API: Add types for parameters of gym-university-bladeburner API (Fix merging error) (#1596)

* API: Add types for parameters of gym-university-bladeburner API
* Fix merging error
This commit is contained in:
catloversg
2024-08-18 04:08:55 +07:00
committed by GitHub
parent 5b2a4eafcb
commit cacecda72f
67 changed files with 1047 additions and 471 deletions
+57 -53
View File
@@ -1,31 +1,35 @@
export enum BladeActionType {
general = "General",
contract = "Contracts",
operation = "Operations",
blackOp = "Black Operations",
export enum BladeburnerActionType {
General = "General",
Contract = "Contracts",
Operation = "Operations",
BlackOp = "Black Operations",
}
export enum BladeGeneralActionName {
training = "Training",
fieldAnalysis = "Field Analysis",
recruitment = "Recruitment",
diplomacy = "Diplomacy",
hyperbolicRegen = "Hyperbolic Regeneration Chamber",
inciteViolence = "Incite Violence",
export enum BladeburnerGeneralActionName {
Training = "Training",
FieldAnalysis = "Field Analysis",
Recruitment = "Recruitment",
Diplomacy = "Diplomacy",
HyperbolicRegen = "Hyperbolic Regeneration Chamber",
InciteViolence = "Incite Violence",
}
export enum BladeContractName {
tracking = "Tracking",
bountyHunter = "Bounty Hunter",
retirement = "Retirement",
export enum BladeburnerContractName {
Tracking = "Tracking",
BountyHunter = "Bounty Hunter",
Retirement = "Retirement",
}
export enum BladeOperationName {
investigation = "Investigation",
undercover = "Undercover Operation",
sting = "Sting Operation",
raid = "Raid",
stealthRetirement = "Stealth Retirement Operation",
assassination = "Assassination",
export enum BladeburnerOperationName {
Investigation = "Investigation",
Undercover = "Undercover Operation",
Sting = "Sting Operation",
Raid = "Raid",
StealthRetirement = "Stealth Retirement Operation",
Assassination = "Assassination",
}
export enum BladeBlackOpName {
export enum BladeburnerBlackOpName {
OperationTyphoon = "Operation Typhoon",
OperationZero = "Operation Zero",
OperationX = "Operation X",
@@ -49,35 +53,35 @@ export enum BladeBlackOpName {
OperationDaedalus = "Operation Daedalus",
}
export enum BladeSkillName {
bladesIntuition = "Blade's Intuition",
cloak = "Cloak",
shortCircuit = "Short-Circuit",
digitalObserver = "Digital Observer",
tracer = "Tracer",
overclock = "Overclock",
reaper = "Reaper",
evasiveSystem = "Evasive System",
datamancer = "Datamancer",
cybersEdge = "Cyber's Edge",
handsOfMidas = "Hands of Midas",
hyperdrive = "Hyperdrive",
export enum BladeburnerSkillName {
BladesIntuition = "Blade's Intuition",
Cloak = "Cloak",
ShortCircuit = "Short-Circuit",
DigitalObserver = "Digital Observer",
Tracer = "Tracer",
Overclock = "Overclock",
Reaper = "Reaper",
EvasiveSystem = "Evasive System",
Datamancer = "Datamancer",
CybersEdge = "Cyber's Edge",
HandsOfMidas = "Hands of Midas",
Hyperdrive = "Hyperdrive",
}
export enum BladeMultName {
successChanceAll = "Total Success Chance",
successChanceStealth = "Stealth Success Chance",
successChanceKill = "Retirement Success Chance",
successChanceContract = "Contract Success Chance",
successChanceOperation = "Operation Success Chance",
successChanceEstimate = "Synthoid Data Estimate",
actionTime = "Action Time",
effStr = "Effective Strength",
effDef = "Effective Defense",
effDex = "Effective Dexterity",
effAgi = "Effective Agility",
effCha = "Effective Charisma",
stamina = "Stamina",
money = "Contract Money",
expGain = "Experience Gain",
export enum BladeburnerMultName {
SuccessChanceAll = "Total Success Chance",
SuccessChanceStealth = "Stealth Success Chance",
SuccessChanceKill = "Retirement Success Chance",
SuccessChanceContract = "Contract Success Chance",
SuccessChanceOperation = "Operation Success Chance",
SuccessChanceEstimate = "Synthoid Data Estimate",
ActionTime = "Action Time",
EffStr = "Effective Strength",
EffDef = "Effective Defense",
EffDex = "Effective Dexterity",
EffAgi = "Effective Agility",
EffCha = "Effective Charisma",
Stamina = "Stamina",
Money = "Contract Money",
ExpGain = "Experience Gain",
}