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https://github.com/bitburner-official/bitburner-src.git
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All v0.29.0 changes
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+21
-3
@@ -57,13 +57,20 @@ function initBitNodes() {
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"along with its consciousness and intelligence, couldn't be replicated. They said the complexity " +
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"of the brain results from unpredictable, nonlinear interactions that couldn't be modeled " +
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"by 1's and 0's. They were wrong.<br><br>" +
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"In this BitNode <br><br>" +
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"In this BitNode:<br><br>" +
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"The base security level of servers is doubled<br>" +
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"The starting money on servers is halved, but the maximum money is doubled<br>" +
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"Most methods of earning money now give significantly less<br>" +
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"Augmentations are more expensive<br>" +
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"Hacking experience gain rates are reduced<br><br>" +
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"Destroying this BitNode will give you Source-File 5, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File grants you a special new stat called Intelligence. " +
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"Intelligence is unique because it is permanent and persistent (it never gets reset back to 1). However " +
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"gaining Intelligence experience is much slower than other stats, and it is also hidden (you won't know " +
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"when you gain experience and how much). Higher Intelligence levels will boost your production for many actions " +
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"in the game. This source file will also raise all of your hacking-related multipliers by:<br><br>" +
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"in the game. <br><br>" +
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"In addition, this Source-File will unlock the getBitNodeMultipliers() Netscript function, " +
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"and will also raise all of your hacking-related multipliers by:<br><br>" +
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"Level 1: 4%<br>" +
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"Level 2: 6%<br>" +
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"Level 3: 7%");
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@@ -100,6 +107,7 @@ let BitNodeMultipliers = {
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ServerStartingMoney: 1,
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ServerGrowthRate: 1,
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ServerWeakenRate: 1,
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ServerStartingSecurity: 1,
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ManualHackMoney: 1,
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ScriptHackMoney: 1,
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@@ -131,7 +139,7 @@ function initBitNodeMultipliers() {
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}
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switch (Player.bitNodeN) {
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case 1:
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case 1: //Source Genesis (every multiplier is 1)
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break;
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case 2: //Rise of the Underworld
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BitNodeMultipliers.ServerMaxMoney = 0.2;
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@@ -152,6 +160,16 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.CrimeExpGain = 0.5;
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BitNodeMultipliers.FactionWorkRepGain = 0.75;
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break;
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case 5: //Artificial intelligence
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BitNodeMultipliers.ServerMaxMoney = 2;
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BitNodeMultipliers.ServerStartingSecurity = 2;
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BitNodeMultipliers.ServerStartingMoney = 0.5;
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BitNodeMultipliers.ScriptHackMoney = 0.25;
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BitNodeMultipliers.HacknetNodeMoney = 0.2;
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BitNodeMultipliers.CrimeMoney = 0.5;
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BitNodeMultipliers.AugmentationMoneyCost = 2;
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BitNodeMultipliers.HackExpGain = 0.5;
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break;
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case 11: //The Big Crash
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BitNodeMultipliers.ServerMaxMoney = 0.1;
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BitNodeMultipliers.ServerStartingMoney = 0.25;
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