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https://github.com/bitburner-official/bitburner-src.git
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v1.0.1
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@@ -1,17 +0,0 @@
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getCacheUpgradeCost() Netscript Function
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========================================
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.. warning:: This page contains spoilers for the game
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.. js:function:: getCacheUpgradeCost(i, n)
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:RAM cost: 0 GB
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:param number i: Index of Hacknet Node. :ref:`See here for details <netscript_hacknetnodeapi_referencingahacknetnode>`
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:param number n: Number of times to upgrade cache. Must be positive. Rounded to nearest integer
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:return: Cost of upgrading the cache level of the specified Hacknet Server by ``n``.
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.. note:: This function is only applicable for Hacknet Servers (the upgraded version of
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a Hacknet Node).
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If an invalid value for ``n`` is provided, then this function returns ``0``. If the
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specified Hacknet Server is already at the max cache level, then ``Infinity`` is returned.
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@@ -1,18 +0,0 @@
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getHashUpgradeLevel() Netscript Function
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========================================
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.. js:function:: getHashUpgradeLevel(upgName)
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:RAM cost: 0 GB
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:param string upgName: Name of upgrade to spend hashes on. Must be an exact match.
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:returns: level of the upgrade.
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.. note:: This function is only applicable for Hacknet Servers (the upgraded version
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of a Hacknet Node).
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Example:
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.. code:: javascript
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hacknet.getHashUpgradeLevel("Sell for Money"); // returns: 5
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// "Sell for Money" was bought 5 times.
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@@ -1,13 +0,0 @@
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getStudyMult() Netscript Function
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=================================
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.. js:function:: getStudyMult()
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:RAM cost: 0 GB
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:returns: The multiplier to studying that hash upgrades provide to the player.
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Example:
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.. code:: javascript
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hacknet.getStudyMult(); // return: 1.4
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@@ -1,13 +0,0 @@
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getTrainingMult() Netscript Function
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===================================
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.. js:function:: getTrainingMult()
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:RAM cost: 0 GB
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:returns: The multiplier to training that hash upgrades provide to the player.
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Example:
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.. code:: javascript
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hacknet.getTrainingMult(); // return: 1.4
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@@ -1,12 +0,0 @@
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hashCapacity() Netscript Function
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=================================
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.. warning:: This page contains spoilers for the game
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.. js:function:: hashCapacity()
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:RAM cost: 0 GB
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:returns: The players maximum hash capacity.
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.. note:: This function is only applicable for Hacknet Servers (the upgraded version of
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a Hacknet Node).
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@@ -1,23 +0,0 @@
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hashCost() Netscript Function
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=============================
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.. warning:: This page contains spoilers for the game
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.. js:function:: hashCost(upgName)
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:RAM cost: 0 GB
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:param string upgName: Name of upgrade to get the cost of. Must be an exact match
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:returns: Number of hashes required for the specified upgrade. The name of
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the upgrade must be an exact match.
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.. note:: This function is only applicable for Hacknet Servers (the upgraded version
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of a Hacknet Node).
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Example:
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.. code:: javascript
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upgradeName = "Sell for Corporation Funds";
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if (hacknet.numHashes() > hacknet.hashCost(upgradeName)) {
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hacknet.spendHashes(upgName);
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}
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@@ -1,7 +0,0 @@
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maxNumNodes() Netscript Function
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================================
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.. js:function:: maxNumNodes()
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:RAM cost: 0 GB
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:returns: Maximum number of Hacknet Nodes you can own, unless you have not unlocked HackNet servers. Then, it returns Infinity.
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@@ -1,13 +0,0 @@
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numHashes() Netscript Function
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==============================
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.. warning:: This page contains spoilers for the game
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.. js:function:: numHashes()
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:RAM cost: 0 GB
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:returns: Number of hashes you have.
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.. note:: This function is only applicable for Hacknet Servers (the upgraded version
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of a Hacknet Node).
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@@ -1,28 +0,0 @@
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spendHashes() Netscript Function
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================================
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.. warning:: This page contains spoilers for the game
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.. js:function:: spendHashes(upgName, upgTarget)
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:RAM cost: 0 GB
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:param string upgName: Name of upgrade to spend hashes on. Must be an exact match
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:param string upgTarget: Object to which upgrade applies. Required for certain upgrades
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:returns: ``true`` if the purchase was successful.
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.. note:: This function is only applicable for Hacknet Servers (the upgraded version
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of a Hacknet Node).
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Spend the hashes generated by your Hacknet Servers on an upgrade.
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The name of the upgrade must be an exact match. The ``upgTarget`` argument
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is used for upgrades such as ``Reduce Minimum Security``, which applies to a
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specific server. In this case, the ``upgTarget`` argument must be the
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hostname of the server.
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Example:
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.. code:: javascript
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hacknet.spendHashes("Sell for Corporation Funds");
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hacknet.spendHashes("Increase Maximum Money", "foodnstuff");
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@@ -1,16 +0,0 @@
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upgradeCache() Netscript Function
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=================================
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.. warning:: This page contains spoilers for the game
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.. js:function:: upgradeCache(i, n)
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:RAM cost: 0 GB
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:param number i: Index of Hacknet Node. :ref:`See here for details <netscript_hacknetnodeapi_referencingahacknetnode>`
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:param number n: Number of cache levels to purchase. Must be positive. Rounded to nearest integer
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:returns: ``true`` if the upgrade was successful.
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.. note:: This function is only applicable for Hacknet Servers (the upgraded version of
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a Hacknet Node).
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Tries to upgrade the specified Hacknet Server's cache ``n`` times.
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