mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 16:22:56 +02:00
Implement entropy accumulation system
This commit is contained in:
@@ -0,0 +1,52 @@
|
||||
import { IMap } from "../../types";
|
||||
import { CONSTANTS } from "../../Constants";
|
||||
|
||||
import { IPlayer } from "../IPlayer";
|
||||
|
||||
export const applyEntropy = (player: IPlayer, stacks = 1): IMap<number> => {
|
||||
const multipliers: IMap<number> = {
|
||||
hacking_chance_mult: player.hacking_chance_mult,
|
||||
hacking_speed_mult: player.hacking_speed_mult,
|
||||
hacking_money_mult: player.hacking_money_mult,
|
||||
hacking_grow_mult: player.hacking_grow_mult,
|
||||
|
||||
hacking_mult: player.hacking_mult,
|
||||
strength_mult: player.strength_mult,
|
||||
defense_mult: player.defense_mult,
|
||||
dexterity_mult: player.dexterity_mult,
|
||||
agility_mult: player.agility_mult,
|
||||
charisma_mult: player.charisma_mult,
|
||||
|
||||
hacking_exp_mult: player.hacking_exp_mult,
|
||||
strength_exp_mult: player.strength_exp_mult,
|
||||
defense_exp_mult: player.defense_exp_mult,
|
||||
dexterity_exp_mult: player.dexterity_exp_mult,
|
||||
agility_exp_mult: player.agility_exp_mult,
|
||||
charisma_exp_mult: player.charisma_exp_mult,
|
||||
|
||||
company_rep_mult: player.company_rep_mult,
|
||||
faction_rep_mult: player.faction_rep_mult,
|
||||
|
||||
crime_money_mult: player.crime_money_mult,
|
||||
crime_success_mult: player.crime_success_mult,
|
||||
|
||||
hacknet_node_money_mult: player.hacknet_node_money_mult,
|
||||
hacknet_node_purchase_cost_mult: player.hacknet_node_purchase_cost_mult,
|
||||
hacknet_node_ram_cost_mult: player.hacknet_node_ram_cost_mult,
|
||||
hacknet_node_core_cost_mult: player.hacknet_node_core_cost_mult,
|
||||
hacknet_node_level_cost_mult: player.hacknet_node_level_cost_mult,
|
||||
|
||||
work_money_mult: player.work_money_mult,
|
||||
|
||||
bladeburner_max_stamina_mult: player.bladeburner_max_stamina_mult,
|
||||
bladeburner_stamina_gain_mult: player.bladeburner_stamina_gain_mult,
|
||||
bladeburner_analysis_mult: player.bladeburner_analysis_mult,
|
||||
bladeburner_success_chance_mult: player.bladeburner_success_chance_mult,
|
||||
}
|
||||
|
||||
for (const [mult, val] of Object.entries(multipliers)) {
|
||||
multipliers[mult] = val * (CONSTANTS.EntropyEffect ** stacks);
|
||||
}
|
||||
|
||||
return multipliers;
|
||||
}
|
||||
Reference in New Issue
Block a user