mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 15:28:43 +02:00
Wrap most of the API
This commit is contained in:
@@ -1,8 +1,6 @@
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import { FactionNames } from "../Faction/data/FactionNames";
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import { GangConstants } from "../Gang/data/Constants";
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import { INetscriptHelper } from "./INetscriptHelper";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { getRamCost } from "../Netscript/RamCostGenerator";
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import { Gang } from "../Gang/Gang";
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import { AllGangs } from "../Gang/AllGangs";
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import { GangMemberTasks } from "../Gang/GangMemberTasks";
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@@ -20,63 +18,60 @@ import {
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EquipmentStats,
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GangTaskStats,
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} from "../ScriptEditor/NetscriptDefinitions";
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import { InternalAPI, NetscriptContext } from "../Netscript/APIWrapper";
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export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): IGang {
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const checkGangApiAccess = function (func: string): void {
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export function NetscriptGang(player: IPlayer, workerScript: WorkerScript): InternalAPI<IGang> {
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const checkGangApiAccess = function (ctx: NetscriptContext): void {
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const gang = player.gang;
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if (gang === null) throw new Error("Must have joined gang");
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const hasAccess = gang instanceof Gang;
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if (!hasAccess) {
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throw helper.makeRuntimeErrorMsg(`gang.${func}`, `You do not currently have a Gang`);
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throw ctx.makeRuntimeErrorMsg(`You do not currently have a Gang`);
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}
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};
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const getGangMember = function (func: string, name: string): GangMember {
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const getGangMember = function (ctx: NetscriptContext, name: string): GangMember {
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const gang = player.gang;
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if (gang === null) throw new Error("Must have joined gang");
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for (const member of gang.members) if (member.name === name) return member;
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throw helper.makeRuntimeErrorMsg(`gang.${func}`, `Invalid gang member: '${name}'`);
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throw ctx.makeRuntimeErrorMsg(`Invalid gang member: '${name}'`);
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};
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const getGangTask = function (func: string, name: string): GangMemberTask {
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const getGangTask = function (ctx: NetscriptContext, name: string): GangMemberTask {
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const task = GangMemberTasks[name];
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if (!task) {
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throw helper.makeRuntimeErrorMsg(`gang.${func}`, `Invalid task: '${name}'`);
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throw ctx.makeRuntimeErrorMsg(`Invalid task: '${name}'`);
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}
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return task;
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};
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const updateRam = (funcName: string): void => helper.updateDynamicRam(funcName, getRamCost(player, "gang", funcName));
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return {
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createGang: function (_faction: unknown): boolean {
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updateRam("createGang");
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const faction = helper.string("createGang", "faction", _faction);
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// this list is copied from Faction/ui/Root.tsx
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createGang:
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(ctx: NetscriptContext) =>
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(_faction: unknown): boolean => {
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const faction = ctx.helper.string("faction", _faction);
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// this list is copied from Faction/ui/Root.tsx
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if (!player.canAccessGang() || !GangConstants.Names.includes(faction)) return false;
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if (player.inGang()) return false;
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if (!player.factions.includes(faction)) return false;
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if (!player.canAccessGang() || !GangConstants.Names.includes(faction)) return false;
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if (player.inGang()) return false;
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if (!player.factions.includes(faction)) return false;
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const isHacking = faction === FactionNames.NiteSec || faction === FactionNames.TheBlackHand;
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player.startGang(faction, isHacking);
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return true;
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},
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inGang: function (): boolean {
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updateRam("inGang");
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const isHacking = faction === FactionNames.NiteSec || faction === FactionNames.TheBlackHand;
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player.startGang(faction, isHacking);
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return true;
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},
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inGang: () => (): boolean => {
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return player.inGang();
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},
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getMemberNames: function (): string[] {
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updateRam("getMemberNames");
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checkGangApiAccess("getMemberNames");
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getMemberNames: (ctx: NetscriptContext) => (): string[] => {
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checkGangApiAccess(ctx);
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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return gang.members.map((member) => member.name);
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},
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getGangInformation: function (): GangGenInfo {
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updateRam("getGangInformation");
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checkGangApiAccess("getGangInformation");
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getGangInformation: (ctx: NetscriptContext) => (): GangGenInfo => {
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checkGangApiAccess(ctx);
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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return {
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@@ -94,9 +89,8 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
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wantedPenalty: gang.getWantedPenalty(),
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};
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},
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getOtherGangInformation: function (): GangOtherInfo {
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updateRam("getOtherGangInformation");
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checkGangApiAccess("getOtherGangInformation");
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getOtherGangInformation: (ctx: NetscriptContext) => (): GangOtherInfo => {
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checkGangApiAccess(ctx);
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const cpy: any = {};
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for (const gang of Object.keys(AllGangs)) {
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cpy[gang] = Object.assign({}, AllGangs[gang]);
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@@ -104,242 +98,251 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
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return cpy;
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},
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getMemberInformation: function (_memberName: unknown): GangMemberInfo {
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updateRam("getMemberInformation");
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const memberName = helper.string("getMemberInformation", "memberName", _memberName);
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checkGangApiAccess("getMemberInformation");
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const member = getGangMember("getMemberInformation", memberName);
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return {
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name: member.name,
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task: member.task,
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earnedRespect: member.earnedRespect,
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hack: member.hack,
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str: member.str,
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def: member.def,
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dex: member.dex,
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agi: member.agi,
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cha: member.cha,
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getMemberInformation:
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(ctx: NetscriptContext) =>
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(_memberName: unknown): GangMemberInfo => {
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const memberName = ctx.helper.string("memberName", _memberName);
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checkGangApiAccess(ctx);
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const member = getGangMember(ctx, memberName);
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return {
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name: member.name,
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task: member.task,
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earnedRespect: member.earnedRespect,
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hack: member.hack,
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str: member.str,
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def: member.def,
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dex: member.dex,
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agi: member.agi,
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cha: member.cha,
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hack_exp: member.hack_exp,
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str_exp: member.str_exp,
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def_exp: member.def_exp,
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dex_exp: member.dex_exp,
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agi_exp: member.agi_exp,
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cha_exp: member.cha_exp,
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hack_exp: member.hack_exp,
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str_exp: member.str_exp,
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def_exp: member.def_exp,
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dex_exp: member.dex_exp,
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agi_exp: member.agi_exp,
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cha_exp: member.cha_exp,
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hack_mult: member.hack_mult,
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str_mult: member.str_mult,
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def_mult: member.def_mult,
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dex_mult: member.dex_mult,
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agi_mult: member.agi_mult,
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cha_mult: member.cha_mult,
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hack_mult: member.hack_mult,
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str_mult: member.str_mult,
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def_mult: member.def_mult,
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dex_mult: member.dex_mult,
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agi_mult: member.agi_mult,
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cha_mult: member.cha_mult,
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hack_asc_mult: member.calculateAscensionMult(member.hack_asc_points),
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str_asc_mult: member.calculateAscensionMult(member.str_asc_points),
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def_asc_mult: member.calculateAscensionMult(member.def_asc_points),
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dex_asc_mult: member.calculateAscensionMult(member.dex_asc_points),
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agi_asc_mult: member.calculateAscensionMult(member.agi_asc_points),
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cha_asc_mult: member.calculateAscensionMult(member.cha_asc_points),
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hack_asc_mult: member.calculateAscensionMult(member.hack_asc_points),
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str_asc_mult: member.calculateAscensionMult(member.str_asc_points),
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def_asc_mult: member.calculateAscensionMult(member.def_asc_points),
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dex_asc_mult: member.calculateAscensionMult(member.dex_asc_points),
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agi_asc_mult: member.calculateAscensionMult(member.agi_asc_points),
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cha_asc_mult: member.calculateAscensionMult(member.cha_asc_points),
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hack_asc_points: member.hack_asc_points,
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str_asc_points: member.str_asc_points,
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def_asc_points: member.def_asc_points,
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dex_asc_points: member.dex_asc_points,
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agi_asc_points: member.agi_asc_points,
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cha_asc_points: member.cha_asc_points,
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hack_asc_points: member.hack_asc_points,
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str_asc_points: member.str_asc_points,
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def_asc_points: member.def_asc_points,
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dex_asc_points: member.dex_asc_points,
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agi_asc_points: member.agi_asc_points,
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cha_asc_points: member.cha_asc_points,
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upgrades: member.upgrades.slice(),
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augmentations: member.augmentations.slice(),
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upgrades: member.upgrades.slice(),
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augmentations: member.augmentations.slice(),
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respectGain: member.calculateRespectGain(gang),
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wantedLevelGain: member.calculateWantedLevelGain(gang),
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moneyGain: member.calculateMoneyGain(gang),
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};
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},
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canRecruitMember: function (): boolean {
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updateRam("canRecruitMember");
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checkGangApiAccess("canRecruitMember");
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respectGain: member.calculateRespectGain(gang),
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wantedLevelGain: member.calculateWantedLevelGain(gang),
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moneyGain: member.calculateMoneyGain(gang),
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};
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},
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canRecruitMember: (ctx: NetscriptContext) => (): boolean => {
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checkGangApiAccess(ctx);
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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return gang.canRecruitMember();
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},
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recruitMember: function (_memberName: unknown): boolean {
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updateRam("recruitMember");
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const memberName = helper.string("recruitMember", "memberName", _memberName);
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checkGangApiAccess("recruitMember");
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const recruited = gang.recruitMember(memberName);
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if (recruited) {
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workerScript.log("gang.recruitMember", () => `Successfully recruited Gang Member '${memberName}'`);
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} else {
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workerScript.log("gang.recruitMember", () => `Failed to recruit Gang Member '${memberName}'`);
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}
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recruitMember:
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(ctx: NetscriptContext) =>
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(_memberName: unknown): boolean => {
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const memberName = ctx.helper.string("memberName", _memberName);
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checkGangApiAccess(ctx);
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const recruited = gang.recruitMember(memberName);
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if (recruited) {
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workerScript.log("gang.recruitMember", () => `Successfully recruited Gang Member '${memberName}'`);
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} else {
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workerScript.log("gang.recruitMember", () => `Failed to recruit Gang Member '${memberName}'`);
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}
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return recruited;
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},
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getTaskNames: function (): string[] {
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updateRam("getTaskNames");
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checkGangApiAccess("getTaskNames");
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return recruited;
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},
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getTaskNames: (ctx: NetscriptContext) => (): string[] => {
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checkGangApiAccess(ctx);
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const tasks = gang.getAllTaskNames();
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tasks.unshift("Unassigned");
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return tasks;
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},
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setMemberTask: function (_memberName: unknown, _taskName: unknown): boolean {
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updateRam("setMemberTask");
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const memberName = helper.string("setMemberTask", "memberName", _memberName);
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const taskName = helper.string("setMemberTask", "taskName", _taskName);
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checkGangApiAccess("setMemberTask");
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const member = getGangMember("setMemberTask", memberName);
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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if (!gang.getAllTaskNames().includes(taskName)) {
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workerScript.log(
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"gang.setMemberTask",
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() =>
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`Failed to assign Gang Member '${memberName}' to Invalid task '${taskName}'. '${memberName}' is now Unassigned`,
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);
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return member.assignToTask("Unassigned");
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}
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const success = member.assignToTask(taskName);
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if (success) {
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workerScript.log(
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"gang.setMemberTask",
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() => `Successfully assigned Gang Member '${memberName}' to '${taskName}' task`,
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);
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} else {
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workerScript.log(
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"gang.setMemberTask",
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() => `Failed to assign Gang Member '${memberName}' to '${taskName}' task. '${memberName}' is now Unassigned`,
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);
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}
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setMemberTask:
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(ctx: NetscriptContext) =>
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(_memberName: unknown, _taskName: unknown): boolean => {
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const memberName = ctx.helper.string("memberName", _memberName);
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const taskName = ctx.helper.string("taskName", _taskName);
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checkGangApiAccess(ctx);
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const member = getGangMember(ctx, memberName);
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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if (!gang.getAllTaskNames().includes(taskName)) {
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workerScript.log(
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"gang.setMemberTask",
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() =>
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`Failed to assign Gang Member '${memberName}' to Invalid task '${taskName}'. '${memberName}' is now Unassigned`,
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);
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return member.assignToTask("Unassigned");
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}
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const success = member.assignToTask(taskName);
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if (success) {
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workerScript.log(
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"gang.setMemberTask",
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() => `Successfully assigned Gang Member '${memberName}' to '${taskName}' task`,
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);
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} else {
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workerScript.log(
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"gang.setMemberTask",
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() =>
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`Failed to assign Gang Member '${memberName}' to '${taskName}' task. '${memberName}' is now Unassigned`,
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);
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}
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return success;
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},
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getTaskStats: function (_taskName: unknown): GangTaskStats {
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updateRam("getTaskStats");
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const taskName = helper.string("getTaskStats", "taskName", _taskName);
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checkGangApiAccess("getTaskStats");
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const task = getGangTask("getTaskStats", taskName);
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const copy = Object.assign({}, task);
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copy.territory = Object.assign({}, task.territory);
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return copy;
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},
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getEquipmentNames: function (): string[] {
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updateRam("getEquipmentNames");
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checkGangApiAccess("getEquipmentNames");
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return success;
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},
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getTaskStats:
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(ctx: NetscriptContext) =>
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(_taskName: unknown): GangTaskStats => {
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const taskName = ctx.helper.string("taskName", _taskName);
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checkGangApiAccess(ctx);
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const task = getGangTask(ctx, taskName);
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const copy = Object.assign({}, task);
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copy.territory = Object.assign({}, task.territory);
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return copy;
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},
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getEquipmentNames: (ctx: NetscriptContext) => (): string[] => {
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checkGangApiAccess(ctx);
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return Object.keys(GangMemberUpgrades);
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},
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getEquipmentCost: function (_equipName: any): number {
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updateRam("getEquipmentCost");
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const equipName = helper.string("getEquipmentCost", "equipName", _equipName);
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checkGangApiAccess("getEquipmentCost");
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const upg = GangMemberUpgrades[equipName];
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if (upg === null) return Infinity;
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return gang.getUpgradeCost(upg);
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},
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getEquipmentType: function (_equipName: unknown): string {
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updateRam("getEquipmentType");
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const equipName = helper.string("getEquipmentType", "equipName", _equipName);
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checkGangApiAccess("getEquipmentType");
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const upg = GangMemberUpgrades[equipName];
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if (upg == null) return "";
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return upg.getType();
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},
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getEquipmentStats: function (_equipName: unknown): EquipmentStats {
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updateRam("getEquipmentStats");
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const equipName = helper.string("getEquipmentStats", "equipName", _equipName);
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checkGangApiAccess("getEquipmentStats");
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const equipment = GangMemberUpgrades[equipName];
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if (!equipment) {
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throw helper.makeRuntimeErrorMsg("getEquipmentStats", `Invalid equipment: ${equipName}`);
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}
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const typecheck: EquipmentStats = equipment.mults;
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return Object.assign({}, typecheck) as any;
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},
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purchaseEquipment: function (_memberName: unknown, _equipName: unknown): boolean {
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updateRam("purchaseEquipment");
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const memberName = helper.string("purchaseEquipment", "memberName", _memberName);
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const equipName = helper.string("purchaseEquipment", "equipName", _equipName);
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checkGangApiAccess("purchaseEquipment");
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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const member = getGangMember("purchaseEquipment", memberName);
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const equipment = GangMemberUpgrades[equipName];
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if (!equipment) return false;
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const res = member.buyUpgrade(equipment, player, gang);
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if (res) {
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workerScript.log("gang.purchaseEquipment", () => `Purchased '${equipName}' for Gang member '${memberName}'`);
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} else {
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workerScript.log(
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"gang.purchaseEquipment",
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() => `Failed to purchase '${equipName}' for Gang member '${memberName}'`,
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||||
);
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}
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getEquipmentCost:
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(ctx: NetscriptContext) =>
|
||||
(_equipName: any): number => {
|
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const equipName = ctx.helper.string("equipName", _equipName);
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checkGangApiAccess(ctx);
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const gang = player.gang;
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if (gang === null) throw new Error("Should not be called without Gang");
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||||
const upg = GangMemberUpgrades[equipName];
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if (upg === null) return Infinity;
|
||||
return gang.getUpgradeCost(upg);
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},
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getEquipmentType:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_equipName: unknown): string => {
|
||||
const equipName = ctx.helper.string("equipName", _equipName);
|
||||
checkGangApiAccess(ctx);
|
||||
const upg = GangMemberUpgrades[equipName];
|
||||
if (upg == null) return "";
|
||||
return upg.getType();
|
||||
},
|
||||
getEquipmentStats:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_equipName: unknown): EquipmentStats => {
|
||||
const equipName = ctx.helper.string("equipName", _equipName);
|
||||
checkGangApiAccess(ctx);
|
||||
const equipment = GangMemberUpgrades[equipName];
|
||||
if (!equipment) {
|
||||
throw ctx.makeRuntimeErrorMsg(`Invalid equipment: ${equipName}`);
|
||||
}
|
||||
const typecheck: EquipmentStats = equipment.mults;
|
||||
return Object.assign({}, typecheck) as any;
|
||||
},
|
||||
purchaseEquipment:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_memberName: unknown, _equipName: unknown): boolean => {
|
||||
const memberName = ctx.helper.string("memberName", _memberName);
|
||||
const equipName = ctx.helper.string("equipName", _equipName);
|
||||
checkGangApiAccess(ctx);
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const member = getGangMember(ctx, memberName);
|
||||
const equipment = GangMemberUpgrades[equipName];
|
||||
if (!equipment) return false;
|
||||
const res = member.buyUpgrade(equipment, player, gang);
|
||||
if (res) {
|
||||
workerScript.log("gang.purchaseEquipment", () => `Purchased '${equipName}' for Gang member '${memberName}'`);
|
||||
} else {
|
||||
workerScript.log(
|
||||
"gang.purchaseEquipment",
|
||||
() => `Failed to purchase '${equipName}' for Gang member '${memberName}'`,
|
||||
);
|
||||
}
|
||||
|
||||
return res;
|
||||
},
|
||||
ascendMember: function (_memberName: unknown): GangMemberAscension | undefined {
|
||||
updateRam("ascendMember");
|
||||
const memberName = helper.string("ascendMember", "memberName", _memberName);
|
||||
checkGangApiAccess("ascendMember");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const member = getGangMember("ascendMember", memberName);
|
||||
if (!member.canAscend()) return;
|
||||
return gang.ascendMember(member, workerScript);
|
||||
},
|
||||
getAscensionResult: function (_memberName: unknown): GangMemberAscension | undefined {
|
||||
updateRam("getAscensionResult");
|
||||
const memberName = helper.string("getAscensionResult", "memberName", _memberName);
|
||||
checkGangApiAccess("getAscensionResult");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const member = getGangMember("getAscensionResult", memberName);
|
||||
if (!member.canAscend()) return;
|
||||
return {
|
||||
respect: member.earnedRespect,
|
||||
...member.getAscensionResults(),
|
||||
};
|
||||
},
|
||||
setTerritoryWarfare: function (_engage: unknown): void {
|
||||
updateRam("setTerritoryWarfare");
|
||||
const engage = helper.boolean(_engage);
|
||||
checkGangApiAccess("setTerritoryWarfare");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
if (engage) {
|
||||
gang.territoryWarfareEngaged = true;
|
||||
workerScript.log("gang.setTerritoryWarfare", () => "Engaging in Gang Territory Warfare");
|
||||
} else {
|
||||
gang.territoryWarfareEngaged = false;
|
||||
workerScript.log("gang.setTerritoryWarfare", () => "Disengaging in Gang Territory Warfare");
|
||||
}
|
||||
},
|
||||
getChanceToWinClash: function (_otherGang: unknown): number {
|
||||
updateRam("getChanceToWinClash");
|
||||
const otherGang = helper.string("getChanceToWinClash", "otherGang", _otherGang);
|
||||
checkGangApiAccess("getChanceToWinClash");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
if (AllGangs[otherGang] == null) {
|
||||
throw helper.makeRuntimeErrorMsg(`gang.getChanceToWinClash`, `Invalid gang: ${otherGang}`);
|
||||
}
|
||||
return res;
|
||||
},
|
||||
ascendMember:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_memberName: unknown): GangMemberAscension | undefined => {
|
||||
const memberName = ctx.helper.string("memberName", _memberName);
|
||||
checkGangApiAccess(ctx);
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const member = getGangMember(ctx, memberName);
|
||||
if (!member.canAscend()) return;
|
||||
return gang.ascendMember(member, workerScript);
|
||||
},
|
||||
getAscensionResult:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_memberName: unknown): GangMemberAscension | undefined => {
|
||||
const memberName = ctx.helper.string("memberName", _memberName);
|
||||
checkGangApiAccess(ctx);
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const member = getGangMember(ctx, memberName);
|
||||
if (!member.canAscend()) return;
|
||||
return {
|
||||
respect: member.earnedRespect,
|
||||
...member.getAscensionResults(),
|
||||
};
|
||||
},
|
||||
setTerritoryWarfare:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_engage: unknown): void => {
|
||||
const engage = ctx.helper.boolean(_engage);
|
||||
checkGangApiAccess(ctx);
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
if (engage) {
|
||||
gang.territoryWarfareEngaged = true;
|
||||
workerScript.log("gang.setTerritoryWarfare", () => "Engaging in Gang Territory Warfare");
|
||||
} else {
|
||||
gang.territoryWarfareEngaged = false;
|
||||
workerScript.log("gang.setTerritoryWarfare", () => "Disengaging in Gang Territory Warfare");
|
||||
}
|
||||
},
|
||||
getChanceToWinClash:
|
||||
(ctx: NetscriptContext) =>
|
||||
(_otherGang: unknown): number => {
|
||||
const otherGang = ctx.helper.string("otherGang", _otherGang);
|
||||
checkGangApiAccess(ctx);
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
if (AllGangs[otherGang] == null) {
|
||||
throw ctx.makeRuntimeErrorMsg(`Invalid gang: ${otherGang}`);
|
||||
}
|
||||
|
||||
const playerPower = AllGangs[gang.facName].power;
|
||||
const otherPower = AllGangs[otherGang].power;
|
||||
const playerPower = AllGangs[gang.facName].power;
|
||||
const otherPower = AllGangs[otherGang].power;
|
||||
|
||||
return playerPower / (otherPower + playerPower);
|
||||
},
|
||||
getBonusTime: function (): number {
|
||||
updateRam("getBonusTime");
|
||||
checkGangApiAccess("getBonusTime");
|
||||
return playerPower / (otherPower + playerPower);
|
||||
},
|
||||
getBonusTime: (ctx: NetscriptContext) => (): number => {
|
||||
checkGangApiAccess(ctx);
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return Math.round(gang.storedCycles / 5) * 1000;
|
||||
|
||||
Reference in New Issue
Block a user