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IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)
This is a big change with a *lot* of moving parts. The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling. A number of other changes and bugfixes are included: * Fixes the issue where handicap stones are added on game load. * Better typing for error callbacks. * Throw errors instead of deadlocking on bad cheat usage. * Return always-resolved gameOver promise after game end * Added a new `resetStats` api function. --------- Co-authored-by: David Walker <d0sboots@gmail.com>
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@@ -19,6 +19,7 @@ describe("Board analysis utility tests", () => {
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ai: GoOpponent.Illuminati,
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passCount: 0,
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cheatCount: 0,
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cheatCountForWhite: 0,
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});
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expect(result.board?.length).toEqual(5);
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});
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