diff --git a/electron/package-lock.json b/electron/package-lock.json index 224a45f9f..0b236481f 100644 --- a/electron/package-lock.json +++ b/electron/package-lock.json @@ -1,12 +1,12 @@ { "name": "bitburner", - "version": "3.0.0", + "version": "2.8.1", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "bitburner", - "version": "3.0.0", + "version": "2.8.1", "dependencies": { "electron-log": "^4.4.8", "electron-store": "^8.1.0", diff --git a/electron/package.json b/electron/package.json index 85f1ec6cb..ff2e67765 100755 --- a/electron/package.json +++ b/electron/package.json @@ -1,6 +1,6 @@ { "name": "bitburner", - "version": "3.0.0", + "version": "2.8.1", "description": "A cyberpunk-themed programming incremental game", "main": "main.js", "author": "Daniel Xie, hydroflame, et al.", diff --git a/package-lock.json b/package-lock.json index ebc87d69a..54feed477 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,12 +1,12 @@ { "name": "bitburner", - "version": "3.0.0", + "version": "2.8.1", "lockfileVersion": 3, "requires": true, "packages": { "": { "name": "bitburner", - "version": "3.0.0", + "version": "2.8.1", "hasInstallScript": true, "license": "SEE LICENSE IN license.txt", "dependencies": { diff --git a/package.json b/package.json index 61e26e056..59bfcd1cc 100644 --- a/package.json +++ b/package.json @@ -1,7 +1,7 @@ { "name": "bitburner", "license": "SEE LICENSE IN license.txt", - "version": "3.0.0", + "version": "2.8.1", "main": "electron-main.js", "author": { "name": "Daniel Xie, hydroflame, et al." diff --git a/src/Constants.ts b/src/Constants.ts index 706ff80f6..a6a784b10 100644 --- a/src/Constants.ts +++ b/src/Constants.ts @@ -4,9 +4,9 @@ * Constants for specific mechanics or features will NOT be here. */ export const CONSTANTS = { - VersionString: "2.8.1dev", - isDevBranch: true, - VersionNumber: 42, + VersionString: "2.8.1", + isDevBranch: false, + VersionNumber: 43, /** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience * and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then @@ -109,7 +109,7 @@ export const CONSTANTS = { // Also update Documentation/doc/changelog.md when appropriate (when doing a release) LatestUpdate: ` -## v2.8.1 Dev: Last updated 1 April 2025 +## v2.8.1: 4 April 2025 ### MAJOR CHANGES diff --git a/src/Documentation/doc/changelog.md b/src/Documentation/doc/changelog.md index 737a10f03..d52187fa0 100644 --- a/src/Documentation/doc/changelog.md +++ b/src/Documentation/doc/changelog.md @@ -1,5 +1,66 @@ # Changelog +## v2.8.1: 4 April 2025 + +### MAJOR CHANGES + +### UI + +- Increase width of each job in "Job" tab (#2017) (@catloversg) +- Fix: Cannot buy augmentations via UI when money is equal to cost (#2039) (@catloversg) +- Do not close scripts in editor when their servers are deleted (#2049) (@catloversg) +- Add button for exporting save file in recovery screen (#2060) (@catloversg) +- Show faction enemies even after joining (#2046) (@catloversg) + +### MISC + +- Correctly initialize board from save when there are no prior moves (#1995) (@ficocelliguy) +- Fix first-time Go initialization (#2012) (@d0sboots) +- Add support for getting the save file through the RFA (#2004) (@G4mingJon4s) +- ns.getServer("home").moneyAvailable returns player's money (#2024) (@NagaOuroboros) +- Fix: Game crashes when loading new save in edge cases (#2026) (@catloversg) +- Ensure that IPvGO promises are initialized correctly on a new save and on fluming (#2032) (@ficocelliguy) +- Ensure there is always at least one offline node (#2030) (@ficocelliguy) +- Fix: Player can manipulate internal state of coding contract (#2040) (@catloversg) +- Fix: Player can win more than casino's limit (#2042) (@catloversg) +- Add new analysis method to set a custom testing board state (#2029) (@ficocelliguy) +- IPvGO: Improve type checking and documentation (#2028) (@ficocelliguy) +- Restarting the tutorial doesn't soft reset your game (#1992) (@paulcdejean) +- Fix exploit where favor limit from IPvGO was removed on augmentation (#2050) (@ficocelliguy) +- Add support for highlighting nodes and adding small text (#1996) (@ficocelliguy) + +### DOCUMENTATION + +- Update TSDoc of ns.purchaseServer and CodingContract types (#2023) (@catloversg) +- IPvGO: Clarify how favor is gained from wins (#2051) (@ficocelliguy) +- Clarify AutocompleteData.server and ns.formatNumber (#2062) (@catloversg) + +### SPOILER CHANGES - UI + +- Make SF description in Augmentations tab and BitVerse always be the same (#2013) (@catloversg) +- Make BN-hint popups harder to be dismissed accidentally (#2021) (@catloversg) +- Warn player if they enable territory clash when gang power is too low (#2061) (@catloversg) + +### SPOILER CHANGES - MISC + +- Warn player that they cannot accept Stanek's Gift after joining Bladeburner with SF7.3 (#2005) (@catloversg) +- Disable effect of SF7.3 and SF10 if player disables them with advanced options (#2019) (@catloversg) +- Add ns.singularity.cat (#1999) (@NagaOuroboros) + +### SPOILER CHANGES - DOCUMENTATION + +- Clarify effect of Bladeburner augmentation and Stanek's Gift fragment (#2058) (@catloversg) +- Clarify conditions of activating Gang, Bladeburner, Stanek's Gift (#2053) (@catloversg) +- Clarify Market-TA1, Market-TA2, MaxSalesVolume (#2014) (@catloversg) + +### CODEBASE/REFACTOR + +- Suppress false-positive console errors caused by RamCalculation.test.ts (#2002) (@catloversg) +- Fix React warnings in BitVerse (#2020) (@catloversg) +- "getCornerMove" coordinates corrected (#2027) (@wasniahC) +- CI: Pin commit id of tj-actions/changed-files (#2031) (@catloversg) +- Add mathjax-full and csstype as direct dependencies (#2037) (@ficocelliguy) + ## v2.8.0 Release: 5 March 2025 ### MAJOR CHANGES