions } from "../../../Faction/Factions";
import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
import { Crime } from "../../../Crime/Crime";
import { Crimes } from "../../../Crime/Crimes";
import { CityName } from "../../../Locations/data/CityNames";
import { LocationName } from "../../../Locations/data/LocationNames";
import { numeralWrapper } from "../../../ui/numeralFormat";
import { Page, routing } from "../../../ui/navigationTracking";
import { dialogBoxCreate } from "../../../../utils/DialogBox";
import { createProgressBarText } from "../../../../utils/helpers/createProgressBarText";
import { exceptionAlert } from "../../../../utils/helpers/exceptionAlert";
import { clearEventListeners } from "../../../../utils/uiHelpers/clearEventListeners";
import { createElement } from "../../../../utils/uiHelpers/createElement";
import { createOptionElement } from "../../../../utils/uiHelpers/createOptionElement";
import { createPopup } from "../../../ui/React/createPopup";
import { getSelectValue } from "../../../../utils/uiHelpers/getSelectData";
import { removeChildrenFromElement } from "../../../../utils/uiHelpers/removeChildrenFromElement";
import { removeElement } from "../../../../utils/uiHelpers/removeElement";
import { SleeveAugmentationsPopup } from "../ui/SleeveAugmentationsPopup";
import { TravelPopup } from "../ui/TravelPopup";
import { EarningsTableElement } from "../ui/EarningsTableElement";
import { Money } from "../../../ui/React/Money";
import { MoneyRate } from "../../../ui/React/MoneyRate";
import { ReputationRate } from "../../../ui/React/ReputationRate";
import { StatsElement } from "../ui/StatsElement";
import { MoreStatsContent } from "../ui/MoreStatsContent";
import { MoreEarningsContent } from "../ui/MoreEarningsContent";
import { SleeveElem } from "../ui/SleeveElem";
interface IProps {
player: IPlayer;
}
export function SleeveRoot(props: IProps): React.ReactElement {
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((old) => !old);
}
useEffect(() => {
const id = setInterval(rerender, 150);
return () => clearInterval(id);
}, []);
return (
<div style={{ width: "70%" }}>
<h1>Sleeves</h1>
<p>
Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciousness has been copied. In
other words, these Synthoids contain a perfect duplicate of your mind.
<br />
<br />
Sleeves can be used to perform different tasks synchronously.
<br />
<br />
</p>
<button className="std-button" style={{ display: "inline-block" }}>
FAQ
</button>
<a
className="std-button"
style={{ display: "inline-block" }}
target="_blank"
href="https://bitburner.readthedocs.io/en/latest/advancedgameplay/sleeves.html#duplicate-sleeves"
>
Documentation
</a>
<ul>
{props.player.sleeves.map((sleeve, i) => (
<li key={i}>
<SleeveElem rerender={rerender} player={props.player} sleeve={sleeve} />
</li>
))}
</ul>
</div>
);
}
+16 -12
View File
@@ -2,7 +2,11 @@ import { Sleeve } from "../Sleeve";
import { numeralWrapper } from "../../../ui/numeralFormat";
import * as React from "react";
export function StatsElement(sleeve: Sleeve): React.ReactElement {
interface IProps {
sleeve: Sleeve;
}
export function StatsElement(props: IProps): React.ReactElement {
let style = {};
style = { textAlign: "right" };
return (
@@ -12,65 +16,65 @@ export function StatsElement(sleeve: Sleeve): React.ReactElement {
<tr>
<td className="character-hp-cell">HP: </td>
<td className="character-hp-cell" style={style}>
{numeralWrapper.formatHp(sleeve.hp)} / {numeralWrapper.formatHp(sleeve.max_hp)}
{numeralWrapper.formatHp(props.sleeve.hp)} / {numeralWrapper.formatHp(props.sleeve.max_hp)}
</td>
</tr>
<tr>
<td>City: </td>
<td style={style}>{sleeve.city}</td>
<td style={style}>{props.sleeve.city}</td>
</tr>
<tr>
<td className="character-hack-cell">Hacking: </td>
<td className="character-hack-cell" style={style}>
{numeralWrapper.formatSkill(sleeve.hacking_skill)}
{numeralWrapper.formatSkill(props.sleeve.hacking_skill)}
</td>
</tr>
<tr>
<td className="character-combat-cell">Strength: </td>
<td className="character-combat-cell" style={style}>
{numeralWrapper.formatSkill(sleeve.strength)}
{numeralWrapper.formatSkill(props.sleeve.strength)}
</td>
</tr>
<tr>
<td className="character-combat-cell">Defense: </td>
<td className="character-combat-cell" style={style}>
{numeralWrapper.formatSkill(sleeve.defense)}
{numeralWrapper.formatSkill(props.sleeve.defense)}
</td>
</tr>
<tr>
<td className="character-combat-cell">Dexterity: </td>
<td className="character-combat-cell" style={style}>
{numeralWrapper.formatSkill(sleeve.dexterity)}
{numeralWrapper.formatSkill(props.sleeve.dexterity)}
</td>
</tr>
<tr>
<td className="character-combat-cell">Agility: </td>
<td className="character-combat-cell" style={style}>
{numeralWrapper.formatSkill(sleeve.agility)}
{numeralWrapper.formatSkill(props.sleeve.agility)}
</td>
</tr>
<tr>
<td className="character-cha-cell">Charisma: </td>
<td className="character-cha-cell" style={style}>
{numeralWrapper.formatSkill(sleeve.charisma)}
{numeralWrapper.formatSkill(props.sleeve.charisma)}
</td>
</tr>
<tr>
<td className="character-int-cell">Shock: </td>
<td className="character-int-cell" style={style}>
{numeralWrapper.formatSleeveShock(100 - sleeve.shock)}
{numeralWrapper.formatSleeveShock(100 - props.sleeve.shock)}
</td>
</tr>
<tr>
<td className="character-int-cell">Sync: </td>
<td className="character-int-cell" style={style}>
{numeralWrapper.formatSleeveSynchro(sleeve.sync)}
{numeralWrapper.formatSleeveSynchro(props.sleeve.sync)}
</td>
</tr>
<tr>
<td className="character-int-cell">Memory: </td>
<td className="character-int-cell" style={style}>
{numeralWrapper.formatSleeveMemory(sleeve.memory)}
{numeralWrapper.formatSleeveMemory(props.sleeve.memory)}
</td>
</tr>
</tbody>
@@ -0,0 +1,290 @@
import React, { useState } from "react";
import { Sleeve } from "../Sleeve";
import { IPlayer } from "../../IPlayer";
import { SleeveTaskType } from "../SleeveTaskTypesEnum";
import { Crimes } from "../../../Crime/Crimes";
import { LocationName } from "../../../Locations/data/LocationNames";
import { CityName } from "../../../Locations/data/CityNames";
import { Factions } from "../../../Faction/Factions";
import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
const universitySelectorOptions: string[] = [
"Study Computer Science",
"Data Structures",
"Networks",
"Algorithms",
"Management",
"Leadership",
];
const gymSelectorOptions: string[] = ["Train Strength", "Train Defense", "Train Dexterity", "Train Agility"];
interface IProps {
sleeve: Sleeve;
player: IPlayer;
setABC: (abc: string[]) => void;
}
interface ITaskDetails {
first: string[];
second: (s1: string) => string[];
}
function possibleJobs(player: IPlayer, sleeve: Sleeve): string[] {
// Array of all companies that other sleeves are working at
const forbiddenCompanies = [];
for (const otherSleeve of player.sleeves) {
if (sleeve === otherSleeve) {
continue;
}
if (otherSleeve.currentTask === SleeveTaskType.Company) {
forbiddenCompanies.push(otherSleeve.currentTaskLocation);
}
}
let allJobs: string[] = Object.keys(player.jobs);
for (let i = 0; i < allJobs.length; ++i) {
if (!forbiddenCompanies.includes(allJobs[i])) {
allJobs[i];
}
}
return allJobs;
}
function possibleFactions(player: IPlayer, sleeve: Sleeve): string[] {
// Array of all factions that other sleeves are working for
const forbiddenFactions = [];
for (const otherSleeve of player.sleeves) {
if (sleeve === otherSleeve) {
continue;
}
if (otherSleeve.currentTask === SleeveTaskType.Faction) {
forbiddenFactions.push(otherSleeve.currentTaskLocation);
}
}
const factions = [];
for (const fac of player.factions) {
if (!forbiddenFactions.includes(fac)) {
factions.push(fac);
}
}
return factions;
}
const tasks: {
[key: string]: undefined | ((player: IPlayer, sleeve: Sleeve) => ITaskDetails);
["------"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
["Work for Company"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
["Work for Faction"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
["Commit Crime"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
["Take University Course"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
["Workout at Gym"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
["Shock Recovery"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
["Synchronize"]: (player: IPlayer, sleeve: Sleeve) => ITaskDetails;
} = {
"------": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
return { first: ["------"], second: () => ["------"] };
},
"Work for Company": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
let jobs = possibleJobs(player, sleeve);
if (jobs.length === 0) jobs = ["------"];
return { first: jobs, second: () => ["------"] };
},
"Work for Faction": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
let factions = possibleFactions(player, sleeve);
if (factions.length === 0) factions = ["------"];
return {
first: factions,
second: (s1: string) => {
const faction = Factions[s1];
const facInfo = faction.getInfo();
const options: string[] = [];
if (facInfo.offerHackingWork) {
options.push("Hacking Contracts");
}
if (facInfo.offerFieldWork) {
options.push("Field Work");
}
if (facInfo.offerSecurityWork) {
options.push("Security Work");
}
return options;
},
};
},
"Commit Crime": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
return { first: Object.keys(Crimes), second: () => ["------"] };
},
"Take University Course": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
let universities: string[] = [];
switch (sleeve.city) {
case CityName.Aevum:
universities = [LocationName.AevumSummitUniversity];
break;
case CityName.Sector12:
universities = [LocationName.Sector12RothmanUniversity];
break;
case CityName.Volhaven:
universities = [LocationName.VolhavenZBInstituteOfTechnology];
break;
default:
universities = ["No university available in city!"];
break;
}
return { first: universitySelectorOptions, second: () => universities };
},
"Workout at Gym": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
let gyms: string[] = [];
switch (sleeve.city) {
case CityName.Aevum:
gyms = [LocationName.AevumCrushFitnessGym, LocationName.AevumSnapFitnessGym];
break;
case CityName.Sector12:
gyms = [LocationName.Sector12IronGym, LocationName.Sector12PowerhouseGym];
break;
case CityName.Volhaven:
gyms = [LocationName.VolhavenMilleniumFitnessGym];
break;
default:
gyms = ["No gym available in city!"];
break;
}
return { first: gymSelectorOptions, second: () => gyms };
},
"Shock Recovery": (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
return { first: ["------"], second: () => ["------"] };
},
Synchronize: (player: IPlayer, sleeve: Sleeve): ITaskDetails => {
return { first: ["------"], second: () => ["------"] };
},
};
const canDo: {
[key: string]: undefined | ((player: IPlayer, sleeve: Sleeve) => boolean);
["------"]: (player: IPlayer, sleeve: Sleeve) => boolean;
["Work for Company"]: (player: IPlayer, sleeve: Sleeve) => boolean;
["Work for Faction"]: (player: IPlayer, sleeve: Sleeve) => boolean;
["Commit Crime"]: (player: IPlayer, sleeve: Sleeve) => boolean;
["Take University Course"]: (player: IPlayer, sleeve: Sleeve) => boolean;
["Workout at Gym"]: (player: IPlayer, sleeve: Sleeve) => boolean;
["Shock Recovery"]: (player: IPlayer, sleeve: Sleeve) => boolean;
["Synchronize"]: (player: IPlayer, sleeve: Sleeve) => boolean;
} = {
["------"]: () => true,
["Work for Company"]: (player: IPlayer, sleeve: Sleeve) => possibleJobs(player, sleeve).length > 0,
["Work for Faction"]: (player: IPlayer, sleeve: Sleeve) => possibleFactions(player, sleeve).length > 0,
["Commit Crime"]: () => true,
["Take University Course"]: (player: IPlayer, sleeve: Sleeve) =>
[CityName.Aevum, CityName.Sector12, CityName.Volhaven].includes(sleeve.city),
["Workout at Gym"]: (player: IPlayer, sleeve: Sleeve) =>
[CityName.Aevum, CityName.Sector12, CityName.Volhaven].includes(sleeve.city),
["Shock Recovery"]: (player: IPlayer, sleeve: Sleeve) => sleeve.shock < 100,
["Synchronize"]: (player: IPlayer, sleeve: Sleeve) => sleeve.sync < 100,
};
function getABC(sleeve: Sleeve): [string, string, string] {
switch (sleeve.currentTask) {
case SleeveTaskType.Idle:
return ["------", "------", "------"];
case SleeveTaskType.Company:
return ["Work for Company", sleeve.currentTaskLocation, "------"];
case SleeveTaskType.Faction:
let workType = "";
switch (sleeve.factionWorkType) {
case FactionWorkType.Hacking:
workType = "Hacking Contracts";
break;
case FactionWorkType.Field:
workType = "Field Work";
break;
case FactionWorkType.Security:
workType = "Security Work";
break;
}
return ["Work for Faction", sleeve.currentTaskLocation, workType];
case SleeveTaskType.Crime:
return ["Commit Crime", sleeve.crimeType, "------"];
case SleeveTaskType.Class:
return ["Take University Course", sleeve.className, sleeve.currentTaskLocation];
case SleeveTaskType.Gym:
return ["Workout at Gym", sleeve.gymStatType, sleeve.currentTaskLocation];
case SleeveTaskType.Recovery:
return ["Shock Recovery", "------", "------"];
case SleeveTaskType.Synchro:
return ["Synchronize", "------", "------"];
}
}
export function TaskSelector(props: IProps): React.ReactElement {
const abc = getABC(props.sleeve);
const [s0, setS0] = useState(abc[0]);
const [s1, setS1] = useState(abc[1]);
const [s2, setS2] = useState(abc[2]);
const validActions = Object.keys(canDo).filter((k) =>
(canDo[k] as (player: IPlayer, sleeve: Sleeve) => boolean)(props.player, props.sleeve),
);
const detailsF = tasks[s0];
if (detailsF === undefined) throw new Error(`No function for task '${s0}'`);
const details = detailsF(props.player, props.sleeve);
const details2 = details.second(s1);
function onS0Change(event: React.ChangeEvent<HTMLSelectElement>): void {
const n = event.target.value;
const detailsF = tasks[n];
if (detailsF === undefined) throw new Error(`No function for task '${s0}'`);
const details = detailsF(props.player, props.sleeve);
const details2 = details.second(details.first[0]);
setS2(details2[0]);
setS1(details.first[0]);
setS0(n);
props.setABC([n, details.first[0], details2[0]]);
}
function onS1Change(event: React.ChangeEvent<HTMLSelectElement>): void {
setS1(event.target.value);
props.setABC([s0, event.target.value, s2]);
}
function onS2Change(event: React.ChangeEvent<HTMLSelectElement>): void {
setS2(event.target.value);
props.setABC([s0, s1, event.target.value]);
}
return (
<>
<select className="dropdown" onChange={onS0Change} defaultValue={s0}>
{validActions.map((task) => (
<option key={task} value={task}>
{task}
</option>
))}
</select>
{!(details.first.length === 1 && details.first[0] === "------") && (
<select className="dropdown" onChange={onS1Change} defaultValue={s1}>
{details.first.map((detail) => (
<option key={detail} value={detail}>
{detail}
</option>
))}
</select>
)}
{!(details2.length === 1 && details2[0] === "------") && (
<select className="dropdown" onChange={onS2Change} defaultValue={s2}>
{details2.map((detail) => (
<option key={detail} value={detail}>
{detail}
</option>
))}
</select>
)}
</>
);
}
+3 -1
View File
@@ -12,6 +12,7 @@ interface IProps {
popupId: string;
sleeve: Sleeve;
player: IPlayer;
rerender: () => void;
}
export function TravelPopup(props: IProps): React.ReactElement {
@@ -23,6 +24,7 @@ export function TravelPopup(props: IProps): React.ReactElement {
props.player.loseMoney(CONSTANTS.TravelCost);
props.sleeve.resetTaskStatus();
removePopup(props.popupId);
props.rerender();
}
return (
@@ -35,7 +37,7 @@ export function TravelPopup(props: IProps): React.ReactElement {
{Object.keys(Cities)
.filter((city: string) => props.sleeve.city !== city)
.map((city: string) => (
<div className="cmpy-mgmt-find-employee-option" onClick={() => travel(city)}>
<div key={city} className="cmpy-mgmt-find-employee-option" onClick={() => travel(city)}>
{city}
</div>
))}