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few bugfix
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28
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
28
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@@ -674,24 +674,26 @@ export interface GangGenInfo {
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faction: string;
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/** Boolean indicating whether or not its a hacking gang */
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isHacking: boolean;
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/** Money earned per second */
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/** Money earned per game cycle */
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moneyGainRate: number;
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/** Gang's power for territory warfare */
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power: number;
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/** Gang's respect */
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respect: number;
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/** Respect earned per second */
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/** Respect earned per game cycle */
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respectGainRate: number;
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/** Amount of territory held. Returned in decimal form, not percentage */
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/** Amount of territory held. */
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territory: number;
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/** Clash chance. Returned in decimal form, not percentage */
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/** Clash chance. */
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territoryClashChance: number;
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/** Gang's wanted level */
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wantedLevel: number;
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/** Wanted level gained/lost per second (negative for losses) */
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/** Wanted level gained/lost per game cycle (negative for losses) */
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wantedLevelGainRate: number;
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/** Boolean indicating if territory warfare is enabled. */
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territoryWarfareEngaged: boolean;
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/** Number indicating the current wanted penalty. */
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wantedPenalty: number;
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}
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/**
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@@ -829,6 +831,10 @@ export interface GangMemberInfo {
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upgrades: string[];
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augmentations: string[];
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respectGain: number;
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wantedLevelGain: number;
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moneyGain: number;
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}
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/**
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@@ -3051,6 +3057,18 @@ export interface Gang {
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*/
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ascendMember(memberName: string): GangMemberAscension | undefined;
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/**
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* Get the result of an ascension without ascending.
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* @remarks
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* RAM cost: 2 GB
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*
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* Get the result of an ascension without ascending.
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*
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* @param memberName - Name of member.
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* @returns Object with info about the ascension results. undefined if ascension is impossible.
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*/
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getAscensionResult(memberName: string): GangMemberAscension | undefined;
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/**
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* Enable/Disable territory warfare.
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* @remarks
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