IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)

This is a big change with a *lot* of moving parts.

The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling.

A number of other changes and bugfixes are included:
* Fixes the issue where handicap stones are added on game load.
* Better typing for error callbacks.
* Throw errors instead of deadlocking on bad cheat usage.
* Return always-resolved gameOver promise after game end
* Added a new `resetStats` api function.

---------

Co-authored-by: David Walker <d0sboots@gmail.com>
This commit is contained in:
Michael Ficocelli
2025-02-02 23:47:16 -05:00
committed by GitHub
parent de6b202341
commit c8d2c9f769
30 changed files with 502 additions and 263 deletions
@@ -40,7 +40,9 @@ exports[`Check Save File Continuity GoSave continuity 1`] = `
".......",
],
"cheatCount": 0,
"cheatCountForWhite": 0,
"passCount": 0,
"previousBoard": "",
"previousPlayer": "White",
},
"previousGame": null,