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New BitNode multipliers, new Covenant Sleeve Purchasing feature. untested
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@@ -10,33 +10,14 @@ getBitNodeMultipliers
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.. js:function:: getBitNodeMultipliers()
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Returns an object containing the current BitNode multipliers. This function requires Source-File 5 in order
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to run. The multipliers are returned in integer forms (e.g. 1.5 instead of 150%). The multipliers represent
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to run. The multipliers are returned in decimal forms (e.g. 1.5 instead of 150%). The multipliers represent
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the difference between the current BitNode and the original BitNode (BitNode-1). For example, if the
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*CrimeMoney* multiplier has a value of 0.1, then that means that committing crimes in the current BitNode
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will only give 10% of the money you would have received in BitNode-1. The object has the following structure,
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(subject to change in the future)::
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will only give 10% of the money you would have received in BitNode-1.
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{
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ServerMaxMoney: 1,
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ServerStartingMoney: 1,
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ServerGrowthRate: 1,
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ServerWeakenRate: 1,
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ServerStartingSecurity: 1,
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ManualHackMoney: 1,
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ScriptHackMoney: 1,
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CompanyWorkMoney: 1,
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CrimeMoney: 1,
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HacknetNodeMoney: 1,
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CompanyWorkExpGain: 1,
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ClassGymExpGain: 1,
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FactionWorkExpGain: 1,
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HackExpGain: 1,
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CrimeExpGain: 1,
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FactionWorkRepGain: 1,
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FactionPassiveRepGain: 1,
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AugmentationRepCost: 1,
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AugmentationMoneyCost: 1,
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}
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The structure of the returned object is subject to change as BitNode multipliers get added to the game.
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Refer to the `source code here <https://github.com/danielyxie/bitburner/blob/master/src/BitNode/BitNodeMultipliers.ts>`_
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to see the name of the BitNode multipliers.
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Example::
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