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allbuild commit 6b25ba5c
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@@ -227,7 +227,6 @@ export class Gang implements IGang {
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AllGangs[thisGang].territory += territoryGain;
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AllGangs[thisGang].territory += territoryGain;
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if (AllGangs[thisGang].territory > 0.999) AllGangs[thisGang].territory = 1;
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if (AllGangs[thisGang].territory > 0.999) AllGangs[thisGang].territory = 1;
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AllGangs[otherGang].territory -= territoryGain;
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AllGangs[otherGang].territory -= territoryGain;
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if (AllGangs[thisGang].territory) AllGangs[thisGang].territory = 0;
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if (thisGang === gangName) {
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if (thisGang === gangName) {
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this.clash(true); // Player won
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this.clash(true); // Player won
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AllGangs[otherGang].power *= 1 / 1.01;
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AllGangs[otherGang].power *= 1 / 1.01;
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