Initial aug page overhaul work

This commit is contained in:
nickofolas
2022-04-07 17:53:58 -05:00
parent a9a31662ce
commit c94b4f4fd3
5 changed files with 456 additions and 220 deletions
+65 -67
View File
@@ -5,29 +5,24 @@
* It also contains 'configuration' buttons that allow you to change how the
* Augs/SF's are displayed
*/
import { Box, ListItemButton, Paper, Typography } from "@mui/material";
import Button from "@mui/material/Button";
import List from "@mui/material/List";
import Tooltip from "@mui/material/Tooltip";
import React, { useState } from "react";
import { AugmentationAccordion } from "../../ui/React/AugmentationAccordion";
import { Augmentations } from "../Augmentations";
import { AugmentationNames } from "../data/AugmentationNames";
import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
import { Settings } from "../../Settings/Settings";
import { use } from "../../ui/Context";
import { OwnedAugmentationsOrderSetting } from "../../Settings/SettingEnums";
import Button from "@mui/material/Button";
import Tooltip from "@mui/material/Tooltip";
import List from "@mui/material/List";
import { ExpandLess, ExpandMore } from "@mui/icons-material";
import { Box, Paper, ListItemButton, ListItemText, Typography, Collapse } from "@mui/material";
import { CONSTANTS } from "../../Constants";
import { formatNumber } from "../../utils/StringHelperFunctions";
import { Augmentations } from "../Augmentations";
import { AugmentationNames } from "../data/AugmentationNames";
export function InstalledAugmentations(): React.ReactElement {
const setRerender = useState(true)[1];
const player = use.Player();
const sourceAugs = player.augmentations.slice();
const [selectedAug, setSelectedAug] = useState(sourceAugs[0]);
if (Settings.OwnedAugmentationsOrder === OwnedAugmentationsOrderSetting.Alphabetically) {
sourceAugs.sort((aug1, aug2) => {
return aug1.name.localeCompare(aug2.name);
@@ -49,59 +44,62 @@ export function InstalledAugmentations(): React.ReactElement {
}
return (
<>
<Tooltip title={"Sorts the Augmentations alphabetically in numeral order"}>
<Button onClick={sortInOrder}>Sort in Order</Button>
</Tooltip>
<Tooltip title={"Sorts the Augmentations based on when you acquired them (same as default)"}>
<Button sx={{ mx: 2 }} onClick={sortByAcquirementTime}>
Sort by Acquirement Time
</Button>
</Tooltip>
<List dense>
{player.entropy > 0 &&
(() => {
const [open, setOpen] = useState(false);
<Box sx={{ width: "100%" }}>
<Paper sx={{ p: 1 }}>
<Typography variant="h5">Installed Augmentations</Typography>
<Box sx={{ display: "grid", gridTemplateColumns: "1fr 1fr" }}>
<Tooltip title={"Sorts the Augmentations alphabetically in numeral order"}>
<Button sx={{ width: "100%" }} onClick={sortInOrder}>
Sort in Order
</Button>
</Tooltip>
<Tooltip title={"Sorts the Augmentations based on when you acquired them (same as default)"}>
<Button sx={{ width: "100%" }} onClick={sortByAcquirementTime}>
Sort by Time of Acquirement
</Button>
</Tooltip>
</Box>
</Paper>
{sourceAugs.length > 0 ? (
<Paper sx={{ display: "grid", gridTemplateColumns: "1fr 3fr" }}>
<Box>
<List sx={{ maxHeight: 400, overflowY: "scroll", borderRight: `1px solid ${Settings.theme.welllight}` }}>
{sourceAugs
.filter((aug) => aug.name !== AugmentationNames.NeuroFluxGovernor)
.map((k, i) => (
<ListItemButton key={i + 1} onClick={() => setSelectedAug(k)} selected={selectedAug === k}>
<Typography>{k.name}</Typography>
</ListItemButton>
))}
</List>
</Box>
<Box sx={{ m: 1 }}>
<Typography variant="h6" sx={{ display: "flex", alignItems: "center", flexWrap: "wrap" }}>
{selectedAug.name}
</Typography>
<Typography sx={{ maxHeight: 305, overflowY: "scroll" }}>
{(() => {
const aug = Augmentations[selectedAug.name];
return (
<Box component={Paper}>
<ListItemButton onClick={() => setOpen((old) => !old)}>
<ListItemText
primary={
<Typography color={Settings.theme.hp} style={{ whiteSpace: "pre-wrap" }}>
Entropy Virus - Level {player.entropy}
</Typography>
}
/>
{open ? (
<ExpandLess sx={{ color: Settings.theme.hp }} />
) : (
<ExpandMore sx={{ color: Settings.theme.hp }} />
)}
</ListItemButton>
<Collapse in={open} unmountOnExit>
<Box m={4}>
<Typography color={Settings.theme.hp}>
<b>All multipliers decreased by:</b>{" "}
{formatNumber((1 - CONSTANTS.EntropyEffect ** player.entropy) * 100, 3)}% (multiplicative)
</Typography>
</Box>
</Collapse>
</Box>
);
})()}
{sourceAugs.map((e) => {
const aug = Augmentations[e.name];
let level = null;
if (e.name === AugmentationNames.NeuroFluxGovernor) {
level = e.level;
}
return <AugmentationAccordion key={aug.name} aug={aug} level={level} />;
})}
</List>
</>
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info;
const tooltip = (
<>
{info}
<br />
<br />
{aug.stats}
</>
);
return tooltip;
})()}
</Typography>
</Box>
</Paper>
) : (
<Paper sx={{ p: 1 }}>
<Typography>No Augmentations have been installed yet</Typography>
</Paper>
)}
</Box>
);
}