Merge pull request #3545 from nickofolas/improvement/purchase-augs-ui

UI: Redesign purchasable Augmentations
This commit is contained in:
hydroflame
2022-04-26 11:16:13 -04:00
committed by GitHub
8 changed files with 433 additions and 402 deletions
+17 -8
View File
@@ -251,7 +251,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
moneyCost: 1.15e8,
repCost: 2.75e4,
info: "The latest version of the 'Augmented Targeting' implant adds the ability to lock-on and track threats.",
prereqs: [AugmentationNames.Targeting2],
prereqs: [AugmentationNames.Targeting2, AugmentationNames.Targeting1],
dexterity_mult: 1.3,
factions: [
FactionNames.TheDarkArmy,
@@ -348,7 +348,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
info:
"The latest version of the 'Combat Rib' augmentation releases advanced anabolic steroids that " +
"improve muscle mass and physical performance while being safe and free of side effects.",
prereqs: [AugmentationNames.CombatRib2],
prereqs: [AugmentationNames.CombatRib2, AugmentationNames.CombatRib1],
strength_mult: 1.18,
defense_mult: 1.18,
factions: [
@@ -682,7 +682,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
"This upgraded firmware allows the Embedded Netburner Module to control information on " +
"a network by re-routing traffic, spoofing IP addresses, and altering the data inside network " +
"packets.",
prereqs: [AugmentationNames.ENMCore],
prereqs: [AugmentationNames.ENMCore, AugmentationNames.ENM],
hacking_speed_mult: 1.05,
hacking_money_mult: 1.3,
hacking_chance_mult: 1.05,
@@ -707,7 +707,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
"The Core V3 library is an implant that upgrades the firmware of the Embedded Netburner Module. " +
"This upgraded firmware allows the Embedded Netburner Module to seamlessly inject code into " +
"any device on a network.",
prereqs: [AugmentationNames.ENMCoreV2],
prereqs: [AugmentationNames.ENMCoreV2, AugmentationNames.ENMCore, AugmentationNames.ENM],
hacking_speed_mult: 1.05,
hacking_money_mult: 1.4,
hacking_chance_mult: 1.1,
@@ -835,7 +835,7 @@ export const initGeneralAugmentations = (): Augmentation[] => [
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.",
prereqs: [AugmentationNames.CranialSignalProcessorsG2],
prereqs: [AugmentationNames.CranialSignalProcessorsG2, AugmentationNames.CranialSignalProcessorsG1],
hacking_speed_mult: 1.02,
hacking_money_mult: 1.15,
hacking_mult: 1.09,
@@ -850,7 +850,11 @@ export const initGeneralAugmentations = (): Augmentation[] => [
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.",
prereqs: [AugmentationNames.CranialSignalProcessorsG3],
prereqs: [
AugmentationNames.CranialSignalProcessorsG3,
AugmentationNames.CranialSignalProcessorsG2,
AugmentationNames.CranialSignalProcessorsG1,
],
hacking_speed_mult: 1.02,
hacking_money_mult: 1.2,
hacking_grow_mult: 1.25,
@@ -865,7 +869,12 @@ export const initGeneralAugmentations = (): Augmentation[] => [
"are a set of specialized microprocessors that are attached to " +
"neurons in the brain. These chips process neural signals to quickly and automatically perform specific computations " +
"so that the brain doesn't have to.",
prereqs: [AugmentationNames.CranialSignalProcessorsG4],
prereqs: [
AugmentationNames.CranialSignalProcessorsG4,
AugmentationNames.CranialSignalProcessorsG3,
AugmentationNames.CranialSignalProcessorsG2,
AugmentationNames.CranialSignalProcessorsG1,
],
hacking_mult: 1.3,
hacking_money_mult: 1.25,
hacking_grow_mult: 1.75,
@@ -1962,7 +1971,7 @@ export const initChurchOfTheMachineGodAugmentations = (): Augmentation[] => [
"You will become greater than the sum of our parts. As One. Embrace your gift " +
"fully and wholly free of it's accursed toll. Serenity brings tranquility the form " +
"of no longer suffering a stat penalty. ",
prereqs: [AugmentationNames.StaneksGift2],
prereqs: [AugmentationNames.StaneksGift2, AugmentationNames.StaneksGift1],
isSpecial: true,
hacking_chance_mult: 1 / 0.95,
hacking_speed_mult: 1 / 0.95,
@@ -0,0 +1,264 @@
/**
* React component for displaying a single augmentation for purchase through
* the faction UI
*/
import { CheckBox, CheckBoxOutlineBlank, CheckCircle, Info, NewReleases, Report } from "@mui/icons-material";
import { Box, Button, Container, Paper, Tooltip, Typography } from "@mui/material";
import React, { useState } from "react";
import { getNextNeuroFluxLevel } from "../AugmentationHelpers";
import { Faction } from "../../Faction/Faction";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Settings } from "../../Settings/Settings";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Augmentation } from "../Augmentation";
import { Augmentations } from "../Augmentations";
import { AugmentationNames } from "../data/AugmentationNames";
import { PurchaseAugmentationModal } from "./PurchaseAugmentationModal";
interface IPreReqsProps {
player: IPlayer;
aug: Augmentation;
}
const PreReqs = (props: IPreReqsProps): React.ReactElement => {
const ownedPreReqs = props.aug.prereqs.filter((aug) => props.player.hasAugmentation(aug));
const hasPreReqs = props.aug.prereqs.length > 0 && ownedPreReqs.length === props.aug.prereqs.length;
return (
<Tooltip
title={
<>
<Typography sx={{ color: Settings.theme.money }}>
This Augmentation has the following pre-requisite(s):
</Typography>
{props.aug.prereqs.map((preAug) => (
<Requirement
fulfilled={props.player.hasAugmentation(preAug)}
value={preAug}
color={Settings.theme.money}
key={preAug}
/>
))}
</>
}
>
<Typography
variant="body2"
sx={{
display: "flex",
alignItems: "center",
color: hasPreReqs ? Settings.theme.successlight : Settings.theme.error,
}}
>
{hasPreReqs ? (
<>
<CheckCircle fontSize="small" sx={{ mr: 1 }} />
Pre-requisites Owned
</>
) : (
<>
<Report fontSize="small" sx={{ mr: 1 }} />
Missing {props.aug.prereqs.length - ownedPreReqs.length} pre-requisite(s)
</>
)}
</Typography>
</Tooltip>
);
};
interface IExclusiveProps {
player: IPlayer;
aug: Augmentation;
}
const Exclusive = (props: IExclusiveProps): React.ReactElement => {
return (
<Tooltip
title={
<>
<Typography sx={{ color: Settings.theme.money }}>
This Augmentation can only be acquired from the following source(s):
</Typography>
<ul>
<Typography sx={{ color: Settings.theme.money }}>
<li>
<b>{props.aug.factions[0]}</b> faction
</li>
{props.player.canAccessGang() && !props.aug.isSpecial && (
<li>
Certain <b>gangs</b>
</li>
)}
{props.player.canAccessGrafting() &&
!props.aug.isSpecial &&
props.aug.name !== AugmentationNames.TheRedPill && (
<li>
<b>Grafting</b>
</li>
)}
</Typography>
</ul>
</>
}
>
<NewReleases sx={{ ml: 1, color: Settings.theme.money, transform: "rotate(180deg)" }} />
</Tooltip>
);
};
interface IReqProps {
value: string;
color: string;
fulfilled: boolean;
}
const Requirement = (props: IReqProps): React.ReactElement => {
return (
<Typography sx={{ display: "flex", alignItems: "center", color: props.color }}>
{props.fulfilled ? <CheckBox sx={{ mr: 1 }} /> : <CheckBoxOutlineBlank sx={{ mr: 1 }} />}
{props.value}
</Typography>
);
};
interface IPurchasableAugsProps {
augNames: string[];
ownedAugNames: string[];
player: IPlayer;
canPurchase: (player: IPlayer, aug: Augmentation) => boolean;
purchaseAugmentation: (player: IPlayer, aug: Augmentation, showModal: (open: boolean) => void) => void;
rep?: number;
sleeveAugs?: boolean;
faction?: Faction;
}
export const PurchasableAugmentations = (props: IPurchasableAugsProps): React.ReactElement => {
return (
<Container
maxWidth="lg"
disableGutters
sx={{ mx: 0, display: "grid", gridTemplateColumns: "repeat(1, 1fr)", gap: 1 }}
>
{props.augNames.map((augName: string) => (
<PurchasableAugmentation key={augName} parent={props} augName={augName} owned={false} />
))}
{props.ownedAugNames.map((augName: string) => (
<PurchasableAugmentation key={augName} parent={props} augName={augName} owned={true} />
))}
</Container>
);
};
interface IPurchasableAugProps {
parent: IPurchasableAugsProps;
augName: string;
owned: boolean;
}
export function PurchasableAugmentation(props: IPurchasableAugProps): React.ReactElement {
const [open, setOpen] = useState(false);
const aug = Augmentations[props.augName];
const cost = props.parent.sleeveAugs ? aug.startingCost : aug.baseCost;
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
const description = (
<>
{info}
<br />
<br />
{aug.stats}
</>
);
return (
<Paper
sx={{
p: 1,
display: "grid",
gridTemplateColumns: "minmax(0, 4fr) 1fr",
gap: 1,
opacity: props.owned ? 0.75 : 1,
}}
>
<>
<Box sx={{ display: "flex", alignItems: "center" }}>
<Button
onClick={() =>
props.parent.purchaseAugmentation(props.parent.player, aug, (open): void => {
setOpen(open);
})
}
disabled={!props.parent.canPurchase(props.parent.player, aug) || props.owned}
sx={{ width: "48px", height: "48px", float: "left", clear: "none", mr: 1 }}
>
{props.owned ? "Owned" : "Buy"}
</Button>
<Box sx={{ maxWidth: props.owned ? "100%" : "85%" }}>
<Box sx={{ display: "flex", alignItems: "center" }}>
<Tooltip
title={
<>
<Typography variant="h5">
{props.augName}
{props.augName === AugmentationNames.NeuroFluxGovernor && ` - Level ${getNextNeuroFluxLevel()}`}
</Typography>
<Typography>{description}</Typography>
</>
}
>
<Info sx={{ mr: 1 }} color="info" />
</Tooltip>
<Typography
variant="h6"
sx={{
textOverflow: "ellipsis",
whiteSpace: "nowrap",
overflow: "hidden",
}}
>
{aug.name}
{aug.name === AugmentationNames.NeuroFluxGovernor && ` - Level ${getNextNeuroFluxLevel()}`}
</Typography>
{aug.factions.length === 1 && !props.parent.sleeveAugs && (
<Exclusive player={props.parent.player} aug={aug} />
)}
</Box>
{aug.prereqs.length > 0 && !props.parent.sleeveAugs && <PreReqs player={props.parent.player} aug={aug} />}
</Box>
</Box>
{props.owned || (
<Box sx={{ display: "grid", alignItems: "center", justifyItems: "left" }}>
<Requirement
fulfilled={aug.baseCost === 0 || props.parent.player.money > cost}
value={numeralWrapper.formatMoney(cost)}
color={Settings.theme.money}
/>
{props.parent.rep !== undefined && (
<Requirement
fulfilled={props.parent.rep >= aug.baseRepRequirement}
value={`${numeralWrapper.formatReputation(aug.baseRepRequirement)} rep`}
color={Settings.theme.rep}
/>
)}
</Box>
)}
{Settings.SuppressBuyAugmentationConfirmation || (
<PurchaseAugmentationModal
open={open}
onClose={() => setOpen(false)}
faction={props.parent.faction}
aug={aug}
/>
)}
</>
</Paper>
);
}
@@ -0,0 +1,56 @@
import React from "react";
import { Augmentation } from "../Augmentation";
import { Faction } from "../../Faction/Faction";
import { purchaseAugmentation } from "../../Faction/FactionHelpers";
import { isRepeatableAug } from "../AugmentationHelpers";
import { Money } from "../../ui/React/Money";
import { Modal } from "../../ui/React/Modal";
import { use } from "../../ui/Context";
import Typography from "@mui/material/Typography";
import Button from "@mui/material/Button";
interface IProps {
open: boolean;
onClose: () => void;
faction?: Faction;
aug?: Augmentation;
}
export function PurchaseAugmentationModal(props: IProps): React.ReactElement {
if (typeof props.aug === "undefined" || typeof props.faction === "undefined") {
return <></>;
}
const player = use.Player();
function buy(): void {
if (!isRepeatableAug(props.aug as Augmentation) && player.hasAugmentation(props.aug as Augmentation)) {
return;
}
purchaseAugmentation(props.aug as Augmentation, props.faction as Faction);
props.onClose();
}
return (
<Modal open={props.open} onClose={props.onClose}>
<Typography variant="h4">{props.aug.name}</Typography>
<Typography>
{props.aug.info}
<br />
<br />
{props.aug.stats}
<br />
<br />
Would you like to purchase the {props.aug.name} Augmentation for&nbsp;
<Money money={props.aug.baseCost} />?
<br />
<br />
</Typography>
<Button autoFocus onClick={buy}>
Purchase
</Button>
</Modal>
);
}