mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 17:53:00 +02:00
fix mc
This commit is contained in:
@@ -0,0 +1,39 @@
|
||||
import { INetscriptHelper } from "./INetscriptHelper";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { Exploit } from "../Exploits/Exploit";
|
||||
|
||||
export interface INetscriptExtra {
|
||||
heart: {
|
||||
break(): number;
|
||||
};
|
||||
exploit(): void;
|
||||
bypass(doc: Document): void;
|
||||
}
|
||||
|
||||
export function NetscriptExtra(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): INetscriptExtra {
|
||||
return {
|
||||
heart: {
|
||||
// Easter egg function
|
||||
break: function (): number {
|
||||
return player.karma;
|
||||
},
|
||||
},
|
||||
exploit: function (): void {
|
||||
player.giveExploit(Exploit.UndocumentedFunctionCall);
|
||||
},
|
||||
bypass: function (doc: any): void {
|
||||
// reset both fields first
|
||||
doc.completely_unused_field = undefined;
|
||||
const real_document: any = document;
|
||||
real_document.completely_unused_field = undefined;
|
||||
// set one to true and check that it affected the other.
|
||||
real_document.completely_unused_field = true;
|
||||
if (doc.completely_unused_field && workerScript.ramUsage === 1.6) {
|
||||
player.giveExploit(Exploit.Bypass);
|
||||
}
|
||||
doc.completely_unused_field = undefined;
|
||||
real_document.completely_unused_field = undefined;
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,314 @@
|
||||
import { INetscriptHelper } from "./INetscriptHelper";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { getRamCost } from "../Netscript/RamCostGenerator";
|
||||
import { Gang } from "../Gang/Gang";
|
||||
import { AllGangs } from "../Gang/AllGangs";
|
||||
import { GangMemberTasks } from "../Gang/GangMemberTasks";
|
||||
import { GangMemberUpgrades } from "../Gang/GangMemberUpgrades";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { GangMember } from "../Gang/GangMember";
|
||||
import { GangMemberTask } from "../Gang/GangMemberTask";
|
||||
|
||||
export interface INetscriptGang {
|
||||
createGang(faction: string): boolean;
|
||||
inGang(): boolean;
|
||||
getMemberNames(): string[];
|
||||
getGangInformation(): any;
|
||||
getOtherGangInformation(): any;
|
||||
getMemberInformation(name: string): any;
|
||||
canRecruitMember(): boolean;
|
||||
recruitMember(name: string): boolean;
|
||||
getTaskNames(): string[];
|
||||
setMemberTask(memberName: string, taskName: string): boolean;
|
||||
getTaskStats(taskName: string): any;
|
||||
getEquipmentNames(): string[];
|
||||
getEquipmentCost(equipName: string): number;
|
||||
getEquipmentType(equipName: string): string;
|
||||
getEquipmentStats(equipName: string): any;
|
||||
purchaseEquipment(memberName: string, equipName: string): any;
|
||||
ascendMember(name: string): any;
|
||||
setTerritoryWarfare(engage: boolean): void;
|
||||
getChanceToWinClash(otherGang: string): number;
|
||||
getBonusTime(): number;
|
||||
}
|
||||
|
||||
export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): INetscriptGang {
|
||||
const checkGangApiAccess = function (func: string): void {
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Must have joined gang");
|
||||
const hasAccess = gang instanceof Gang;
|
||||
if (!hasAccess) {
|
||||
throw helper.makeRuntimeErrorMsg(`gang.${func}`, `You do not currently have a Gang`);
|
||||
}
|
||||
};
|
||||
|
||||
const getGangMember = function (func: string, name: string): GangMember {
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Must have joined gang");
|
||||
for (const member of gang.members) if (member.name === name) return member;
|
||||
throw helper.makeRuntimeErrorMsg(`gang.${func}`, `Invalid gang member: '${name}'`);
|
||||
};
|
||||
|
||||
const getGangTask = function (func: string, name: string): GangMemberTask {
|
||||
const task = GangMemberTasks[name];
|
||||
if (!task) {
|
||||
throw helper.makeRuntimeErrorMsg(`gang.${func}`, `Invalid task: '${name}'`);
|
||||
}
|
||||
|
||||
return task;
|
||||
};
|
||||
|
||||
return {
|
||||
createGang: function (faction: string): boolean {
|
||||
helper.updateDynamicRam("createGang", getRamCost("gang", "createGang"));
|
||||
// this list is copied from Faction/ui/Root.tsx
|
||||
const GangNames = [
|
||||
"Slum Snakes",
|
||||
"Tetrads",
|
||||
"The Syndicate",
|
||||
"The Dark Army",
|
||||
"Speakers for the Dead",
|
||||
"NiteSec",
|
||||
"The Black Hand",
|
||||
];
|
||||
if (!player.canAccessGang() || !GangNames.includes(faction)) return false;
|
||||
if (player.inGang()) return false;
|
||||
if (!player.factions.includes(faction)) return false;
|
||||
|
||||
const isHacking = faction === "NiteSec" || faction === "The Black Hand";
|
||||
player.startGang(faction, isHacking);
|
||||
return true;
|
||||
},
|
||||
inGang: function (): any {
|
||||
helper.updateDynamicRam("inGang", getRamCost("gang", "inGang"));
|
||||
return player.inGang();
|
||||
},
|
||||
getMemberNames: function (): any {
|
||||
helper.updateDynamicRam("getMemberNames", getRamCost("gang", "getMemberNames"));
|
||||
checkGangApiAccess("getMemberNames");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return gang.members.map((member) => member.name);
|
||||
},
|
||||
getGangInformation: function (): any {
|
||||
helper.updateDynamicRam("getGangInformation", getRamCost("gang", "getGangInformation"));
|
||||
checkGangApiAccess("getGangInformation");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return {
|
||||
faction: gang.facName,
|
||||
isHacking: gang.isHackingGang,
|
||||
moneyGainRate: gang.moneyGainRate,
|
||||
power: gang.getPower(),
|
||||
respect: gang.respect,
|
||||
respectGainRate: gang.respectGainRate,
|
||||
territory: gang.getTerritory(),
|
||||
territoryClashChance: gang.territoryClashChance,
|
||||
territoryWarfareEngaged: gang.territoryWarfareEngaged,
|
||||
wantedLevel: gang.wanted,
|
||||
wantedLevelGainRate: gang.wantedGainRate,
|
||||
};
|
||||
},
|
||||
getOtherGangInformation: function (): any {
|
||||
helper.updateDynamicRam("getOtherGangInformation", getRamCost("gang", "getOtherGangInformation"));
|
||||
checkGangApiAccess("getOtherGangInformation");
|
||||
const cpy: any = {};
|
||||
for (const gang in AllGangs) {
|
||||
cpy[gang] = Object.assign({}, AllGangs[gang]);
|
||||
}
|
||||
|
||||
return cpy;
|
||||
},
|
||||
getMemberInformation: function (name: any): any {
|
||||
helper.updateDynamicRam("getMemberInformation", getRamCost("gang", "getMemberInformation"));
|
||||
checkGangApiAccess("getMemberInformation");
|
||||
const member = getGangMember("getMemberInformation", name);
|
||||
return {
|
||||
name: member.name,
|
||||
task: member.task,
|
||||
earnedRespect: member.earnedRespect,
|
||||
hack: member.hack,
|
||||
str: member.str,
|
||||
def: member.def,
|
||||
dex: member.dex,
|
||||
agi: member.agi,
|
||||
cha: member.cha,
|
||||
|
||||
hack_exp: member.hack_exp,
|
||||
str_exp: member.str_exp,
|
||||
def_exp: member.def_exp,
|
||||
dex_exp: member.dex_exp,
|
||||
agi_exp: member.agi_exp,
|
||||
cha_exp: member.cha_exp,
|
||||
|
||||
hack_mult: member.hack_mult,
|
||||
str_mult: member.str_mult,
|
||||
def_mult: member.def_mult,
|
||||
dex_mult: member.dex_mult,
|
||||
agi_mult: member.agi_mult,
|
||||
cha_mult: member.cha_mult,
|
||||
|
||||
hack_asc_mult: member.calculateAscensionMult(member.hack_asc_points),
|
||||
str_asc_mult: member.calculateAscensionMult(member.str_asc_points),
|
||||
def_asc_mult: member.calculateAscensionMult(member.def_asc_points),
|
||||
dex_asc_mult: member.calculateAscensionMult(member.dex_asc_points),
|
||||
agi_asc_mult: member.calculateAscensionMult(member.agi_asc_points),
|
||||
cha_asc_mult: member.calculateAscensionMult(member.cha_asc_points),
|
||||
|
||||
hack_asc_points: member.hack_asc_points,
|
||||
str_asc_points: member.str_asc_points,
|
||||
def_asc_points: member.def_asc_points,
|
||||
dex_asc_points: member.dex_asc_points,
|
||||
agi_asc_points: member.agi_asc_points,
|
||||
cha_asc_points: member.cha_asc_points,
|
||||
|
||||
upgrades: member.upgrades.slice(),
|
||||
augmentations: member.augmentations.slice(),
|
||||
};
|
||||
},
|
||||
canRecruitMember: function (): any {
|
||||
helper.updateDynamicRam("canRecruitMember", getRamCost("gang", "canRecruitMember"));
|
||||
checkGangApiAccess("canRecruitMember");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return gang.canRecruitMember();
|
||||
},
|
||||
recruitMember: function (name: any): any {
|
||||
helper.updateDynamicRam("recruitMember", getRamCost("gang", "recruitMember"));
|
||||
checkGangApiAccess("recruitMember");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const recruited = gang.recruitMember(name);
|
||||
if (recruited) {
|
||||
workerScript.log("recruitMember", `Successfully recruited Gang Member '${name}'`);
|
||||
} else {
|
||||
workerScript.log("recruitMember", `Failed to recruit Gang Member '${name}'`);
|
||||
}
|
||||
|
||||
return recruited;
|
||||
},
|
||||
getTaskNames: function (): any {
|
||||
helper.updateDynamicRam("getTaskNames", getRamCost("gang", "getTaskNames"));
|
||||
checkGangApiAccess("getTaskNames");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const tasks = gang.getAllTaskNames();
|
||||
tasks.unshift("Unassigned");
|
||||
return tasks;
|
||||
},
|
||||
setMemberTask: function (memberName: any, taskName: any): any {
|
||||
helper.updateDynamicRam("setMemberTask", getRamCost("gang", "setMemberTask"));
|
||||
checkGangApiAccess("setMemberTask");
|
||||
const member = getGangMember("setMemberTask", memberName);
|
||||
const success = member.assignToTask(taskName);
|
||||
if (success) {
|
||||
workerScript.log("setMemberTask", `Successfully assigned Gang Member '${memberName}' to '${taskName}' task`);
|
||||
} else {
|
||||
workerScript.log(
|
||||
"setMemberTask",
|
||||
`Failed to assign Gang Member '${memberName}' to '${taskName}' task. '${memberName}' is now Unassigned`,
|
||||
);
|
||||
}
|
||||
|
||||
return success;
|
||||
},
|
||||
getTaskStats: function (taskName: any): any {
|
||||
helper.updateDynamicRam("getTaskStats", getRamCost("gang", "getTaskStats"));
|
||||
checkGangApiAccess("getTaskStats");
|
||||
const task = getGangTask("getTaskStats", taskName);
|
||||
const copy = Object.assign({}, task);
|
||||
copy.territory = Object.assign({}, task.territory);
|
||||
return copy;
|
||||
},
|
||||
getEquipmentNames: function (): any {
|
||||
helper.updateDynamicRam("getEquipmentNames", getRamCost("gang", "getEquipmentNames"));
|
||||
checkGangApiAccess("getEquipmentNames");
|
||||
return Object.keys(GangMemberUpgrades);
|
||||
},
|
||||
getEquipmentCost: function (equipName: any): any {
|
||||
helper.updateDynamicRam("getEquipmentCost", getRamCost("gang", "getEquipmentCost"));
|
||||
checkGangApiAccess("getEquipmentCost");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const upg = GangMemberUpgrades[equipName];
|
||||
if (upg === null) return Infinity;
|
||||
return gang.getUpgradeCost(upg);
|
||||
},
|
||||
getEquipmentType: function (equipName: any): any {
|
||||
helper.updateDynamicRam("getEquipmentType", getRamCost("gang", "getEquipmentType"));
|
||||
checkGangApiAccess("getEquipmentType");
|
||||
const upg = GangMemberUpgrades[equipName];
|
||||
if (upg == null) return "";
|
||||
return upg.getType();
|
||||
},
|
||||
getEquipmentStats: function (equipName: any): any {
|
||||
helper.updateDynamicRam("getEquipmentStats", getRamCost("gang", "getEquipmentStats"));
|
||||
checkGangApiAccess("getEquipmentStats");
|
||||
const equipment = GangMemberUpgrades[equipName];
|
||||
if (!equipment) {
|
||||
throw helper.makeRuntimeErrorMsg("getEquipmentStats", `Invalid equipment: ${equipName}`);
|
||||
}
|
||||
return Object.assign({}, equipment.mults);
|
||||
},
|
||||
purchaseEquipment: function (memberName: any, equipName: any): any {
|
||||
helper.updateDynamicRam("purchaseEquipment", getRamCost("gang", "purchaseEquipment"));
|
||||
checkGangApiAccess("purchaseEquipment");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const member = getGangMember("purchaseEquipment", memberName);
|
||||
const equipment = GangMemberUpgrades[equipName];
|
||||
if (!equipment) return false;
|
||||
const res = member.buyUpgrade(equipment, player, gang);
|
||||
if (res) {
|
||||
workerScript.log("purchaseEquipment", `Purchased '${equipName}' for Gang member '${memberName}'`);
|
||||
} else {
|
||||
workerScript.log("purchaseEquipment", `Failed to purchase '${equipName}' for Gang member '${memberName}'`);
|
||||
}
|
||||
|
||||
return res;
|
||||
},
|
||||
ascendMember: function (name: any): any {
|
||||
helper.updateDynamicRam("ascendMember", getRamCost("gang", "ascendMember"));
|
||||
checkGangApiAccess("ascendMember");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
const member = getGangMember("ascendMember", name);
|
||||
if (!member.canAscend()) return;
|
||||
return gang.ascendMember(member, workerScript);
|
||||
},
|
||||
setTerritoryWarfare: function (engage: any): void {
|
||||
helper.updateDynamicRam("setTerritoryWarfare", getRamCost("gang", "setTerritoryWarfare"));
|
||||
checkGangApiAccess("setTerritoryWarfare");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
if (engage) {
|
||||
gang.territoryWarfareEngaged = true;
|
||||
workerScript.log("setTerritoryWarfare", "Engaging in Gang Territory Warfare");
|
||||
} else {
|
||||
gang.territoryWarfareEngaged = false;
|
||||
workerScript.log("setTerritoryWarfare", "Disengaging in Gang Territory Warfare");
|
||||
}
|
||||
},
|
||||
getChanceToWinClash: function (otherGang: any): any {
|
||||
helper.updateDynamicRam("getChanceToWinClash", getRamCost("gang", "getChanceToWinClash"));
|
||||
checkGangApiAccess("getChanceToWinClash");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
if (AllGangs[otherGang] == null) {
|
||||
throw helper.makeRuntimeErrorMsg(`gang.getChanceToWinClash`, `Invalid gang: ${otherGang}`);
|
||||
}
|
||||
|
||||
const playerPower = AllGangs[gang.facName].power;
|
||||
const otherPower = AllGangs[otherGang].power;
|
||||
|
||||
return playerPower / (otherPower + playerPower);
|
||||
},
|
||||
getBonusTime: function (): any {
|
||||
helper.updateDynamicRam("getBonusTime", getRamCost("gang", "getBonusTime"));
|
||||
checkGangApiAccess("getBonusTime");
|
||||
const gang = player.gang;
|
||||
if (gang === null) throw new Error("Should not be called without Gang");
|
||||
return Math.round(gang.storedCycles / 5);
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
import { INetscriptHelper } from "./INetscriptHelper";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { HacknetServerConstants } from "../Hacknet/data/Constants";
|
||||
import {
|
||||
getCostOfNextHacknetNode,
|
||||
getCostOfNextHacknetServer,
|
||||
hasHacknetServers,
|
||||
purchaseHacknet,
|
||||
purchaseLevelUpgrade,
|
||||
purchaseRamUpgrade,
|
||||
purchaseCoreUpgrade,
|
||||
purchaseCacheUpgrade,
|
||||
purchaseHashUpgrade,
|
||||
updateHashManagerCapacity,
|
||||
} from "../Hacknet/HacknetHelpers";
|
||||
import { HacknetServer } from "../Hacknet/HacknetServer";
|
||||
import { HacknetNode } from "../Hacknet/HacknetNode";
|
||||
import { AllServers } from "../Server/AllServers";
|
||||
|
||||
export interface INetscriptHacknet {
|
||||
numNodes(): number;
|
||||
maxNumNodes(): number;
|
||||
purchaseNode(): any;
|
||||
getPurchaseNodeCost(): number;
|
||||
getNodeStats(i: number): any;
|
||||
upgradeLevel(i: number, n: number): boolean;
|
||||
upgradeRam(i: number, n: number): boolean;
|
||||
upgradeCore(i: number, n: number): boolean;
|
||||
upgradeCache(i: number, n: number): boolean;
|
||||
getLevelUpgradeCost(i: number, n: number): number;
|
||||
getRamUpgradeCost(i: number, n: number): number;
|
||||
getCoreUpgradeCost(i: number, n: number): number;
|
||||
getCacheUpgradeCost(i: number, n: number): number;
|
||||
numHashes(): number;
|
||||
hashCapacity(): number;
|
||||
hashCost(upgName: string): number;
|
||||
spendHashes(upgName: string, upgTarget: string): any;
|
||||
getHashUpgradeLevel(upgName: string): number;
|
||||
getStudyMult(): number;
|
||||
getTrainingMult(): number;
|
||||
}
|
||||
|
||||
export function NetscriptHacknet(
|
||||
player: IPlayer,
|
||||
workerScript: WorkerScript,
|
||||
helper: INetscriptHelper,
|
||||
): INetscriptHacknet {
|
||||
// Utility function to get Hacknet Node object
|
||||
const getHacknetNode = function (i: any, callingFn = ""): HacknetNode | HacknetServer {
|
||||
if (isNaN(i)) {
|
||||
throw helper.makeRuntimeErrorMsg(callingFn, "Invalid index specified for Hacknet Node: " + i);
|
||||
}
|
||||
if (i < 0 || i >= player.hacknetNodes.length) {
|
||||
throw helper.makeRuntimeErrorMsg(callingFn, "Index specified for Hacknet Node is out-of-bounds: " + i);
|
||||
}
|
||||
|
||||
if (hasHacknetServers(player)) {
|
||||
const hi = player.hacknetNodes[i];
|
||||
if (typeof hi !== "string") throw new Error("hacknet node was not a string");
|
||||
const hserver = AllServers[hi];
|
||||
if (!(hserver instanceof HacknetServer)) throw new Error("hacknet server was not actually hacknet server");
|
||||
if (hserver == null) {
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
callingFn,
|
||||
`Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`,
|
||||
);
|
||||
}
|
||||
|
||||
return hserver;
|
||||
} else {
|
||||
const node = player.hacknetNodes[i];
|
||||
if (!(node instanceof HacknetNode)) throw new Error("hacknet node was not node.");
|
||||
return node;
|
||||
}
|
||||
};
|
||||
|
||||
return {
|
||||
numNodes: function (): any {
|
||||
return player.hacknetNodes.length;
|
||||
},
|
||||
maxNumNodes: function (): any {
|
||||
if (hasHacknetServers(player)) {
|
||||
return HacknetServerConstants.MaxServers;
|
||||
}
|
||||
return Infinity;
|
||||
},
|
||||
purchaseNode: function (): any {
|
||||
return purchaseHacknet(player);
|
||||
},
|
||||
getPurchaseNodeCost: function (): any {
|
||||
if (hasHacknetServers(player)) {
|
||||
return getCostOfNextHacknetServer(player);
|
||||
} else {
|
||||
return getCostOfNextHacknetNode(player);
|
||||
}
|
||||
},
|
||||
getNodeStats: function (i: any): any {
|
||||
const node = getHacknetNode(i, "getNodeStats");
|
||||
const hasUpgraded = hasHacknetServers(player);
|
||||
const res: any = {
|
||||
name: node instanceof HacknetServer ? node.hostname : node.name,
|
||||
level: node.level,
|
||||
ram: node instanceof HacknetServer ? node.maxRam : node.ram,
|
||||
cores: node.cores,
|
||||
production: node instanceof HacknetServer ? node.hashRate : node.moneyGainRatePerSecond,
|
||||
timeOnline: node.onlineTimeSeconds,
|
||||
totalProduction: node instanceof HacknetServer ? node.totalHashesGenerated : node.totalMoneyGenerated,
|
||||
};
|
||||
|
||||
if (hasUpgraded && node instanceof HacknetServer) {
|
||||
res.cache = node.cache;
|
||||
res.hashCapacity = node.hashCapacity;
|
||||
}
|
||||
|
||||
return res;
|
||||
},
|
||||
upgradeLevel: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeLevel");
|
||||
return purchaseLevelUpgrade(player, node, n);
|
||||
},
|
||||
upgradeRam: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeRam");
|
||||
return purchaseRamUpgrade(player, node, n);
|
||||
},
|
||||
upgradeCore: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeCore");
|
||||
return purchaseCoreUpgrade(player, node, n);
|
||||
},
|
||||
upgradeCache: function (i: any, n: any): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return false;
|
||||
}
|
||||
const node = getHacknetNode(i, "upgradeCache");
|
||||
if (!(node instanceof HacknetServer)) {
|
||||
workerScript.log("upgradeCache", "Can only be called on hacknet servers");
|
||||
return false;
|
||||
}
|
||||
const res = purchaseCacheUpgrade(player, node, n);
|
||||
if (res) {
|
||||
updateHashManagerCapacity(player);
|
||||
}
|
||||
return res;
|
||||
},
|
||||
getLevelUpgradeCost: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeLevel");
|
||||
return node.calculateLevelUpgradeCost(n, player.hacknet_node_level_cost_mult);
|
||||
},
|
||||
getRamUpgradeCost: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeRam");
|
||||
return node.calculateRamUpgradeCost(n, player.hacknet_node_ram_cost_mult);
|
||||
},
|
||||
getCoreUpgradeCost: function (i: any, n: any): any {
|
||||
const node = getHacknetNode(i, "upgradeCore");
|
||||
return node.calculateCoreUpgradeCost(n, player.hacknet_node_core_cost_mult);
|
||||
},
|
||||
getCacheUpgradeCost: function (i: any, n: any): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return Infinity;
|
||||
}
|
||||
const node = getHacknetNode(i, "upgradeCache");
|
||||
if (!(node instanceof HacknetServer)) {
|
||||
workerScript.log("getCacheUpgradeCost", "Can only be called on hacknet servers");
|
||||
return -1;
|
||||
}
|
||||
return node.calculateCacheUpgradeCost(n);
|
||||
},
|
||||
numHashes: function (): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return 0;
|
||||
}
|
||||
return player.hashManager.hashes;
|
||||
},
|
||||
hashCapacity: function (): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return 0;
|
||||
}
|
||||
return player.hashManager.capacity;
|
||||
},
|
||||
hashCost: function (upgName: any): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return Infinity;
|
||||
}
|
||||
|
||||
return player.hashManager.getUpgradeCost(upgName);
|
||||
},
|
||||
spendHashes: function (upgName: any, upgTarget: any): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return false;
|
||||
}
|
||||
return purchaseHashUpgrade(player, upgName, upgTarget);
|
||||
},
|
||||
getHashUpgradeLevel: function (upgName: any): any {
|
||||
const level = player.hashManager.upgrades[upgName];
|
||||
if (level === undefined) {
|
||||
throw helper.makeRuntimeErrorMsg("hacknet.hashUpgradeLevel", `Invalid Hash Upgrade: ${upgName}`);
|
||||
}
|
||||
return level;
|
||||
},
|
||||
getStudyMult: function (): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return false;
|
||||
}
|
||||
return player.hashManager.getStudyMult();
|
||||
},
|
||||
getTrainingMult: function (): any {
|
||||
if (!hasHacknetServers(player)) {
|
||||
return false;
|
||||
}
|
||||
return player.hashManager.getTrainingMult();
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
export interface INetscriptHelper {
|
||||
updateDynamicRam(functionName: string, ram: number): void;
|
||||
makeRuntimeErrorMsg(functionName: string, message: string): void;
|
||||
string(funcName: string, argName: string, v: any): string;
|
||||
number(funcName: string, argName: string, v: any): number;
|
||||
boolean(v: any): boolean;
|
||||
}
|
||||
@@ -0,0 +1,333 @@
|
||||
import { INetscriptHelper } from "./INetscriptHelper";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { getRamCost } from "../Netscript/RamCostGenerator";
|
||||
import { FactionWorkType } from "../Faction/FactionWorkTypeEnum";
|
||||
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
|
||||
import { SleeveTaskType } from "../PersonObjects/Sleeve/SleeveTaskTypesEnum";
|
||||
import { SpecialServerIps } from "../Server/SpecialServerIps";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { findSleevePurchasableAugs } from "../PersonObjects/Sleeve/SleeveHelpers";
|
||||
import { Augmentations } from "../Augmentation/Augmentations";
|
||||
import { CityName } from "../Locations/data/CityNames";
|
||||
|
||||
export interface INetscriptSleeve {
|
||||
getNumSleeves(): number;
|
||||
setToShockRecovery(sleeveNumber?: number): boolean;
|
||||
setToSynchronize(sleeveNumber?: number): boolean;
|
||||
setToCommitCrime(sleeveNumber?: number, crimeName?: string): boolean;
|
||||
setToUniversityCourse(sleeveNumber?: number, universityName?: string, className?: string): boolean;
|
||||
travel(sleeveNumber?: number, cityName?: string): boolean;
|
||||
setToCompanyWork(sleeveNumber?: number, companyName?: string): boolean;
|
||||
setToFactionWork(sleeveNumber?: number, factionName?: string, workType?: string): boolean;
|
||||
setToGymWorkout(sleeveNumber?: number, gymName?: string, stat?: string): boolean;
|
||||
getSleeveStats(sleeveNumber?: number): {
|
||||
shock: number;
|
||||
sync: number;
|
||||
hacking_skill: number;
|
||||
strength: number;
|
||||
defense: number;
|
||||
dexterity: number;
|
||||
agility: number;
|
||||
charisma: number;
|
||||
};
|
||||
getTask(sleeveNumber?: number): {
|
||||
task: string;
|
||||
crime: string;
|
||||
location: string;
|
||||
gymStatType: string;
|
||||
factionWorkType: string;
|
||||
};
|
||||
getInformation(sleeveNumber?: number): any;
|
||||
getSleeveAugmentations(sleeveNumber?: number): string[];
|
||||
getSleevePurchasableAugs(sleeveNumber?: number): {
|
||||
name: string;
|
||||
cost: number;
|
||||
}[];
|
||||
purchaseSleeveAug(sleeveNumber?: number, augName?: string): boolean;
|
||||
}
|
||||
|
||||
export function NetscriptSleeve(
|
||||
player: IPlayer,
|
||||
workerScript: WorkerScript,
|
||||
helper: INetscriptHelper,
|
||||
): INetscriptSleeve {
|
||||
const checkSleeveAPIAccess = function (func: any): void {
|
||||
if (player.bitNodeN !== 10 && !SourceFileFlags[10]) {
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
`sleeve.${func}`,
|
||||
"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
const checkSleeveNumber = function (func: any, sleeveNumber: any): void {
|
||||
if (sleeveNumber >= player.sleeves.length || sleeveNumber < 0) {
|
||||
const msg = `Invalid sleeve number: ${sleeveNumber}`;
|
||||
workerScript.log(func, msg);
|
||||
throw helper.makeRuntimeErrorMsg(`sleeve.${func}`, msg);
|
||||
}
|
||||
};
|
||||
|
||||
return {
|
||||
getNumSleeves: function (): number {
|
||||
helper.updateDynamicRam("getNumSleeves", getRamCost("sleeve", "getNumSleeves"));
|
||||
checkSleeveAPIAccess("getNumSleeves");
|
||||
return player.sleeves.length;
|
||||
},
|
||||
setToShockRecovery: function (asleeveNumber: any = 0): boolean {
|
||||
const sleeveNumber = helper.number("setToShockRecovery", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("setToShockRecovery", getRamCost("sleeve", "setToShockRecovery"));
|
||||
checkSleeveAPIAccess("setToShockRecovery");
|
||||
checkSleeveNumber("setToShockRecovery", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].shockRecovery(player);
|
||||
},
|
||||
setToSynchronize: function (asleeveNumber: any = 0): boolean {
|
||||
const sleeveNumber = helper.number("setToSynchronize", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("setToSynchronize", getRamCost("sleeve", "setToSynchronize"));
|
||||
checkSleeveAPIAccess("setToSynchronize");
|
||||
checkSleeveNumber("setToSynchronize", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].synchronize(player);
|
||||
},
|
||||
setToCommitCrime: function (asleeveNumber: any = 0, acrimeName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToCommitCrime", "sleeveNumber", asleeveNumber);
|
||||
const crimeName = helper.string("setToUniversityCourse", "crimeName", acrimeName);
|
||||
helper.updateDynamicRam("setToCommitCrime", getRamCost("sleeve", "setToCommitCrime"));
|
||||
checkSleeveAPIAccess("setToCommitCrime");
|
||||
checkSleeveNumber("setToCommitCrime", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].commitCrime(player, crimeName);
|
||||
},
|
||||
setToUniversityCourse: function (asleeveNumber: any = 0, auniversityName: any = "", aclassName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToUniversityCourse", "sleeveNumber", asleeveNumber);
|
||||
const universityName = helper.string("setToUniversityCourse", "universityName", auniversityName);
|
||||
const className = helper.string("setToUniversityCourse", "className", aclassName);
|
||||
helper.updateDynamicRam("setToUniversityCourse", getRamCost("sleeve", "setToUniversityCourse"));
|
||||
checkSleeveAPIAccess("setToUniversityCourse");
|
||||
checkSleeveNumber("setToUniversityCourse", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].takeUniversityCourse(player, universityName, className);
|
||||
},
|
||||
travel: function (asleeveNumber: any = 0, acityName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("travel", "sleeveNumber", asleeveNumber);
|
||||
const cityName = helper.string("setToUniversityCourse", "cityName", acityName);
|
||||
helper.updateDynamicRam("travel", getRamCost("sleeve", "travel"));
|
||||
checkSleeveAPIAccess("travel");
|
||||
checkSleeveNumber("travel", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].travel(player, cityName as CityName);
|
||||
},
|
||||
setToCompanyWork: function (asleeveNumber: any = 0, acompanyName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToCompanyWork", "sleeveNumber", asleeveNumber);
|
||||
const companyName = helper.string("setToUniversityCourse", "companyName", acompanyName);
|
||||
helper.updateDynamicRam("setToCompanyWork", getRamCost("sleeve", "setToCompanyWork"));
|
||||
checkSleeveAPIAccess("setToCompanyWork");
|
||||
checkSleeveNumber("setToCompanyWork", sleeveNumber);
|
||||
|
||||
// Cannot work at the same company that another sleeve is working at
|
||||
for (let i = 0; i < player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
"sleeve.setToFactionWork",
|
||||
`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].workForCompany(player, companyName);
|
||||
},
|
||||
setToFactionWork: function (asleeveNumber: any = 0, afactionName: any = "", aworkType: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToFactionWork", "sleeveNumber", asleeveNumber);
|
||||
const factionName = helper.string("setToUniversityCourse", "factionName", afactionName);
|
||||
const workType = helper.string("setToUniversityCourse", "workType", aworkType);
|
||||
helper.updateDynamicRam("setToFactionWork", getRamCost("sleeve", "setToFactionWork"));
|
||||
checkSleeveAPIAccess("setToFactionWork");
|
||||
checkSleeveNumber("setToFactionWork", sleeveNumber);
|
||||
|
||||
// Cannot work at the same faction that another sleeve is working at
|
||||
for (let i = 0; i < player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
"sleeve.setToFactionWork",
|
||||
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].workForFaction(player, factionName, workType);
|
||||
},
|
||||
setToGymWorkout: function (asleeveNumber: any = 0, agymName: any = "", astat: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToGymWorkout", "sleeveNumber", asleeveNumber);
|
||||
const gymName = helper.string("setToUniversityCourse", "gymName", agymName);
|
||||
const stat = helper.string("setToUniversityCourse", "stat", astat);
|
||||
helper.updateDynamicRam("setToGymWorkout", getRamCost("sleeve", "setToGymWorkout"));
|
||||
checkSleeveAPIAccess("setToGymWorkout");
|
||||
checkSleeveNumber("setToGymWorkout", sleeveNumber);
|
||||
|
||||
return player.sleeves[sleeveNumber].workoutAtGym(player, gymName, stat);
|
||||
},
|
||||
getSleeveStats: function (asleeveNumber: any = 0): {
|
||||
shock: number;
|
||||
sync: number;
|
||||
hacking_skill: number;
|
||||
strength: number;
|
||||
defense: number;
|
||||
dexterity: number;
|
||||
agility: number;
|
||||
charisma: number;
|
||||
} {
|
||||
const sleeveNumber = helper.number("getSleeveStats", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getSleeveStats", getRamCost("sleeve", "getSleeveStats"));
|
||||
checkSleeveAPIAccess("getSleeveStats");
|
||||
checkSleeveNumber("getSleeveStats", sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
shock: 100 - sl.shock,
|
||||
sync: sl.sync,
|
||||
hacking_skill: sl.hacking_skill,
|
||||
strength: sl.strength,
|
||||
defense: sl.defense,
|
||||
dexterity: sl.dexterity,
|
||||
agility: sl.agility,
|
||||
charisma: sl.charisma,
|
||||
};
|
||||
},
|
||||
getTask: function (asleeveNumber: any = 0): {
|
||||
task: string;
|
||||
crime: string;
|
||||
location: string;
|
||||
gymStatType: string;
|
||||
factionWorkType: string;
|
||||
} {
|
||||
const sleeveNumber = helper.number("getTask", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getTask", getRamCost("sleeve", "getTask"));
|
||||
checkSleeveAPIAccess("getTask");
|
||||
checkSleeveNumber("getTask", sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
task: SleeveTaskType[sl.currentTask],
|
||||
crime: sl.crimeType,
|
||||
location: sl.currentTaskLocation,
|
||||
gymStatType: sl.gymStatType,
|
||||
factionWorkType: FactionWorkType[sl.factionWorkType],
|
||||
};
|
||||
},
|
||||
getInformation: function (asleeveNumber: any = 0): any {
|
||||
const sleeveNumber = helper.number("getInformation", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getInformation", getRamCost("sleeve", "getInformation"));
|
||||
checkSleeveAPIAccess("getInformation");
|
||||
checkSleeveNumber("getInformation", sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
city: sl.city,
|
||||
hp: sl.hp,
|
||||
jobs: Object.keys(player.jobs), // technically sleeves have the same jobs as the player.
|
||||
jobTitle: Object.values(player.jobs),
|
||||
maxHp: sl.max_hp,
|
||||
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used.
|
||||
|
||||
mult: {
|
||||
agility: sl.agility_mult,
|
||||
agilityExp: sl.agility_exp_mult,
|
||||
companyRep: sl.company_rep_mult,
|
||||
crimeMoney: sl.crime_money_mult,
|
||||
crimeSuccess: sl.crime_success_mult,
|
||||
defense: sl.defense_mult,
|
||||
defenseExp: sl.defense_exp_mult,
|
||||
dexterity: sl.dexterity_mult,
|
||||
dexterityExp: sl.dexterity_exp_mult,
|
||||
factionRep: sl.faction_rep_mult,
|
||||
hacking: sl.hacking_mult,
|
||||
hackingExp: sl.hacking_exp_mult,
|
||||
strength: sl.strength_mult,
|
||||
strengthExp: sl.strength_exp_mult,
|
||||
workMoney: sl.work_money_mult,
|
||||
},
|
||||
|
||||
timeWorked: sl.currentTaskTime,
|
||||
earningsForSleeves: {
|
||||
workHackExpGain: sl.earningsForSleeves.hack,
|
||||
workStrExpGain: sl.earningsForSleeves.str,
|
||||
workDefExpGain: sl.earningsForSleeves.def,
|
||||
workDexExpGain: sl.earningsForSleeves.dex,
|
||||
workAgiExpGain: sl.earningsForSleeves.agi,
|
||||
workChaExpGain: sl.earningsForSleeves.cha,
|
||||
workMoneyGain: sl.earningsForSleeves.money,
|
||||
},
|
||||
earningsForPlayer: {
|
||||
workHackExpGain: sl.earningsForPlayer.hack,
|
||||
workStrExpGain: sl.earningsForPlayer.str,
|
||||
workDefExpGain: sl.earningsForPlayer.def,
|
||||
workDexExpGain: sl.earningsForPlayer.dex,
|
||||
workAgiExpGain: sl.earningsForPlayer.agi,
|
||||
workChaExpGain: sl.earningsForPlayer.cha,
|
||||
workMoneyGain: sl.earningsForPlayer.money,
|
||||
},
|
||||
earningsForTask: {
|
||||
workHackExpGain: sl.earningsForTask.hack,
|
||||
workStrExpGain: sl.earningsForTask.str,
|
||||
workDefExpGain: sl.earningsForTask.def,
|
||||
workDexExpGain: sl.earningsForTask.dex,
|
||||
workAgiExpGain: sl.earningsForTask.agi,
|
||||
workChaExpGain: sl.earningsForTask.cha,
|
||||
workMoneyGain: sl.earningsForTask.money,
|
||||
},
|
||||
workRepGain: sl.getRepGain(player),
|
||||
};
|
||||
},
|
||||
getSleeveAugmentations: function (asleeveNumber: any = 0): string[] {
|
||||
const sleeveNumber = helper.number("getSleeveAugmentations", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getSleeveAugmentations", getRamCost("sleeve", "getSleeveAugmentations"));
|
||||
checkSleeveAPIAccess("getSleeveAugmentations");
|
||||
checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
|
||||
|
||||
const augs = [];
|
||||
for (let i = 0; i < player.sleeves[sleeveNumber].augmentations.length; i++) {
|
||||
augs.push(player.sleeves[sleeveNumber].augmentations[i].name);
|
||||
}
|
||||
return augs;
|
||||
},
|
||||
getSleevePurchasableAugs: function (asleeveNumber: any = 0): {
|
||||
name: string;
|
||||
cost: number;
|
||||
}[] {
|
||||
const sleeveNumber = helper.number("getSleevePurchasableAugs", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getSleevePurchasableAugs", getRamCost("sleeve", "getSleevePurchasableAugs"));
|
||||
checkSleeveAPIAccess("getSleevePurchasableAugs");
|
||||
checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
|
||||
|
||||
const purchasableAugs = findSleevePurchasableAugs(player.sleeves[sleeveNumber], player);
|
||||
const augs = [];
|
||||
for (let i = 0; i < purchasableAugs.length; i++) {
|
||||
const aug = purchasableAugs[i];
|
||||
augs.push({
|
||||
name: aug.name,
|
||||
cost: aug.startingCost,
|
||||
});
|
||||
}
|
||||
|
||||
return augs;
|
||||
},
|
||||
purchaseSleeveAug: function (asleeveNumber: any = 0, aaugName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("purchaseSleeveAug", "sleeveNumber", asleeveNumber);
|
||||
const augName = helper.string("setToUniversityCourse", "augName", aaugName);
|
||||
helper.updateDynamicRam("purchaseSleeveAug", getRamCost("sleeve", "purchaseSleeveAug"));
|
||||
checkSleeveAPIAccess("purchaseSleeveAug");
|
||||
checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
|
||||
|
||||
const aug = Augmentations[augName];
|
||||
if (!aug) {
|
||||
throw helper.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`);
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].tryBuyAugmentation(player, aug);
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
import { INetscriptHelper } from "./INetscriptHelper";
|
||||
import { IPlayer } from "../PersonObjects/IPlayer";
|
||||
import { WorkerScript } from "../Netscript/WorkerScript";
|
||||
import { netscriptDelay } from "../NetscriptEvaluator";
|
||||
import { getRamCost } from "../Netscript/RamCostGenerator";
|
||||
|
||||
import { staneksGift } from "../CotMG/Helper";
|
||||
import { Fragments, FragmentById } from "../CotMG/Fragment";
|
||||
|
||||
export interface INetscriptStanek {
|
||||
charge(worldX: any, worldY: any): any;
|
||||
fragmentDefinitions(): any;
|
||||
placedFragments(): any;
|
||||
clear(): any;
|
||||
canPlace(worldX: any, worldY: any, fragmentId: any): any;
|
||||
place(worldX: any, worldY: any, fragmentId: any): any;
|
||||
fragmentAt(worldX: any, worldY: any): any;
|
||||
deleteAt(worldX: any, worldY: any): any;
|
||||
}
|
||||
|
||||
export function NetscriptStanek(
|
||||
player: IPlayer,
|
||||
workerScript: WorkerScript,
|
||||
helper: INetscriptHelper,
|
||||
): INetscriptStanek {
|
||||
return {
|
||||
charge: function (worldX: any, worldY: any): any {
|
||||
helper.updateDynamicRam("charge", getRamCost("stanek", "charge"));
|
||||
//checkStanekAPIAccess("charge");
|
||||
const fragment = staneksGift.fragmentAt(worldX, worldY);
|
||||
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.charge", `No fragment at (${worldX}, ${worldY})`);
|
||||
return netscriptDelay(1000, workerScript).then(function () {
|
||||
if (workerScript.env.stopFlag) {
|
||||
return Promise.reject(workerScript);
|
||||
}
|
||||
const ram = workerScript.scriptRef.ramUsage * workerScript.scriptRef.threads;
|
||||
return Promise.resolve(staneksGift.charge(worldX, worldY, ram));
|
||||
});
|
||||
},
|
||||
fragmentDefinitions: function () {
|
||||
helper.updateDynamicRam("fragmentDefinitions", getRamCost("stanek", "fragmentDefinitions"));
|
||||
//checkStanekAPIAccess("fragmentDefinitions");
|
||||
return Fragments.map((f) => f.copy());
|
||||
},
|
||||
placedFragments: function () {
|
||||
helper.updateDynamicRam("placedFragments", getRamCost("stanek", "placedFragments"));
|
||||
//checkStanekAPIAccess("placedFragments");
|
||||
return staneksGift.fragments.map((af) => {
|
||||
return { ...af.copy(), ...af.fragment().copy() };
|
||||
});
|
||||
},
|
||||
clear: function () {
|
||||
helper.updateDynamicRam("clear", getRamCost("stanek", "clear"));
|
||||
//checkStanekAPIAccess("clear");
|
||||
staneksGift.clear();
|
||||
},
|
||||
canPlace: function (worldX: any, worldY: any, fragmentId: any): any {
|
||||
helper.updateDynamicRam("canPlace", getRamCost("stanek", "canPlace"));
|
||||
//checkStanekAPIAccess("canPlace");
|
||||
const fragment = FragmentById(fragmentId);
|
||||
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.canPlace", `Invalid fragment id: ${fragmentId}`);
|
||||
return staneksGift.canPlace(worldX, worldY, fragment);
|
||||
},
|
||||
place: function (worldX: any, worldY: any, fragmentId: any): any {
|
||||
helper.updateDynamicRam("place", getRamCost("stanek", "place"));
|
||||
//checkStanekAPIAccess("place");
|
||||
const fragment = FragmentById(fragmentId);
|
||||
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.place", `Invalid fragment id: ${fragmentId}`);
|
||||
return staneksGift.place(worldX, worldY, fragment);
|
||||
},
|
||||
fragmentAt: function (worldX: any, worldY: any): any {
|
||||
helper.updateDynamicRam("fragmentAt", getRamCost("stanek", "fragmentAt"));
|
||||
//checkStanekAPIAccess("fragmentAt");
|
||||
const fragment = staneksGift.fragmentAt(worldX, worldY);
|
||||
if (fragment !== null) return fragment.copy();
|
||||
return null;
|
||||
},
|
||||
deleteAt: function (worldX: any, worldY: any): any {
|
||||
helper.updateDynamicRam("deleteAt", getRamCost("stanek", "deleteAt"));
|
||||
//checkStanekAPIAccess("deleteAt");
|
||||
return staneksGift.deleteAt(worldX, worldY);
|
||||
},
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user