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IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)
This is a big change with a *lot* of moving parts. The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling. A number of other changes and bugfixes are included: * Fixes the issue where handicap stones are added on game load. * Better typing for error callbacks. * Throw errors instead of deadlocking on bad cheat usage. * Return always-resolved gameOver promise after game end * Added a new `resetStats` api function. --------- Co-authored-by: David Walker <d0sboots@gmail.com>
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@@ -691,7 +691,7 @@ export function getColorOnBoardString(boardString: string, x: number, y: number)
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/** Find a move made by the previous player, if present. */
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export function getPreviousMove(): [number, number] | null {
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const priorBoard = Go.currentGame?.previousBoards[0];
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const priorBoard = Go.currentGame.previousBoards[0];
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if (Go.currentGame.passCount || !priorBoard) {
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return null;
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}
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@@ -725,7 +725,7 @@ export function getPreviousMoveDetails(): Play {
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}
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return {
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type: !priorMove && Go.currentGame?.passCount ? GoPlayType.pass : GoPlayType.gameOver,
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type: Go.currentGame.previousPlayer ? GoPlayType.pass : GoPlayType.gameOver,
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x: null,
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y: null,
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};
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