mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 16:22:56 +02:00
Initial aug page overhaul work
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@@ -5,29 +5,24 @@
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* It also contains 'configuration' buttons that allow you to change how the
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* Augs/SF's are displayed
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*/
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import { Box, ListItemButton, Paper, Typography } from "@mui/material";
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import Button from "@mui/material/Button";
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import List from "@mui/material/List";
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import Tooltip from "@mui/material/Tooltip";
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import React, { useState } from "react";
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import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
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import { Augmentations } from "../Augmentations";
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import { AugmentationNames } from "../data/AugmentationNames";
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import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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import { Settings } from "../../Settings/Settings";
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import { use } from "../../ui/Context";
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import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
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import Button from "@mui/material/Button";
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import Tooltip from "@mui/material/Tooltip";
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import List from "@mui/material/List";
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import { ExpandLess, ExpandMore } from "@mui/icons-material";
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import { Box, Paper, ListItemButton, ListItemText, Typography, Collapse } from "@mui/material";
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import { CONSTANTS } from "../../Constants";
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import { formatNumber } from "../../utils/StringHelperFunctions";
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import { Augmentations } from "../Augmentations";
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import { AugmentationNames } from "../data/AugmentationNames";
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export function InstalledAugmentations(): React.ReactElement {
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const setRerender = useState(true)[1];
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const player = use.Player();
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const sourceAugs = player.augmentations.slice();
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const [selectedAug, setSelectedAug] = useState(sourceAugs[0]);
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if (Settings.OwnedAugmentationsOrder === OwnedAugmentationsOrderSetting.Alphabetically) {
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sourceAugs.sort((aug1, aug2) => {
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return aug1.name.localeCompare(aug2.name);
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@@ -49,59 +44,62 @@ export function InstalledAugmentations(): React.ReactElement {
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}
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return (
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<>
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<Tooltip title={"Sorts the Augmentations alphabetically in numeral order"}>
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<Button onClick={sortInOrder}>Sort in Order</Button>
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</Tooltip>
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<Tooltip title={"Sorts the Augmentations based on when you acquired them (same as default)"}>
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<Button sx={{ mx: 2 }} onClick={sortByAcquirementTime}>
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Sort by Acquirement Time
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</Button>
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</Tooltip>
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<List dense>
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{player.entropy > 0 &&
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(() => {
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const [open, setOpen] = useState(false);
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<Box sx={{ width: "100%" }}>
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<Paper sx={{ p: 1 }}>
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<Typography variant="h5">Installed Augmentations</Typography>
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<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
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<Tooltip title={"Sorts the Augmentations alphabetically in numeral order"}>
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<Button sx={{ width: "100%" }} onClick={sortInOrder}>
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Sort in Order
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</Button>
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</Tooltip>
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<Tooltip title={"Sorts the Augmentations based on when you acquired them (same as default)"}>
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<Button sx={{ width: "100%" }} onClick={sortByAcquirementTime}>
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Sort by Time of Acquirement
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</Button>
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</Tooltip>
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</Box>
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</Paper>
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{sourceAugs.length > 0 ? (
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<Paper sx={{ display: "grid", gridTemplateColumns: "1fr 3fr" }}>
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<Box>
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<List sx={{ maxHeight: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
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{sourceAugs
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.filter((aug) => aug.name !== AugmentationNames.NeuroFluxGovernor)
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.map((k, i) => (
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<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
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<Typography>{k.name}</Typography>
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</ListItemButton>
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))}
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</List>
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</Box>
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<Box sx={{ m: 1 }}>
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<Typography variant="h6" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
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{selectedAug.name}
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</Typography>
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<Typography sx={{ maxHeight: 305, overflowY: "scroll" }}>
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{(() => {
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const aug = Augmentations[selectedAug.name];
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return (
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<Box component={Paper}>
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<ListItemButton onClick={() => setOpen((old) => !old)}>
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<ListItemText
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primary={
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<Typography color={Settings.theme.hp} style={{ whiteSpace: "pre-wrap" }}>
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Entropy Virus - Level {player.entropy}
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</Typography>
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}
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/>
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{open ? (
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<ExpandLess sx={{ color: Settings.theme.hp }} />
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) : (
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<ExpandMore sx={{ color: Settings.theme.hp }} />
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)}
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</ListItemButton>
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<Collapse in={open} unmountOnExit>
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<Box m={4}>
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<Typography color={Settings.theme.hp}>
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<b>All multipliers decreased by:</b>{" "}
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{formatNumber((1 - CONSTANTS.EntropyEffect ** player.entropy) * 100, 3)}% (multiplicative)
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</Typography>
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</Box>
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</Collapse>
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</Box>
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);
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})()}
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{sourceAugs.map((e) => {
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const aug = Augmentations[e.name];
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let level = null;
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if (e.name === AugmentationNames.NeuroFluxGovernor) {
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level = e.level;
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}
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return <AugmentationAccordion key={aug.name} aug={aug} level={level} />;
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})}
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</List>
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</>
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const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
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const tooltip = (
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<>
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{info}
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<br />
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<br />
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{aug.stats}
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</>
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);
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return tooltip;
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})()}
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</Typography>
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</Box>
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</Paper>
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) : (
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<Paper sx={{ p: 1 }}>
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<Typography>No Augmentations have been installed yet</Typography>
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</Paper>
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)}
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</Box>
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);
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}
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