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Fixed save issue. Rebalancing
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+2
-2
@@ -1141,7 +1141,7 @@ PlayerObject.prototype.getFactionSecurityWorkRepGain = function() {
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this.strength / CONSTANTS.MaxSkillLevel +
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this.defense / CONSTANTS.MaxSkillLevel +
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this.dexterity / CONSTANTS.MaxSkillLevel +
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this.agility / CONSTANTS.MaxSkillLevel) / 5;
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this.agility / CONSTANTS.MaxSkillLevel) / 4.5;
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return t * this.faction_rep_mult;
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}
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@@ -1152,7 +1152,7 @@ PlayerObject.prototype.getFactionFieldWorkRepGain = function() {
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this.dexterity / CONSTANTS.MaxSkillLevel +
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this.agility / CONSTANTS.MaxSkillLevel +
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this.charisma / CONSTANTS.MaxSkillLevel +
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this.intelligence / CONSTANTS.MaxSkillLevel) / 6;
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this.intelligence / CONSTANTS.MaxSkillLevel) / 5.5;
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return t * this.faction_rep_mult;
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}
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