mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-16 14:28:36 +02:00
v1.0.1
This commit is contained in:
@@ -1,15 +0,0 @@
|
||||
alert() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: alert(message)
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param string message: message to display
|
||||
|
||||
Spawns an alert box.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
alert("Reached $1b");
|
||||
@@ -1,16 +0,0 @@
|
||||
clear() Netscript Function
|
||||
==========================
|
||||
|
||||
.. js:function:: clear(portOrFilename)
|
||||
|
||||
:RAM cost: 1 GB
|
||||
|
||||
:param string/number portOrFilename: Port or text file to clear.
|
||||
|
||||
This function is used to clear data in a :ref:`Netscript Port <netscript_ports>` or a text file.
|
||||
|
||||
If the ``portOrFilename`` argument is a number between 1 and 20, then it
|
||||
specifies a port and will clear it (deleting all data from the underlying queue).
|
||||
|
||||
If the ``portOrFilename`` argument is a string, then it specifies the name
|
||||
of a text file (.txt) and will delete all data from that text file.
|
||||
@@ -1,17 +0,0 @@
|
||||
clearLog() Netscript Function
|
||||
=============================
|
||||
|
||||
.. js:function:: clearLog()
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
Clears the script's logs. Useful when making monitoring scripts.
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
while(true) {
|
||||
clearLog();
|
||||
print(getServerMoneyAvailable('foodnstuff'));
|
||||
}
|
||||
@@ -1,17 +0,0 @@
|
||||
exit() Netscript Function
|
||||
=========================
|
||||
|
||||
.. js:function:: exit()
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
Terminates the current script immediately.
|
||||
|
||||
.. warning:: In :ref:`netscriptjs`, execution may continue past a call to
|
||||
this function; while some game-related functions (e.g. those with an
|
||||
``ns.`` prefix) will not function after this function has been called,
|
||||
there might still be unintended behavior if you assume ``exit`` will
|
||||
immediately halt execution, like it does in :ref:`netscript1`. To be
|
||||
safe, you should probably ``return`` from the main function instead
|
||||
of/in addition to calling ``ns.exit()`` when halting a NetscriptJS
|
||||
script.
|
||||
@@ -1,46 +0,0 @@
|
||||
flags() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: flags(data)
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param data array of pairs of strings: Flags definition.
|
||||
:returns: Object containing all the flags that were parsed or default.
|
||||
|
||||
This function allows for a more flexible way of parsing script arguments
|
||||
than to just pass a fixed list in a fixed order. Options can be given
|
||||
names, and passed in any order, while having defined default values.
|
||||
|
||||
The flag definition is an array of pairs of values: the first value is the
|
||||
name of the flag, and the 2nd value is the default value for that flag.
|
||||
|
||||
The return object is a map containing flag names to the value. It also
|
||||
contains the special field '_', which contains all arguments that were not
|
||||
flags.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
// example.script
|
||||
var data = flags([
|
||||
['delay', 0], // a default number means this flag is a number
|
||||
['server', 'foodnstuff'], // a default string means this flag is a string
|
||||
['exclude', []], // a default array means this flag is a default array of string
|
||||
['help', false], // a default boolean means this flag is a boolean
|
||||
]);
|
||||
tprint(data);
|
||||
/*
|
||||
[home ~/]> run example.script
|
||||
{"_":[],"delay":0,"server":"foodnstuff","exclude":[],"help":false}
|
||||
[home ~/]> run example.script --delay 3000
|
||||
{"_":[],"server":"foodnstuff","exclude":[],"help":false,"delay":3000}
|
||||
[home ~/]> run example.script --delay 3000 --server harakiri-sushi
|
||||
{"_":[],"exclude":[],"help":false,"delay":3000,"server":"harakiri-sushi"}
|
||||
[home ~/]> run example.script --delay 3000 --server harakiri-sushi hello world
|
||||
{"_":["hello","world"],"exclude":[],"help":false,"delay":3000,"server":"harakiri-sushi"}
|
||||
[home ~/]> run example.script --delay 3000 --server harakiri-sushi hello world --exclude a --exclude b
|
||||
{"_":["hello","world"],"help":false,"delay":3000,"server":"harakiri-sushi","exclude":["a","b"]}
|
||||
[home ~/]> run example.script --help
|
||||
{"_":[],"delay":0,"server":"foodnstuff","exclude":[],"help":true}
|
||||
*/
|
||||
@@ -1,13 +0,0 @@
|
||||
getFavorToDonate() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: getFavorToDonate()
|
||||
|
||||
:RAM cost: 0.1 GB
|
||||
:returns: Amount of faction favor required to unlock donation.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getFavorToDonate() // returns: 150
|
||||
@@ -1,21 +0,0 @@
|
||||
getGrowTime() Netscript Function
|
||||
================================
|
||||
|
||||
.. js:function:: getGrowTime(hostname[, hackLvl=current level])
|
||||
|
||||
:RAM cost: 0.05 GB
|
||||
|
||||
:param string hostname: Hostname of target server.
|
||||
:returns: seconds it takes to execute :doc:`grow<grow>` on that server.
|
||||
|
||||
The function takes in an optional ``hackLvl`` parameter that can be
|
||||
specified to see what the grow time would be at different hacking levels.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getGrowTime("foodnstuff"); // returns: 53.4
|
||||
|
||||
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
|
||||
return ``Infinity``.
|
||||
@@ -1,20 +0,0 @@
|
||||
getHackTime() Netscript Function
|
||||
================================
|
||||
|
||||
.. js:function:: getHackTime(hostname[, hackLvl=current level])
|
||||
|
||||
:RAM cost: 0.05 GB
|
||||
:param string hostname: Hostname of target server.
|
||||
:returns: seconds it takes to execute :doc:`hack<hack>` on that server.
|
||||
|
||||
The function takes in an optional ``hackLvl`` parameter that can be
|
||||
specified to see what the hack time would be at different hacking levels.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getHackTime("foodnstuff"); // returns: 53.4
|
||||
|
||||
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
|
||||
return :code:`Infinity`.
|
||||
@@ -1,13 +0,0 @@
|
||||
getHostname() Netscript Function
|
||||
================================
|
||||
|
||||
.. js:function:: getHostname()
|
||||
|
||||
:RAM cost: 0.05 GB
|
||||
:returns: Hostname of the server this script is running on.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getHostname(); // returns: "foodnstuff"
|
||||
@@ -1,101 +0,0 @@
|
||||
getPlayer() Netscript Function
|
||||
==============================
|
||||
|
||||
.. js:function:: getPlayer()
|
||||
|
||||
:RAM cost: 0.5 GB
|
||||
|
||||
The result of this function can be passed to the :doc:`formulas API<../netscriptformulasapi>`.
|
||||
|
||||
Returns an object with the Player's stats. The object has the following properties::
|
||||
|
||||
{
|
||||
hacking: Current Hacking skill level
|
||||
hp: Current health points
|
||||
max_hp: Maximum health points
|
||||
strength: Current Strength skill level
|
||||
defense: Current Defense skill level
|
||||
dexterity: Current Dexterity skill level
|
||||
agility: Current Agility skill level
|
||||
charisma: Current Charisma skill level
|
||||
intelligence: Current Intelligence skill level (from BitNode-5)
|
||||
hacking_chance_mult: Hacking Chance multiplier (from Source-Files and Augments)
|
||||
hacking_speed_mult: Hacking Speed multiplier (from Source-Files and Augments)
|
||||
hacking_money_mult: Hacking Money multiplier (from Source-Files and Augments)
|
||||
hacking_grow_mult: Hacking Growth multiplier (from Source-Files and Augments)
|
||||
hacking_exp: Current Hacking experience points
|
||||
strength_exp: Current Strength experience points
|
||||
defense_exp: Current Defense experience points
|
||||
dexterity_exp: Current Dexterity experience points
|
||||
agility_exp: Current Agility experience points
|
||||
charisma_exp: Current Charisma experience points
|
||||
hacking_mult: Hacking Level multiplier (from Source-Files and Augments)
|
||||
strength_mult: Strength Level multiplier (from Source-Files and Augments)
|
||||
defense_mult: Defense Level multiplier (from Source-Files and Augments)
|
||||
dexterity_mult: Dexterity Level multiplier (from Source-Files and Augments)
|
||||
agility_mult: Agility Level multiplier (from Source-Files and Augments)
|
||||
charisma_mult: Charisma Level multiplier (from Source-Files and Augments)
|
||||
hacking_exp_mult: Hacking Experience multiplier (from Source-Files and Augments)
|
||||
strength_exp_mult: Strength Experience multiplier (from Source-Files and Augments)
|
||||
defense_exp_mult: Defense Experience multiplier (from Source-Files and Augments)
|
||||
dexterity_exp_mult: Dexterity Experience multiplier (from Source-Files and Augments)
|
||||
agility_exp_mult: Agility Experience multiplier (from Source-Files and Augments)
|
||||
charisma_exp_mult: Charisma Experience multiplier (from Source-Files and Augments)
|
||||
company_rep_mult: Company reputation gain multiplier (from Source-Files and Augments)
|
||||
faction_rep_mult: Faction reputation gain multiplier (from Source-Files and Augments)
|
||||
money: Current money
|
||||
city: Name of city you are currently in
|
||||
location: Name of the last location visited
|
||||
crime_money_mult: Crime money multiplier (from Source-Files and Augments)
|
||||
crime_success_mult: Crime success multiplier (from Source-Files and Augments)
|
||||
isWorking: Boolean indicating whether the player is currently performing work
|
||||
workType: Name of the kind of work the player is performing
|
||||
currentWorkFactionName: Name of the faction the player is currently working for
|
||||
currentWorkFactionDescription: Description of the kind of work the player is currently doing
|
||||
workHackExpGainRate: Amount of Hacking experience the player will gain every cycle (fifth of a second)
|
||||
workStrExpGainRate: Amount of Strength experience the player will gain every cycle
|
||||
workDefExpGainRate: Amount of Defense experience the player will gain every cycle
|
||||
workDexExpGainRate: Amount of Dexterity experience the player will gain every cycle
|
||||
workAgiExpGainRate: Amount of Agility experience the player will gain every cycle
|
||||
workChaExpGainRate: Amount of Charisma experience the player will gain every cycle
|
||||
workRepGainRate: Amount of Reputation the player will gain every cycle
|
||||
workMoneyGainRate: Amount of Money the player will gain every cycle
|
||||
workMoneyLossRate: Amount of Money the player will lose every cycle
|
||||
workHackExpGained: Total Hacking experience gained while working thus far
|
||||
workStrExpGained: Total Strength experience gained while working thus far
|
||||
workDefExpGained: Total Defense experience gained while working thus far
|
||||
workDexExpGained: Total Dexterity experience gained while working thus far
|
||||
workAgiExpGained: Total Agility experience gained while working thus far
|
||||
workChaExpGained: Total Charisma experience gained while working thus far
|
||||
workRepGained: Total Reputation gained while working thus far
|
||||
workMoneyGained: Total Money gained while working thus far
|
||||
createProgramName: Name of the program the player is currently creating
|
||||
createProgramReqLvl: Hacking skill required to make that program
|
||||
className: Name of the class the player is currently studying
|
||||
crimeType: Name of the crime the player last started
|
||||
work_money_mult: Salary multiplier (from Source-Files and Augments)
|
||||
hacknet_node_money_mult: Hacknet Node production multiplier (from Source-Files and Augments)
|
||||
hacknet_node_purchase_cost_mult: Hacknet Node purchase cost multiplier (from Source-Files and Augments)
|
||||
hacknet_node_ram_cost_mult: Hacknet Node RAM upgrade cost multiplier (from Source-Files and Augments)
|
||||
hacknet_node_core_cost_mult: Hacknet Node Core purchase cost multiplier (from Source-Files and Augments)
|
||||
hacknet_node_level_cost_mult: Hacknet Node level upgrade cost multiplier (from Source-Files and Augments)
|
||||
hasWseAccount: Boolean indicating whether the player has a WSE Account
|
||||
hasTixApiAccess: Boolean indicating whether the player has TIX API Access
|
||||
has4SData: Boolean indicating whether the player has 4S Market Data Access
|
||||
has4SDataTixApi: Boolean indicating whether the player has 4S Market Data TIX API Access
|
||||
bladeburner_max_stamina_mult: Bladeburner Max Stamina multiplier (from Source-Files and Augments)
|
||||
bladeburner_stamina_gain_mult: Bladeburner Stamina Gain multiplier (from Source-Files and Augments)
|
||||
bladeburner_success_chance_mult: Bladeburner Success Chance multiplier (from Source-Files and Augments)
|
||||
bitNodeN: Current BitNode number
|
||||
totalPlaytime: Total amount of time the game has been running, in milliseconds
|
||||
playtimeSinceLastAug: Milliseconds since the last time Augmentations were installed
|
||||
playtimeSinceLastBitnode: Milliseconds since this BitNode was started
|
||||
jobs: A mapping of companies the player works for to the title of the player's job at that company
|
||||
factions: An array of factions the player is currently a member of
|
||||
tor: Boolean indicating whether or not you have a tor router
|
||||
}
|
||||
|
||||
Example::
|
||||
|
||||
player = getPlayer();
|
||||
print('My charisma level is: ' + player.charisma);
|
||||
@@ -1,11 +0,0 @@
|
||||
getPortHandle() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: getPortHandle(port)
|
||||
|
||||
:RAM cost: 10 GB
|
||||
|
||||
:param number port: Port number
|
||||
:returns: portHandle object. See :ref:`netscript_ports`
|
||||
|
||||
**WARNING:** Port Handles only work in :ref:`netscriptjs`. They will not work in :ref:`netscript1`.
|
||||
@@ -1,88 +0,0 @@
|
||||
getRunningScript() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: getRunningScript()
|
||||
|
||||
:RAM cost: 0.3 GB
|
||||
:returns: Script object or null if not found.
|
||||
|
||||
The object has the following properties:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
{
|
||||
// Script arguments
|
||||
args
|
||||
|
||||
// Script filename
|
||||
filename
|
||||
|
||||
// This script's logs. An array of log entries
|
||||
logs
|
||||
|
||||
// Flag indicating whether the logs have been updated since
|
||||
// the last time the UI was updated
|
||||
logUpd
|
||||
|
||||
// Total amount of hacking experience earned from this script when offline
|
||||
offlineExpGained
|
||||
|
||||
// Total amount of money made by this script when offline
|
||||
offlineMoneyMade
|
||||
|
||||
// Number of seconds that the script has been running offline
|
||||
offlineRunningTime
|
||||
|
||||
// Total amount of hacking experience earned from this script when online
|
||||
onlineExpGained
|
||||
|
||||
// Total amount of money made by this script when online
|
||||
onlineMoneyMade
|
||||
|
||||
// Number of seconds that this script has been running online
|
||||
onlineRunningTime
|
||||
|
||||
// Process ID.
|
||||
pid
|
||||
|
||||
// How much RAM this script uses for ONE thread
|
||||
ramUsage
|
||||
|
||||
// IP of the server on which this script is running
|
||||
server
|
||||
|
||||
// Number of threads that this script is running with
|
||||
threads
|
||||
}
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getRunningScript(); // get the current script.
|
||||
|
||||
.. js:function:: getRunningScript(pid)
|
||||
|
||||
:RAM cost: 0.3 GB
|
||||
:param number pid: PID of the script.
|
||||
:returns: Script object or null if not found.
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getRunningScript(42); // get the script with pid 42.
|
||||
|
||||
.. js:function:: getRunningScript(fn, hostname[, args...])
|
||||
|
||||
:RAM cost: 0.3 GB
|
||||
:param number fn: Filename of the target script.
|
||||
:param number hostname: Hostname of the server running the script.
|
||||
:param number args...: Arguments that the script is running with.
|
||||
:returns: Script object or null if not found.
|
||||
|
||||
Examples:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getRunningScript("example.script", "home", "foodnstuff"); // get the script called "example.script" on "home" with argument "foodnstuff"
|
||||
@@ -1,17 +0,0 @@
|
||||
getScriptExpGain() Netscript Function
|
||||
=====================================
|
||||
|
||||
.. js:function:: getScriptExpGain([scriptname[, hostname[, args...]]])
|
||||
|
||||
:RAM cost: 0.1 GB
|
||||
:param string scriptname: Filename of script.
|
||||
:param string hostname: Server on which script is running.
|
||||
:param args...: Arguments that the script is running with.
|
||||
:returns: The amount of hacking experience the specified script generates
|
||||
while online.
|
||||
|
||||
This function can also return the total experience gain rate of all of your
|
||||
active scripts by running the function with no arguments.
|
||||
|
||||
.. note:: A script is uniquely identified by both its name and its
|
||||
arguments.
|
||||
@@ -1,19 +0,0 @@
|
||||
getScriptIncome() Netscript Function
|
||||
====================================
|
||||
|
||||
.. js:function:: getScriptIncome([scriptname[, hostname/ip[, [args...]]])
|
||||
|
||||
:RAM cost: 0.1 GB
|
||||
:param string scriptname: Filename of script
|
||||
:param string hostname/ip: Server on which script is running
|
||||
:param args...: Arguments that the script is running with
|
||||
:returns: Amount of income the specified script generates while online.
|
||||
|
||||
If called with no arguments this function will return an array of two
|
||||
values. The first value is the total income ($ / second) of all of your
|
||||
active scripts (scripts that are currently running on any server). The
|
||||
second value is the total income ($ / second) that you've earned from
|
||||
scripts since you last installed Augmentations.
|
||||
|
||||
.. note:: A script is uniquely identified by both its name and its
|
||||
arguments.
|
||||
@@ -1,33 +0,0 @@
|
||||
getScriptLogs() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: getScriptLogs([filename[, hostname=current hostname[, args...]]])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param string filename: Optional. Filename of script to get logs from.
|
||||
:param string hostname: Optional. Hostname of the server running the script.
|
||||
:param args...: Arguments to identify which scripts to get logs for
|
||||
:returns: Array of string, each line being a logged line. Chronological.
|
||||
|
||||
.. note:: There is a maximum number of lines that a script stores in its logs.
|
||||
This is configurable in the game's options.
|
||||
|
||||
If the function is called with no arguments, it will return the current
|
||||
script's logs.
|
||||
|
||||
Otherwise, the ``filename``, ``hostname``, and ``args...`` arguments can be
|
||||
used to get the logs from another script. Remember that scripts are uniquely
|
||||
identified by both their names and arguments.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
// Get logs from foo.script on the current server that was run with no args
|
||||
getScriptLogs("foo.script");
|
||||
|
||||
// Get logs from foo.script on the foodnstuff server that was run with no args
|
||||
getScriptLogs("foo.script", "foodnstuff");
|
||||
|
||||
// Get logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
|
||||
getScriptLogs("foo.script", "foodnstuff", 1, "test");
|
||||
@@ -1,13 +0,0 @@
|
||||
getScriptName() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: getScriptName()
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:returns: Current script name.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getScriptName(); // returns: "example.script"
|
||||
@@ -1,28 +0,0 @@
|
||||
getServerBaseSecurityLevel() Netscript Function
|
||||
===============================================
|
||||
|
||||
.. js:function:: getServerBaseSecurityLevel(hostname)
|
||||
|
||||
:RAM cost: 0.1 GB
|
||||
:param string hostname: Hostname of target server.
|
||||
:returns: Base security level of target server.
|
||||
|
||||
The base security level is the security level that the server starts out with.
|
||||
|
||||
This function isn't particularly useful.
|
||||
:doc:`getServerSecurityLevel<getServerSecurityLevel>` and
|
||||
:doc:`getServerMinSecurityLevel<getServerMinSecurityLevel>` are more often
|
||||
used.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getServerBaseSecurityLevel('foodnstuff'); // returns: 9
|
||||
|
||||
.. note:: This is different than :doc:`getServerSecurityLevel<getServerSecurityLevel>`
|
||||
because :doc:`getServerSecurityLevel<getServerSecurityLevel>` returns the current
|
||||
security level of a server, which can constantly change due to
|
||||
:doc:`hack<hack>`, :doc:`grow<grow>`, and :doc:`weaken<weaken>` calls on
|
||||
that server. The base security level will stay the same until you reset
|
||||
by installing augmentation(s).
|
||||
@@ -1,19 +0,0 @@
|
||||
getServerGrowth() Netscript Function
|
||||
====================================
|
||||
|
||||
.. js:function:: getServerGrowth(hostname)
|
||||
|
||||
:RAM cost: 0.1 GB
|
||||
:param string hostname: Hostname of target server.
|
||||
:returns: Server growth parameter.
|
||||
|
||||
The growth parameter is a number, typically between 1 and 100, that affects
|
||||
the percentage by which the server's money is increased when using the
|
||||
:doc:`grow<grow>` function. A higher growth parameter will result in a
|
||||
higher percentage increase.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getServerGrowth('foodnstuff'); // returns: 5
|
||||
@@ -1,25 +0,0 @@
|
||||
getServerRam() Netscript Function
|
||||
=================================
|
||||
|
||||
.. js:function:: getServerRam(hostname)
|
||||
|
||||
.. warning:: This function is deprecated. It still functions, but new
|
||||
scripts should prefer :doc:`getServerMaxRam<getServerMaxRam>`
|
||||
and :doc:`getServerUsedRam<getServerUsedRam>` instead.
|
||||
|
||||
:RAM cost: 0.1 GB
|
||||
:param string hostname: Hostname of target server.
|
||||
:returns: An array of 2 numbers; the first number is the total RAM, and the
|
||||
second is the used RAM.
|
||||
|
||||
Returns an array with two elements that gives information about a server's memory (RAM). The first
|
||||
element in the array is the amount of RAM that the server has total (in GB). The second element in
|
||||
the array is the amount of RAM that is currently being used on the server (in GB).
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
res = getServerRam("helios"); // returns: [5, 10]
|
||||
totalRam = res[0];
|
||||
ramUsed = res[1];
|
||||
@@ -1,13 +0,0 @@
|
||||
getTimeSinceLastAug() Netscript Function
|
||||
========================================
|
||||
|
||||
.. js:function:: getTimeSinceLastAug()
|
||||
|
||||
:RAM cost: 0.05 GB
|
||||
:returns: Milliseconds since you last installed augmentations.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getTimeSinceLastAug(); // returns: 13912400
|
||||
@@ -1,21 +0,0 @@
|
||||
getWeakenTime() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: getWeakenTime(hostname[, hackLvl=current level])
|
||||
|
||||
:RAM cost: 0.05 GB
|
||||
:param string hostname: Hostname of target server.
|
||||
:returns: seconds it takes to execute the :doc:`weaken<weaken>` Netscript
|
||||
function on the target server.
|
||||
|
||||
The function takes in an optional *hackLvl* parameter that can be specified
|
||||
to see what the weaken time would be at different hacking levels.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
getWeakenTime("foodnstuff"); // returns: 34.5
|
||||
|
||||
.. note:: For Hacknet Servers (the upgraded version of a Hacknet Node), this function will
|
||||
return :code:`Infinity`.
|
||||
@@ -20,8 +20,7 @@ grow() Netscript Function
|
||||
server will be increased by a certain, fixed percentage. This percentage is
|
||||
determined by the target server's growth rate (which varies between servers)
|
||||
and security level. Generally, higher-level servers have higher growth
|
||||
rates. The :doc:`getServerGrowth<getServerGrowth>` function can be used to
|
||||
obtain a server's growth rate.
|
||||
rates.
|
||||
|
||||
Like :doc:`hack<hack>`, :doc:`grow<grow>` can be called on any server, from
|
||||
any server. The :doc:`grow<grow>` command requires root access to the target
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
growthAnalyze() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: growthAnalyze(hostname, growthAmount[, cores])
|
||||
|
||||
:RAM cost: 1 GB
|
||||
:param string hostname: Hostname of server to analyze.
|
||||
:param number growthAmount: Multiplicative factor by which the server is
|
||||
grown. Decimal form. Must be >= 1.
|
||||
:param number cores: Amount of cores on the server that would run the growth, defaults to 1
|
||||
:returns: The amount of :doc:`grow<grow>` threads needed to grow the specified
|
||||
server by the specified amount.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
// How many grow threads are needed to double the current money on 'foodnstuff'
|
||||
growthAnalyze("foodnstuff", 2); // returns: 5124
|
||||
|
||||
If this returns 5124, then this means you need to call :doc:`grow<grow>`
|
||||
5124 times in order to double the money (or once with 5124 threads).
|
||||
|
||||
**Warning**: The value returned by this function isn't necessarily a whole number.
|
||||
@@ -1,22 +0,0 @@
|
||||
hackAnalyzePercent() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: hackAnalyzePercent(hostname)
|
||||
|
||||
:RAM cost: 1 GB
|
||||
:param string hostname: Hostname of target server.
|
||||
:returns: The percentage of money you will steal from the target server with
|
||||
a single hack.
|
||||
|
||||
Returns the percentage of the specified server's money you will steal with a
|
||||
single hack. This value is returned in percentage form, not decimal.
|
||||
|
||||
For example, assume the following returns 1:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
hackAnalyzePercent("foodnstuff"); // returns: 1
|
||||
|
||||
This means that if hack the 'foodnstuff' server, then you will steal 1% of its
|
||||
total money. If you :doc:`hack<hack>` using N threads, then you will steal N% of its total
|
||||
money.
|
||||
@@ -1,37 +0,0 @@
|
||||
hackAnalyzeThreads() Netscript Function
|
||||
=======================================
|
||||
|
||||
.. js:function:: hackAnalyzeThreads(hostname, hackAmount)
|
||||
|
||||
:RAM cost: 1 GB
|
||||
:param string hostname: Hostname of server to analyze.
|
||||
:param number hackAmount: Amount of money you want to hack from the server.
|
||||
:returns: The number of threads needed to :doc:`hack<hack>` the server for
|
||||
``hackAmount`` money.
|
||||
|
||||
This function returns the number of script threads you need when running
|
||||
the :doc:`hack<hack>` command to steal the specified amount of money from
|
||||
the target server.
|
||||
|
||||
If ``hackAmount`` is less than zero or greater than the amount of money
|
||||
available on the server, then this function returns -1.
|
||||
|
||||
For example, let's say the 'foodnstuff' server has $10m and you run:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
hackAnalyzeThreads("foodnstuff", 1e6);
|
||||
|
||||
If this function returns 50, this means that if your next :doc:`hack<hack>` call
|
||||
is run on a script with 50 threads, it will steal $1m from the `foodnstuff` server.
|
||||
|
||||
.. warning:: The value returned by this function isn't necessarily a whole number.
|
||||
.. warning:: It is possible for this function to return :code:`Infinity` or :code:`NaN` in
|
||||
certain uncommon scenarios. This is because in JavaScript:
|
||||
|
||||
* :code:`0 / 0 = NaN`
|
||||
* :code:`N / 0 = Infinity` for 0 < N < Infinity.
|
||||
|
||||
For example, if a server has no money available and you want to hack some positive
|
||||
amount from it, then the function would return :code:`Infinity` because
|
||||
this would be impossible.
|
||||
@@ -1,16 +0,0 @@
|
||||
hackChance() Netscript Function
|
||||
===============================
|
||||
|
||||
.. js:function:: hackChance(hostname)
|
||||
|
||||
:RAM cost: 1 GB
|
||||
:param string hostname: Hostname of target server.
|
||||
:returns: The chance you have of successfully hacking the target server.
|
||||
in decimal form.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
hackChance("foodnstuff"); // returns: .5
|
||||
// So 50% chance to hack "foodnstuff"
|
||||
@@ -1,22 +0,0 @@
|
||||
nFormat() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: nFormat(n, format)
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param number n: number to format
|
||||
:param string format: The format to use.
|
||||
|
||||
Converts a number into a string with the specified format. This uses the
|
||||
`numeraljs <http://numeraljs.com/>`_ library, so the formatters must be
|
||||
compatible with that.
|
||||
|
||||
The game uses the ``$0.000a`` format to display money.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
nFormat(1.23e9, "$0.000a"); // returns: "$1.230b"
|
||||
nFormat(12345.678, "0,0"); // returns: "12,346"
|
||||
nFormat(0.84, "0.0%"); // returns: "84.0%"
|
||||
@@ -1,14 +0,0 @@
|
||||
peek() Netscript Function
|
||||
=========================
|
||||
|
||||
.. js:function:: peek(port)
|
||||
|
||||
:RAM cost: 1 GB
|
||||
:param number port: Port to peek. Must be an integer between 1 and 20.
|
||||
:returns: First element on that port.
|
||||
|
||||
This function is used to peek at the data from a port. It returns the first
|
||||
element in the specified port without removing that element. If the port is
|
||||
empty, the string "NULL PORT DATA" will be returned.
|
||||
|
||||
Read about how :ref:`netscript_ports` work here
|
||||
@@ -1,23 +0,0 @@
|
||||
prompt() Netscript Function
|
||||
===========================
|
||||
|
||||
.. js:function:: prompt(txt)
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param string txt: Text to appear in the prompt dialog box.
|
||||
:returns: ``true`` if the player clicks "Yes".
|
||||
|
||||
Prompts the player with a dialog box with two options: "Yes" and "No". This
|
||||
function will return true if the player click "Yes" and false if the player
|
||||
clicks "No". The script's execution is halted until the player selects one
|
||||
of the options.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
cost = getPurchasedServerCost(8192);
|
||||
answer = prompt("Buy a server for $"+cost);
|
||||
if(answer) {
|
||||
purchaseServer("my server", 8192);
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
read() Netscript Function
|
||||
=========================
|
||||
|
||||
.. js:function:: read(portOrFilename)
|
||||
|
||||
:RAM cost: 1 GB
|
||||
:param string/number portOrFilename: Port or text file to read from.
|
||||
|
||||
This function is used to read data from a port, a text file (.txt), or a
|
||||
script (.script, .js, .ns).
|
||||
|
||||
If the argument ``portOrFilename`` is a number between 1 and 20, then it
|
||||
specifies a port and it will read data from that port. Read about how
|
||||
:ref:`netscript_ports` work here. A port is a serialized queue. This
|
||||
function will remove the first element from that queue and return it. If the
|
||||
queue is empty, then the string "NULL PORT DATA" will be returned.
|
||||
|
||||
If the argument ``portOrFilename`` is a string, then it specifies the name
|
||||
of a text file or script and this function will return the data in the
|
||||
specified text file/script. If the text file does not exist, an empty string
|
||||
will be returned.
|
||||
@@ -1,13 +0,0 @@
|
||||
rm() Netscript Function
|
||||
=======================
|
||||
|
||||
.. js:function:: rm(filename[, hostname=current server])
|
||||
|
||||
:RAM cost: 1 GB
|
||||
:param string filename: Filename of file to remove. Must include the extension.
|
||||
:param string hostname: Hostname address of the server on which to delete
|
||||
the file. Optional. Defaults to current server
|
||||
:returns: ``true`` if it successfully deletes the file.
|
||||
|
||||
Removes the specified file from the current server. This function works for
|
||||
every file type except ``.msg`` files.
|
||||
@@ -1,8 +0,0 @@
|
||||
sprintf() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: sprintf()
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
See `this link <https://github.com/alexei/sprintf.js>`_ for details.
|
||||
@@ -1,17 +0,0 @@
|
||||
tFormat() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: tFormat(milliseconds[, milliPrecision=false])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param number milliseconds: Amount of milliseconds to format.
|
||||
:param number milliPrecision: Display time with millisecond precision.
|
||||
:returns: milliseconds in the "D M H S" format
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
tFormat(3000); // returns: "3 seconds"
|
||||
tFormat(10000000); // returns: "2 hours 46 minutes 40 seconds"
|
||||
tFormat(10000023, true); // returns: "2 hours 46 minutes 40.023 seconds"
|
||||
@@ -1,58 +0,0 @@
|
||||
tail() Netscript Function
|
||||
==================================
|
||||
|
||||
.. js:function:: tail([fn[, hostname=current hostname[, ...args]])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param string fn: Optional. Filename of script to get logs from.
|
||||
:param string hostname: Optional. Hostname of the server that the script is on.
|
||||
:param args...: Arguments to identify which scripts to get logs for.
|
||||
|
||||
Opens a script's logs. This is functionally the same as the
|
||||
:ref:`tail_terminal_command` Terminal command.
|
||||
|
||||
If the function is called with no arguments, it will open the current script's logs.
|
||||
|
||||
Otherwise, the ``fn``, ``hostname``, and ``args...`` arguments can be
|
||||
used to get the logs from another script. Remember that scripts are uniquely
|
||||
identified by both their names and arguments.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
// Open logs from foo.script on the current server that was run with no args
|
||||
tail("foo.script");
|
||||
|
||||
// Open logs from foo.script on the foodnstuff server that was run with no args
|
||||
tail("foo.script", "foodnstuff");
|
||||
|
||||
// Open logs from foo.script on the foodnstuff server that was run with the arguments [1, "test"]
|
||||
tail("foo.script", "foodnstuff", 1, "test");
|
||||
|
||||
.. js:function:: tail(scriptPid)
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param number scriptPid: PID of the script to tail.
|
||||
|
||||
Opens a script's logs by pid
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
// Open logs from process with id 42
|
||||
tail(42);
|
||||
|
||||
.. js:function:: tail()
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
Opens the current script logs.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
// Open the current script logs.
|
||||
tail();
|
||||
@@ -1,17 +0,0 @@
|
||||
toast() Netscript Function
|
||||
============================
|
||||
|
||||
.. js:function:: toast(message[, variant])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param string message: message to display
|
||||
:param success|info|warning|error variant: color of the toast
|
||||
|
||||
Spawns a toast (those bottom right notifications, like "Game Saved!" ).
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
toast("Reached $1b");
|
||||
toast("Failed to hack home", "error");
|
||||
@@ -1,17 +0,0 @@
|
||||
tprint() Netscript Function
|
||||
===========================
|
||||
|
||||
.. js:function:: tprintf(format, args...)
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param format: Format of the string to be printed.
|
||||
:param args: Values to be formatted
|
||||
|
||||
Prints a raw formatted string to the terminal.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: javascript
|
||||
|
||||
tprintf("Hello world!"); // Prints "Hello world!" to the terminal.
|
||||
tprintf("Hello %s", "world!"); // Prints "Hello world!" to the terminal.
|
||||
@@ -1,14 +0,0 @@
|
||||
tryWrite() Netscript Function
|
||||
=============================
|
||||
|
||||
.. js:function:: tryWrite(port, data="")
|
||||
|
||||
:RAM cost: 1 GB
|
||||
:param number port: Port to be written to
|
||||
:param string data: Data to try to write
|
||||
:returns: ``true`` if the data is successfully written to the port.
|
||||
|
||||
Attempts to write data to the specified Netscript Port. If the port is full,
|
||||
the data will not be written. Otherwise, the data will be written normally.
|
||||
|
||||
See :ref:`netscript_ports` for more details.
|
||||
@@ -1,8 +0,0 @@
|
||||
vsprintf() Netscript Function
|
||||
=============================
|
||||
|
||||
.. js:function:: vsprintf()
|
||||
|
||||
:RAM cost: 0 GB
|
||||
|
||||
See `this link <https://github.com/alexei/sprintf.js>`_ for details.
|
||||
@@ -1,31 +0,0 @@
|
||||
wget() Netscript Function
|
||||
=========================
|
||||
|
||||
.. js:function:: wget(url, target[, hostname=current hostname])
|
||||
|
||||
:RAM cost: 0 GB
|
||||
:param string url: URL to pull data from
|
||||
:param string target: Filename to write data to. Must be script or text file
|
||||
:param string ip: Optional hostname of server for target file.
|
||||
|
||||
Retrieves data from a URL and downloads it to a file on the specified server. The data can only
|
||||
be downloaded to a script (.script, .ns, .js) or a text file (.txt). If the file already exists,
|
||||
it will be overwritten by this command.
|
||||
|
||||
Note that it will not be possible to download data from many websites because they do not allow
|
||||
cross-origin resource sharing (CORS). Example::
|
||||
|
||||
wget("https://raw.githubusercontent.com/danielyxie/bitburner/master/README.md", "game_readme.txt");
|
||||
|
||||
**IMPORTANT:** This is an asynchronous function that returns a Promise. The Promise's resolved
|
||||
value will be a boolean indicating whether or not the data was successfully
|
||||
retrieved from the URL. Because the function is async and returns a Promise,
|
||||
it is recommended you use ``wget`` in :ref:`netscriptjs`.
|
||||
|
||||
In NetscriptJS, you must preface any call to
|
||||
``wget`` with the ``await`` keyword (like you would ``hack`` or ``sleep``).
|
||||
|
||||
``wget`` will still work in :ref:`netscript1`, but the functions execution will not
|
||||
be synchronous (i.e. it may not execute when you expect/want it to). Furthermore, since Promises are not
|
||||
supported in ES5, you will not be able to process the returned value of ``wget`` in
|
||||
Netscript 1.0.
|
||||
@@ -1,26 +0,0 @@
|
||||
write() Netscript Function
|
||||
===========================
|
||||
|
||||
.. js:function:: write(portOrFilename, data="", mode="a")
|
||||
|
||||
:RAM cost: 1 GB
|
||||
:param string/number portOrFilename: Port or text file/script that will be written to
|
||||
:param string data: Data to write
|
||||
:param string mode: Defines the write mode. Only valid when writing to text files or scripts.
|
||||
|
||||
This function can be used to either write data to a port, a text file
|
||||
(.txt), or a script (.script, .js, .ns)
|
||||
|
||||
If the first argument is a number between 1 and 20, then it specifies a port
|
||||
and this function will write ``data`` to that port. Read about how
|
||||
:ref:`netscript_ports` work here. The third argument, ``mode``, is not used
|
||||
when writing to a port.
|
||||
|
||||
If the first argument is a string, then it specifies the name of a text file
|
||||
or script and this function will write ``data`` to that text file/script. If
|
||||
the specified text file/script does not exist, then it will be created. The
|
||||
third argument ``mode``, defines how the data will be written. If ``mode``
|
||||
is set to "w", then the data is written in "write" mode which means that it
|
||||
will overwrite all existing data on the text file/script. If ``mode`` is set
|
||||
to any other value then the data will be written in "append" mode which
|
||||
means that the data will be added at the end of the file.
|
||||
Reference in New Issue
Block a user