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IPVGO: Support scripts playing against each other as each color on "No AI" boards (#1917)
This is a big change with a *lot* of moving parts. The largest part of it is enabling scripts to `playAsWhite` as a parameter to many Go functions. In the implementation, this involved a significant rewrite of `opponentNextTurn` promise handling. A number of other changes and bugfixes are included: * Fixes the issue where handicap stones are added on game load. * Better typing for error callbacks. * Throw errors instead of deadlocking on bad cheat usage. * Return always-resolved gameOver promise after game end * Added a new `resetStats` api function. --------- Co-authored-by: David Walker <d0sboots@gmail.com>
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@@ -6,12 +6,15 @@
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Make a move on the IPvGO subnet game board, and await the opponent's response. x:0 y:0 represents the bottom-left corner of the board in the UI.
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playAsWhite is optional, and attempts to make a move as the white player. Only can be used when playing against "No AI".
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**Signature:**
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```typescript
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makeMove(
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x: number,
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y: number,
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playAsWhite = false,
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): Promise<{
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type: "move" | "pass" | "gameOver";
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x: number | null;
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@@ -25,6 +28,7 @@ makeMove(
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| --- | --- | --- |
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| x | number | |
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| y | number | |
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| playAsWhite | (not declared) | _(Optional)_ |
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**Returns:**
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