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API: Add types for parameters of gym-university-bladeburner API (Fix merging error) (#1596)
* API: Add types for parameters of gym-university-bladeburner API * Fix merging error
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+57
-53
@@ -1,31 +1,35 @@
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export enum BladeActionType {
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general = "General",
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contract = "Contracts",
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operation = "Operations",
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blackOp = "Black Operations",
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export enum BladeburnerActionType {
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General = "General",
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Contract = "Contracts",
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Operation = "Operations",
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BlackOp = "Black Operations",
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}
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export enum BladeGeneralActionName {
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training = "Training",
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fieldAnalysis = "Field Analysis",
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recruitment = "Recruitment",
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diplomacy = "Diplomacy",
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hyperbolicRegen = "Hyperbolic Regeneration Chamber",
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inciteViolence = "Incite Violence",
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export enum BladeburnerGeneralActionName {
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Training = "Training",
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FieldAnalysis = "Field Analysis",
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Recruitment = "Recruitment",
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Diplomacy = "Diplomacy",
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HyperbolicRegen = "Hyperbolic Regeneration Chamber",
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InciteViolence = "Incite Violence",
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}
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export enum BladeContractName {
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tracking = "Tracking",
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bountyHunter = "Bounty Hunter",
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retirement = "Retirement",
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export enum BladeburnerContractName {
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Tracking = "Tracking",
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BountyHunter = "Bounty Hunter",
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Retirement = "Retirement",
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}
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export enum BladeOperationName {
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investigation = "Investigation",
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undercover = "Undercover Operation",
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sting = "Sting Operation",
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raid = "Raid",
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stealthRetirement = "Stealth Retirement Operation",
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assassination = "Assassination",
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export enum BladeburnerOperationName {
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Investigation = "Investigation",
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Undercover = "Undercover Operation",
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Sting = "Sting Operation",
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Raid = "Raid",
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StealthRetirement = "Stealth Retirement Operation",
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Assassination = "Assassination",
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}
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export enum BladeBlackOpName {
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export enum BladeburnerBlackOpName {
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OperationTyphoon = "Operation Typhoon",
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OperationZero = "Operation Zero",
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OperationX = "Operation X",
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@@ -49,35 +53,35 @@ export enum BladeBlackOpName {
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OperationDaedalus = "Operation Daedalus",
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}
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export enum BladeSkillName {
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bladesIntuition = "Blade's Intuition",
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cloak = "Cloak",
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shortCircuit = "Short-Circuit",
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digitalObserver = "Digital Observer",
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tracer = "Tracer",
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overclock = "Overclock",
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reaper = "Reaper",
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evasiveSystem = "Evasive System",
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datamancer = "Datamancer",
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cybersEdge = "Cyber's Edge",
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handsOfMidas = "Hands of Midas",
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hyperdrive = "Hyperdrive",
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export enum BladeburnerSkillName {
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BladesIntuition = "Blade's Intuition",
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Cloak = "Cloak",
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ShortCircuit = "Short-Circuit",
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DigitalObserver = "Digital Observer",
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Tracer = "Tracer",
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Overclock = "Overclock",
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Reaper = "Reaper",
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EvasiveSystem = "Evasive System",
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Datamancer = "Datamancer",
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CybersEdge = "Cyber's Edge",
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HandsOfMidas = "Hands of Midas",
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Hyperdrive = "Hyperdrive",
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}
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export enum BladeMultName {
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successChanceAll = "Total Success Chance",
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successChanceStealth = "Stealth Success Chance",
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successChanceKill = "Retirement Success Chance",
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successChanceContract = "Contract Success Chance",
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successChanceOperation = "Operation Success Chance",
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successChanceEstimate = "Synthoid Data Estimate",
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actionTime = "Action Time",
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effStr = "Effective Strength",
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effDef = "Effective Defense",
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effDex = "Effective Dexterity",
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effAgi = "Effective Agility",
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effCha = "Effective Charisma",
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stamina = "Stamina",
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money = "Contract Money",
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expGain = "Experience Gain",
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export enum BladeburnerMultName {
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SuccessChanceAll = "Total Success Chance",
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SuccessChanceStealth = "Stealth Success Chance",
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SuccessChanceKill = "Retirement Success Chance",
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SuccessChanceContract = "Contract Success Chance",
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SuccessChanceOperation = "Operation Success Chance",
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SuccessChanceEstimate = "Synthoid Data Estimate",
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ActionTime = "Action Time",
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EffStr = "Effective Strength",
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EffDef = "Effective Defense",
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EffDex = "Effective Dexterity",
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EffAgi = "Effective Agility",
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EffCha = "Effective Charisma",
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Stamina = "Stamina",
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Money = "Contract Money",
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ExpGain = "Experience Gain",
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}
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