Remove stopFlag checks made redundant by the netscriptDelay change

This commit is contained in:
Heikki Aitakangas
2022-01-08 22:04:01 +02:00
parent 59da79a427
commit c6ff982b1d
4 changed files with 0 additions and 22 deletions

View File

@@ -342,9 +342,6 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
);
return netscriptDelay(hackingTime * 1000, workerScript).then(function () {
if (workerScript.env.stopFlag) {
return Promise.reject(workerScript);
}
const hackChance = calculateHackingChance(server, Player);
const rand = Math.random();
let expGainedOnSuccess = calculateHackingExpGain(server, Player) * threads;
@@ -614,9 +611,6 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
)} (t=${numeralWrapper.formatThreads(threads)}).`,
);
return netscriptDelay(growTime * 1000, workerScript).then(function () {
if (workerScript.env.stopFlag) {
return Promise.reject(workerScript);
}
const moneyBefore = server.moneyAvailable <= 0 ? 1 : server.moneyAvailable;
processSingleServerGrowth(server, threads, Player, host.cpuCores);
const moneyAfter = server.moneyAvailable;
@@ -685,7 +679,6 @@ export function NetscriptFunctions(workerScript: WorkerScript): NS {
)} (t=${numeralWrapper.formatThreads(threads)})`,
);
return netscriptDelay(weakenTime * 1000, workerScript).then(function () {
if (workerScript.env.stopFlag) return Promise.reject(workerScript);
const host = GetServer(workerScript.hostname);
if (host === null) {
workerScript.log("weaken", () => "Server is null, did it die?");