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API: dynamic imports with ns.dynamicImport() (#2036)
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@@ -112,6 +112,8 @@ import { assertFunctionWithNSContext } from "./Netscript/TypeAssertion";
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import { Router } from "./ui/GameRoot";
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import { Page } from "./ui/Router";
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import { canAccessBitNodeFeature, validBitNodes } from "./BitNode/BitNodeUtils";
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import { compile } from "./NetscriptJSEvaluator";
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import { Script } from "./Script/Script";
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export const enums: NSEnums = {
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CityName,
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@@ -1836,6 +1838,17 @@ export const ns: InternalAPI<NSFull> = {
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printRaw: (ctx) => (value) => {
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ctx.workerScript.print(wrapUserNode(value));
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},
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dynamicImport: (ctx) => async (value) => {
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const path = helpers.scriptPath(ctx, "path", value);
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const server = helpers.getServer(ctx, ctx.workerScript.hostname);
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const script = server.getContentFile(path);
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if (!script) throw helpers.errorMessage(ctx, `Script was not found\nPath: ${path}`);
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//We validated the path as ScriptFilePath and made sure script is not null
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//Script **must** be a script at this point
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return compile(script as Script, server.scripts);
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},
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flags: Flags,
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heart: { break: () => () => Player.karma },
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...NetscriptExtra(),
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