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https://github.com/bitburner-official/bitburner-src.git
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v0.53.0
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+66
-18
@@ -121,7 +121,7 @@ export const CONSTANTS: {
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TotalNumBitNodes: number;
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LatestUpdate: string;
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} = {
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Version: "0.52.9",
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Version: "0.53.0",
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// Speed (in ms) at which the main loop is updated
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_idleSpeed: 200,
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@@ -344,35 +344,83 @@ export const CONSTANTS: {
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TotalNumBitNodes: 24,
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LatestUpdate: `
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v0.52.9 - 2021-08-27 Less lag! (hydroflame & community)
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v0.53.0 - 2021-09-09 Way too many things. (hydroflame & community)
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-------------------------------------------
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** Active Scripts page **
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** Dev? **
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* Now less laggy, has pagination.
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* The entire codebase has been run through a code prettifier, hurray for consistency. (@threehams)
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* Lots of test. (@threehams)
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* Massive improvements to build speed. (@threehams)
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* Dev notes: This won't affect any players but is immensely useful for me.
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** File diagnostic **
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** Hacknet **
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* Added a popup found under options that shows the files you own and how
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large they are. This help find bugs and leftover massive logs files.
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* Converted to ts/react
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** Corporation **
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** Resleeving **
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* Added safeguard against a very specific bug that causes NaN money. I'm
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still not sure what the root cause is but it should prevent corp from
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breaking.
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* Converted to ts/react
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** Netscript **
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** Sleeves **
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* tprintf is a new function that doesn't print the filename.
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* Converted to ts/react. The ui should also have a better feel.
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* Fixed a bug that allowed players to recover shock much faster than intended.
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** BN10 **
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* You have access to Sleeves right away
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* In BN10 Sleeves start with 75 shock and 25 sync.
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** MathJax **
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* Several tooltips have been updated to display the relevant formula in Mathjax, e.g. Favor and reputation
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** Corporation **
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* Completely rewritten in React. Paving the way for bigger change.
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* Smart Supply is now smarter and won't deadlock the warehouse. It is also more configurable.
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* Several UI fixes.
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** Bladeburner **
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* Action count is no longer decided when joining the Bladeburners. Experiences for all players should be more similar.
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** Factions **
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* No factions have home computer ram requirement. This caused some confusion for new players.
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** Gang **
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* Made it clear when there's a new equipment coming up.
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** Netscript **
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* getActionCountRemaining now returns Infinity for bladeburner general actions. (@brubsy)
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* getActionEstimatedSuccessChance now returns 100% for Diplomacy and Hyperbolic Regeneration Chamber. (@brubsy)
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* disableLog('ALL') now disables all logs individually, meaning you can re-enable the ones you want after. (@Cass)
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* getPlayer returns numPeopleKilled.
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* Dynamic RAM calculation errors have a better error message.
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* Hide some functions from autocomplete.
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* Added getAugmentationPrice, getAugmentationRepReq, deprecated getAugmentationCost. (@TempFound)
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* Fixed bug where some crime API would return "assassinate" when that's not accepted in other functions.
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** Coding Contract **
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* Spiralize Matrix is easier to read.
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** Misc. **
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* Infiltration kills you if you try to automate it. (@threehams)
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* Fix beautify button not working
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* Added bladeburner_analysis_mult to getPlayer() (@brusby)
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* Fixed joining bladeburner via netscript functions. (@omuretsu)
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* All bladeburner actions are click-to-copy
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* The world map is now used in sleeve travel and bladeburner travel.
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* noselect a bunch of stuff.
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* Ascii maps letters are more contrasting
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* Updated documentation for infiltration.
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* Most money costs in the game will turn grey/cyan when you don't have enough money.
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* Donation textbox has better look & feel.
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* Tech vendors ram & cores buttons have better look and feels.
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* cores cost modified to be a formula instead of a semi-random array of numbers.
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* Tech vendors now give a hint about where to get bigger servers.
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* logboxes now displays whitespaces exactly. (@Cass)
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* nerf noodle bar
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`,
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