mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 07:18:38 +02:00
Wrap most of the API
This commit is contained in:
@@ -1,104 +1,97 @@
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import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
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import { StaticAugmentations } from "../Augmentation/StaticAugmentations";
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import { hasAugmentationPrereqs } from "../Faction/FactionHelpers";
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import { CityName } from "../Locations/data/CityNames";
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import { getRamCost } from "../Netscript/RamCostGenerator";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { GraftableAugmentation } from "../PersonObjects/Grafting/GraftableAugmentation";
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import { getGraftingAvailableAugs, calculateGraftingTimeWithBonus } from "../PersonObjects/Grafting/GraftingHelpers";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Grafting as IGrafting } from "../ScriptEditor/NetscriptDefinitions";
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import { Router } from "../ui/GameRoot";
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import { INetscriptHelper } from "./INetscriptHelper";
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export function NetscriptGrafting(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IGrafting {
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const checkGraftingAPIAccess = (func: string): void => {
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export function NetscriptGrafting(player: IPlayer): InternalAPI<IGrafting> {
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const checkGraftingAPIAccess = (ctx: NetscriptContext): void => {
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if (!player.canAccessGrafting()) {
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throw helper.makeRuntimeErrorMsg(
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`grafting.${func}`,
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throw ctx.makeRuntimeErrorMsg(
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"You do not currently have access to the Grafting API. This is either because you are not in BitNode 10 or because you do not have Source-File 10",
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);
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}
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};
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const updateRam = (funcName: string): void =>
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helper.updateDynamicRam(funcName, getRamCost(player, "grafting", funcName));
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return {
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getAugmentationGraftPrice: (_augName: unknown): number => {
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updateRam("getAugmentationGraftPrice");
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const augName = helper.string("getAugmentationGraftPrice", "augName", _augName);
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checkGraftingAPIAccess("getAugmentationGraftPrice");
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if (!getGraftingAvailableAugs(player).includes(augName) || !StaticAugmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftPrice", `Invalid aug: ${augName}`);
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}
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const graftableAug = new GraftableAugmentation(StaticAugmentations[augName]);
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return graftableAug.cost;
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},
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getAugmentationGraftPrice:
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(ctx: NetscriptContext) =>
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(_augName: unknown): number => {
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const augName = ctx.helper.string("augName", _augName);
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checkGraftingAPIAccess(ctx);
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if (!getGraftingAvailableAugs(player).includes(augName) || !StaticAugmentations.hasOwnProperty(augName)) {
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throw ctx.makeRuntimeErrorMsg(`Invalid aug: ${augName}`);
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}
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const graftableAug = new GraftableAugmentation(StaticAugmentations[augName]);
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return graftableAug.cost;
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},
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getAugmentationGraftTime: (_augName: string): number => {
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updateRam("getAugmentationGraftTime");
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const augName = helper.string("getAugmentationGraftTime", "augName", _augName);
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checkGraftingAPIAccess("getAugmentationGraftTime");
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if (!getGraftingAvailableAugs(player).includes(augName) || !StaticAugmentations.hasOwnProperty(augName)) {
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throw helper.makeRuntimeErrorMsg("grafting.getAugmentationGraftTime", `Invalid aug: ${augName}`);
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}
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const graftableAug = new GraftableAugmentation(StaticAugmentations[augName]);
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return calculateGraftingTimeWithBonus(player, graftableAug);
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},
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getAugmentationGraftTime:
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(ctx: NetscriptContext) =>
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(_augName: string): number => {
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const augName = ctx.helper.string("augName", _augName);
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checkGraftingAPIAccess(ctx);
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if (!getGraftingAvailableAugs(player).includes(augName) || !StaticAugmentations.hasOwnProperty(augName)) {
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throw ctx.makeRuntimeErrorMsg(`Invalid aug: ${augName}`);
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}
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const graftableAug = new GraftableAugmentation(StaticAugmentations[augName]);
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return calculateGraftingTimeWithBonus(player, graftableAug);
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},
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getGraftableAugmentations: (): string[] => {
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updateRam("getGraftableAugmentations");
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checkGraftingAPIAccess("getGraftableAugmentations");
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getGraftableAugmentations: (ctx: NetscriptContext) => (): string[] => {
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checkGraftingAPIAccess(ctx);
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const graftableAugs = getGraftingAvailableAugs(player);
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return graftableAugs;
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},
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graftAugmentation: (_augName: string, _focus: unknown = true): boolean => {
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updateRam("graftAugmentation");
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const augName = helper.string("graftAugmentation", "augName", _augName);
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const focus = helper.boolean(_focus);
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checkGraftingAPIAccess("graftAugmentation");
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if (player.city !== CityName.NewTokyo) {
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throw helper.makeRuntimeErrorMsg(
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"grafting.graftAugmentation",
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"You must be in New Tokyo to begin grafting an Augmentation.",
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);
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}
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if (!getGraftingAvailableAugs(player).includes(augName) || !StaticAugmentations.hasOwnProperty(augName)) {
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workerScript.log("grafting.graftAugmentation", () => `Invalid aug: ${augName}`);
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return false;
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}
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graftAugmentation:
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(ctx: NetscriptContext) =>
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(_augName: string, _focus: unknown = true): boolean => {
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const augName = ctx.helper.string("augName", _augName);
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const focus = ctx.helper.boolean(_focus);
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checkGraftingAPIAccess(ctx);
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if (player.city !== CityName.NewTokyo) {
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throw ctx.makeRuntimeErrorMsg("You must be in New Tokyo to begin grafting an Augmentation.");
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}
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if (!getGraftingAvailableAugs(player).includes(augName) || !StaticAugmentations.hasOwnProperty(augName)) {
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ctx.log(() => `Invalid aug: ${augName}`);
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return false;
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}
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const wasFocusing = player.focus;
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if (player.isWorking) {
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const txt = player.singularityStopWork();
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workerScript.log("graftAugmentation", () => txt);
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}
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const wasFocusing = player.focus;
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if (player.isWorking) {
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const txt = player.singularityStopWork();
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ctx.log(() => txt);
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}
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const craftableAug = new GraftableAugmentation(StaticAugmentations[augName]);
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if (player.money < craftableAug.cost) {
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workerScript.log("grafting.graftAugmentation", () => `You don't have enough money to craft ${augName}`);
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return false;
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}
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const craftableAug = new GraftableAugmentation(StaticAugmentations[augName]);
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if (player.money < craftableAug.cost) {
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ctx.log(() => `You don't have enough money to craft ${augName}`);
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return false;
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}
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if (!hasAugmentationPrereqs(craftableAug.augmentation)) {
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workerScript.log("grafting.graftAugmentation", () => `You don't have the pre-requisites for ${augName}`);
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return false;
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}
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if (!hasAugmentationPrereqs(craftableAug.augmentation)) {
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ctx.log(() => `You don't have the pre-requisites for ${augName}`);
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return false;
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}
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player.loseMoney(craftableAug.cost, "augmentations");
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player.startGraftAugmentationWork(augName, craftableAug.time);
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player.loseMoney(craftableAug.cost, "augmentations");
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player.startGraftAugmentationWork(augName, craftableAug.time);
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if (focus) {
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player.startFocusing();
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Router.toWork();
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} else if (wasFocusing) {
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player.stopFocusing();
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Router.toTerminal();
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}
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if (focus) {
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player.startFocusing();
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Router.toWork();
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} else if (wasFocusing) {
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player.stopFocusing();
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Router.toTerminal();
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}
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workerScript.log("grafting.graftAugmentation", () => `Began grafting Augmentation ${augName}.`);
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return true;
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},
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ctx.log(() => `Began grafting Augmentation ${augName}.`);
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return true;
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},
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};
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}
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