merge dev

This commit is contained in:
Olivier Gagnon
2021-10-15 15:13:48 -04:00
79 changed files with 4525 additions and 15846 deletions
-1
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@@ -276,7 +276,6 @@ export interface IPlayer {
setBitNodeNumber(n: number): void;
getMult(name: string): number;
setMult(name: string, mult: number): void;
canAccessCotMG(): boolean;
sourceFileLvl(n: number): number;
}
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@@ -1,3 +0,0 @@
import { EventEmitter } from "../utils/EventEmitter";
export const PlayerEvents = new EventEmitter<[]>();
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@@ -1,100 +0,0 @@
import * as React from "react";
export const SleeveFaq = (
<>
<strong>
<u>How do Duplicate Sleeves work?</u>
</strong>
<br />
Duplicate Sleeves are essentially clones. You can use them to perform any work type action, such as working for a
company/faction or committing a crime. Having sleeves perform these tasks earns you money, experience, and
reputation.
<br />
<br />
Sleeves are their own individuals, which means they each have their own experience and stats.
<br />
<br />
When a sleeve earns experience, it earns experience for itself, the player's original 'consciousness', as well as
all of the player's other sleeves.
<br />
<br />
<strong>
<u>What is Synchronization (Sync)?</u>
</strong>
<br />
Synchronization is a measure of how aligned your consciousness is with that of your Duplicate Sleeves. It is a
numerical value between 1 and 100, and it affects how much experience is earned when the sleeve is performing a
task.
<br />
<br />
Let N be the sleeve's synchronization. When the sleeve earns experience by performing a task, both the sleeve and
the player's original host consciousness earn N% of the amount of experience normally earned by the task. All of the
player's other sleeves earn ((N/100)^2 * 100)% of the experience.
<br />
<br />
Synchronization can be increased by assigning sleeves to the 'Synchronize' task.
<br />
<br />
<strong>
<u>What is Shock?</u>
</strong>
<br />
Sleeve shock is a measure of how much trauma the sleeve has due to being placed in a new body. It is a numerical
value between 0 and 99, where 99 indicates full shock and 0 indicates no shock. Shock affects the amount of
experience earned by the sleeve.
<br />
<br />
Sleeve shock slowly decreases over time. You can further increase the rate at which it decreases by assigning
sleeves to the 'Shock Recovery' task.
<br />
<br />
<strong>
<u>Why can't I work for this company or faction?</u>
</strong>
<br />
Only one of your sleeves can work for a given company/faction a time. To clarify further, if you have two sleeves
they can work for two different companies, but they cannot both work for the same company.
<br />
<br />
<strong>
<u>Why did my Sleeve stop working?</u>
</strong>
<br />
Sleeves are subject to the same time restrictions as you. This means that they automatically stop working at a
company after 8 hours, and stop working for a faction after 20 hours.
<br />
<br />
<strong>
<u>How do I buy Augmentations for my Sleeves?</u>
</strong>
<br />
Your Sleeve needs to have a Shock of 0 in order for you to buy Augmentations for it.
<br />
<br />
<strong>
<u>Why can't I buy the X Augmentation for my sleeve?</u>
</strong>
<br />
Certain Augmentations, like Bladeburner-specific ones and NeuroFlux Governor, are not available for sleeves.
<br />
<br />
<strong>
<u>Do sleeves get reset when installing Augmentations or switching BitNodes?</u>
</strong>
<br />
Sleeves are reset when switching BitNodes, but not when installing Augmentations.
<br />
<br />
<strong>
<u>What is Memory?</u>
</strong>
<br />
Sleeve memory dictates what a sleeve's synchronization will be when its reset by switching BitNodes. For example, if
a sleeve has a memory of 25, then when you switch BitNodes its synchronization will initially be set to 25, rather
than 1.
<br />
<br />
Memory can only be increased by purchasing upgrades from The Covenant. It is a persistent stat, meaning it never
gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
</>
);