This commit is contained in:
Olivier Gagnon
2021-10-04 22:31:07 -04:00
38 changed files with 1352 additions and 880 deletions
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import { INetscriptHelper } from "./INetscriptHelper";
import { WorkerScript } from "../Netscript/WorkerScript";
import { IPlayer } from "../PersonObjects/IPlayer";
import { Exploit } from "../Exploits/Exploit";
export interface INetscriptExtra {
heart: {
break(): number;
};
exploit(): void;
bypass(doc: Document): void;
}
export function NetscriptExtra(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): INetscriptExtra {
return {
heart: {
// Easter egg function
break: function (): number {
return player.karma;
},
},
exploit: function (): void {
player.giveExploit(Exploit.UndocumentedFunctionCall);
},
bypass: function (doc: any): void {
// reset both fields first
doc.completely_unused_field = undefined;
const real_document: any = document;
real_document.completely_unused_field = undefined;
// set one to true and check that it affected the other.
real_document.completely_unused_field = true;
if (doc.completely_unused_field && workerScript.ramUsage === 1.6) {
player.giveExploit(Exploit.Bypass);
}
doc.completely_unused_field = undefined;
real_document.completely_unused_field = undefined;
},
};
}
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import { INetscriptHelper } from "./INetscriptHelper";
import { IPlayer } from "../PersonObjects/IPlayer";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { Gang } from "../Gang/Gang";
import { AllGangs } from "../Gang/AllGangs";
import { GangMemberTasks } from "../Gang/GangMemberTasks";
import { GangMemberUpgrades } from "../Gang/GangMemberUpgrades";
import { WorkerScript } from "../Netscript/WorkerScript";
import { GangMember } from "../Gang/GangMember";
import { GangMemberTask } from "../Gang/GangMemberTask";
export interface INetscriptGang {
createGang(faction: string): boolean;
inGang(): boolean;
getMemberNames(): string[];
getGangInformation(): any;
getOtherGangInformation(): any;
getMemberInformation(name: string): any;
canRecruitMember(): boolean;
recruitMember(name: string): boolean;
getTaskNames(): string[];
setMemberTask(memberName: string, taskName: string): boolean;
getTaskStats(taskName: string): any;
getEquipmentNames(): string[];
getEquipmentCost(equipName: string): number;
getEquipmentType(equipName: string): string;
getEquipmentStats(equipName: string): any;
purchaseEquipment(memberName: string, equipName: string): any;
ascendMember(name: string): any;
setTerritoryWarfare(engage: boolean): void;
getChanceToWinClash(otherGang: string): number;
getBonusTime(): number;
}
export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): INetscriptGang {
const checkGangApiAccess = function (func: string): void {
const gang = player.gang;
if (gang === null) throw new Error("Must have joined gang");
const hasAccess = gang instanceof Gang;
if (!hasAccess) {
throw helper.makeRuntimeErrorMsg(`gang.${func}`, `You do not currently have a Gang`);
}
};
const getGangMember = function (func: string, name: string): GangMember {
const gang = player.gang;
if (gang === null) throw new Error("Must have joined gang");
for (const member of gang.members) if (member.name === name) return member;
throw helper.makeRuntimeErrorMsg(`gang.${func}`, `Invalid gang member: '${name}'`);
};
const getGangTask = function (func: string, name: string): GangMemberTask {
const task = GangMemberTasks[name];
if (!task) {
throw helper.makeRuntimeErrorMsg(`gang.${func}`, `Invalid task: '${name}'`);
}
return task;
};
return {
createGang: function (faction: string): boolean {
helper.updateDynamicRam("createGang", getRamCost("gang", "createGang"));
// this list is copied from Faction/ui/Root.tsx
const GangNames = [
"Slum Snakes",
"Tetrads",
"The Syndicate",
"The Dark Army",
"Speakers for the Dead",
"NiteSec",
"The Black Hand",
];
if (!player.canAccessGang() || !GangNames.includes(faction)) return false;
if (player.inGang()) return false;
if (!player.factions.includes(faction)) return false;
const isHacking = faction === "NiteSec" || faction === "The Black Hand";
player.startGang(faction, isHacking);
return true;
},
inGang: function (): any {
helper.updateDynamicRam("inGang", getRamCost("gang", "inGang"));
return player.inGang();
},
getMemberNames: function (): any {
helper.updateDynamicRam("getMemberNames", getRamCost("gang", "getMemberNames"));
checkGangApiAccess("getMemberNames");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
return gang.members.map((member) => member.name);
},
getGangInformation: function (): any {
helper.updateDynamicRam("getGangInformation", getRamCost("gang", "getGangInformation"));
checkGangApiAccess("getGangInformation");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
return {
faction: gang.facName,
isHacking: gang.isHackingGang,
moneyGainRate: gang.moneyGainRate,
power: gang.getPower(),
respect: gang.respect,
respectGainRate: gang.respectGainRate,
territory: gang.getTerritory(),
territoryClashChance: gang.territoryClashChance,
territoryWarfareEngaged: gang.territoryWarfareEngaged,
wantedLevel: gang.wanted,
wantedLevelGainRate: gang.wantedGainRate,
};
},
getOtherGangInformation: function (): any {
helper.updateDynamicRam("getOtherGangInformation", getRamCost("gang", "getOtherGangInformation"));
checkGangApiAccess("getOtherGangInformation");
const cpy: any = {};
for (const gang in AllGangs) {
cpy[gang] = Object.assign({}, AllGangs[gang]);
}
return cpy;
},
getMemberInformation: function (name: any): any {
helper.updateDynamicRam("getMemberInformation", getRamCost("gang", "getMemberInformation"));
checkGangApiAccess("getMemberInformation");
const member = getGangMember("getMemberInformation", name);
return {
name: member.name,
task: member.task,
earnedRespect: member.earnedRespect,
hack: member.hack,
str: member.str,
def: member.def,
dex: member.dex,
agi: member.agi,
cha: member.cha,
hack_exp: member.hack_exp,
str_exp: member.str_exp,
def_exp: member.def_exp,
dex_exp: member.dex_exp,
agi_exp: member.agi_exp,
cha_exp: member.cha_exp,
hack_mult: member.hack_mult,
str_mult: member.str_mult,
def_mult: member.def_mult,
dex_mult: member.dex_mult,
agi_mult: member.agi_mult,
cha_mult: member.cha_mult,
hack_asc_mult: member.calculateAscensionMult(member.hack_asc_points),
str_asc_mult: member.calculateAscensionMult(member.str_asc_points),
def_asc_mult: member.calculateAscensionMult(member.def_asc_points),
dex_asc_mult: member.calculateAscensionMult(member.dex_asc_points),
agi_asc_mult: member.calculateAscensionMult(member.agi_asc_points),
cha_asc_mult: member.calculateAscensionMult(member.cha_asc_points),
hack_asc_points: member.hack_asc_points,
str_asc_points: member.str_asc_points,
def_asc_points: member.def_asc_points,
dex_asc_points: member.dex_asc_points,
agi_asc_points: member.agi_asc_points,
cha_asc_points: member.cha_asc_points,
upgrades: member.upgrades.slice(),
augmentations: member.augmentations.slice(),
};
},
canRecruitMember: function (): any {
helper.updateDynamicRam("canRecruitMember", getRamCost("gang", "canRecruitMember"));
checkGangApiAccess("canRecruitMember");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
return gang.canRecruitMember();
},
recruitMember: function (name: any): any {
helper.updateDynamicRam("recruitMember", getRamCost("gang", "recruitMember"));
checkGangApiAccess("recruitMember");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const recruited = gang.recruitMember(name);
if (recruited) {
workerScript.log("recruitMember", `Successfully recruited Gang Member '${name}'`);
} else {
workerScript.log("recruitMember", `Failed to recruit Gang Member '${name}'`);
}
return recruited;
},
getTaskNames: function (): any {
helper.updateDynamicRam("getTaskNames", getRamCost("gang", "getTaskNames"));
checkGangApiAccess("getTaskNames");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const tasks = gang.getAllTaskNames();
tasks.unshift("Unassigned");
return tasks;
},
setMemberTask: function (memberName: any, taskName: any): any {
helper.updateDynamicRam("setMemberTask", getRamCost("gang", "setMemberTask"));
checkGangApiAccess("setMemberTask");
const member = getGangMember("setMemberTask", memberName);
const success = member.assignToTask(taskName);
if (success) {
workerScript.log("setMemberTask", `Successfully assigned Gang Member '${memberName}' to '${taskName}' task`);
} else {
workerScript.log(
"setMemberTask",
`Failed to assign Gang Member '${memberName}' to '${taskName}' task. '${memberName}' is now Unassigned`,
);
}
return success;
},
getTaskStats: function (taskName: any): any {
helper.updateDynamicRam("getTaskStats", getRamCost("gang", "getTaskStats"));
checkGangApiAccess("getTaskStats");
const task = getGangTask("getTaskStats", taskName);
const copy = Object.assign({}, task);
copy.territory = Object.assign({}, task.territory);
return copy;
},
getEquipmentNames: function (): any {
helper.updateDynamicRam("getEquipmentNames", getRamCost("gang", "getEquipmentNames"));
checkGangApiAccess("getEquipmentNames");
return Object.keys(GangMemberUpgrades);
},
getEquipmentCost: function (equipName: any): any {
helper.updateDynamicRam("getEquipmentCost", getRamCost("gang", "getEquipmentCost"));
checkGangApiAccess("getEquipmentCost");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const upg = GangMemberUpgrades[equipName];
if (upg === null) return Infinity;
return gang.getUpgradeCost(upg);
},
getEquipmentType: function (equipName: any): any {
helper.updateDynamicRam("getEquipmentType", getRamCost("gang", "getEquipmentType"));
checkGangApiAccess("getEquipmentType");
const upg = GangMemberUpgrades[equipName];
if (upg == null) return "";
return upg.getType();
},
getEquipmentStats: function (equipName: any): any {
helper.updateDynamicRam("getEquipmentStats", getRamCost("gang", "getEquipmentStats"));
checkGangApiAccess("getEquipmentStats");
const equipment = GangMemberUpgrades[equipName];
if (!equipment) {
throw helper.makeRuntimeErrorMsg("getEquipmentStats", `Invalid equipment: ${equipName}`);
}
return Object.assign({}, equipment.mults);
},
purchaseEquipment: function (memberName: any, equipName: any): any {
helper.updateDynamicRam("purchaseEquipment", getRamCost("gang", "purchaseEquipment"));
checkGangApiAccess("purchaseEquipment");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const member = getGangMember("purchaseEquipment", memberName);
const equipment = GangMemberUpgrades[equipName];
if (!equipment) return false;
const res = member.buyUpgrade(equipment, player, gang);
if (res) {
workerScript.log("purchaseEquipment", `Purchased '${equipName}' for Gang member '${memberName}'`);
} else {
workerScript.log("purchaseEquipment", `Failed to purchase '${equipName}' for Gang member '${memberName}'`);
}
return res;
},
ascendMember: function (name: any): any {
helper.updateDynamicRam("ascendMember", getRamCost("gang", "ascendMember"));
checkGangApiAccess("ascendMember");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
const member = getGangMember("ascendMember", name);
if (!member.canAscend()) return;
return gang.ascendMember(member, workerScript);
},
setTerritoryWarfare: function (engage: any): void {
helper.updateDynamicRam("setTerritoryWarfare", getRamCost("gang", "setTerritoryWarfare"));
checkGangApiAccess("setTerritoryWarfare");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
if (engage) {
gang.territoryWarfareEngaged = true;
workerScript.log("setTerritoryWarfare", "Engaging in Gang Territory Warfare");
} else {
gang.territoryWarfareEngaged = false;
workerScript.log("setTerritoryWarfare", "Disengaging in Gang Territory Warfare");
}
},
getChanceToWinClash: function (otherGang: any): any {
helper.updateDynamicRam("getChanceToWinClash", getRamCost("gang", "getChanceToWinClash"));
checkGangApiAccess("getChanceToWinClash");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
if (AllGangs[otherGang] == null) {
throw helper.makeRuntimeErrorMsg(`gang.getChanceToWinClash`, `Invalid gang: ${otherGang}`);
}
const playerPower = AllGangs[gang.facName].power;
const otherPower = AllGangs[otherGang].power;
return playerPower / (otherPower + playerPower);
},
getBonusTime: function (): any {
helper.updateDynamicRam("getBonusTime", getRamCost("gang", "getBonusTime"));
checkGangApiAccess("getBonusTime");
const gang = player.gang;
if (gang === null) throw new Error("Should not be called without Gang");
return Math.round(gang.storedCycles / 5);
},
};
}
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import { INetscriptHelper } from "./INetscriptHelper";
import { IPlayer } from "../PersonObjects/IPlayer";
import { WorkerScript } from "../Netscript/WorkerScript";
import { HacknetServerConstants } from "../Hacknet/data/Constants";
import {
getCostOfNextHacknetNode,
getCostOfNextHacknetServer,
hasHacknetServers,
purchaseHacknet,
purchaseLevelUpgrade,
purchaseRamUpgrade,
purchaseCoreUpgrade,
purchaseCacheUpgrade,
purchaseHashUpgrade,
updateHashManagerCapacity,
} from "../Hacknet/HacknetHelpers";
import { HacknetServer } from "../Hacknet/HacknetServer";
import { HacknetNode } from "../Hacknet/HacknetNode";
import { AllServers } from "../Server/AllServers";
export interface INetscriptHacknet {
numNodes(): number;
maxNumNodes(): number;
purchaseNode(): any;
getPurchaseNodeCost(): number;
getNodeStats(i: number): any;
upgradeLevel(i: number, n: number): boolean;
upgradeRam(i: number, n: number): boolean;
upgradeCore(i: number, n: number): boolean;
upgradeCache(i: number, n: number): boolean;
getLevelUpgradeCost(i: number, n: number): number;
getRamUpgradeCost(i: number, n: number): number;
getCoreUpgradeCost(i: number, n: number): number;
getCacheUpgradeCost(i: number, n: number): number;
numHashes(): number;
hashCapacity(): number;
hashCost(upgName: string): number;
spendHashes(upgName: string, upgTarget: string): any;
getHashUpgradeLevel(upgName: string): number;
getStudyMult(): number;
getTrainingMult(): number;
}
export function NetscriptHacknet(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptHacknet {
// Utility function to get Hacknet Node object
const getHacknetNode = function (i: any, callingFn = ""): HacknetNode | HacknetServer {
if (isNaN(i)) {
throw helper.makeRuntimeErrorMsg(callingFn, "Invalid index specified for Hacknet Node: " + i);
}
if (i < 0 || i >= player.hacknetNodes.length) {
throw helper.makeRuntimeErrorMsg(callingFn, "Index specified for Hacknet Node is out-of-bounds: " + i);
}
if (hasHacknetServers(player)) {
const hi = player.hacknetNodes[i];
if (typeof hi !== "string") throw new Error("hacknet node was not a string");
const hserver = AllServers[hi];
if (!(hserver instanceof HacknetServer)) throw new Error("hacknet server was not actually hacknet server");
if (hserver == null) {
throw helper.makeRuntimeErrorMsg(
callingFn,
`Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`,
);
}
return hserver;
} else {
const node = player.hacknetNodes[i];
if (!(node instanceof HacknetNode)) throw new Error("hacknet node was not node.");
return node;
}
};
return {
numNodes: function (): any {
return player.hacknetNodes.length;
},
maxNumNodes: function (): any {
if (hasHacknetServers(player)) {
return HacknetServerConstants.MaxServers;
}
return Infinity;
},
purchaseNode: function (): any {
return purchaseHacknet(player);
},
getPurchaseNodeCost: function (): any {
if (hasHacknetServers(player)) {
return getCostOfNextHacknetServer(player);
} else {
return getCostOfNextHacknetNode(player);
}
},
getNodeStats: function (i: any): any {
const node = getHacknetNode(i, "getNodeStats");
const hasUpgraded = hasHacknetServers(player);
const res: any = {
name: node instanceof HacknetServer ? node.hostname : node.name,
level: node.level,
ram: node instanceof HacknetServer ? node.maxRam : node.ram,
cores: node.cores,
production: node instanceof HacknetServer ? node.hashRate : node.moneyGainRatePerSecond,
timeOnline: node.onlineTimeSeconds,
totalProduction: node instanceof HacknetServer ? node.totalHashesGenerated : node.totalMoneyGenerated,
};
if (hasUpgraded && node instanceof HacknetServer) {
res.cache = node.cache;
res.hashCapacity = node.hashCapacity;
}
return res;
},
upgradeLevel: function (i: any, n: any): any {
const node = getHacknetNode(i, "upgradeLevel");
return purchaseLevelUpgrade(player, node, n);
},
upgradeRam: function (i: any, n: any): any {
const node = getHacknetNode(i, "upgradeRam");
return purchaseRamUpgrade(player, node, n);
},
upgradeCore: function (i: any, n: any): any {
const node = getHacknetNode(i, "upgradeCore");
return purchaseCoreUpgrade(player, node, n);
},
upgradeCache: function (i: any, n: any): any {
if (!hasHacknetServers(player)) {
return false;
}
const node = getHacknetNode(i, "upgradeCache");
if (!(node instanceof HacknetServer)) {
workerScript.log("upgradeCache", "Can only be called on hacknet servers");
return false;
}
const res = purchaseCacheUpgrade(player, node, n);
if (res) {
updateHashManagerCapacity(player);
}
return res;
},
getLevelUpgradeCost: function (i: any, n: any): any {
const node = getHacknetNode(i, "upgradeLevel");
return node.calculateLevelUpgradeCost(n, player.hacknet_node_level_cost_mult);
},
getRamUpgradeCost: function (i: any, n: any): any {
const node = getHacknetNode(i, "upgradeRam");
return node.calculateRamUpgradeCost(n, player.hacknet_node_ram_cost_mult);
},
getCoreUpgradeCost: function (i: any, n: any): any {
const node = getHacknetNode(i, "upgradeCore");
return node.calculateCoreUpgradeCost(n, player.hacknet_node_core_cost_mult);
},
getCacheUpgradeCost: function (i: any, n: any): any {
if (!hasHacknetServers(player)) {
return Infinity;
}
const node = getHacknetNode(i, "upgradeCache");
if (!(node instanceof HacknetServer)) {
workerScript.log("getCacheUpgradeCost", "Can only be called on hacknet servers");
return -1;
}
return node.calculateCacheUpgradeCost(n);
},
numHashes: function (): any {
if (!hasHacknetServers(player)) {
return 0;
}
return player.hashManager.hashes;
},
hashCapacity: function (): any {
if (!hasHacknetServers(player)) {
return 0;
}
return player.hashManager.capacity;
},
hashCost: function (upgName: any): any {
if (!hasHacknetServers(player)) {
return Infinity;
}
return player.hashManager.getUpgradeCost(upgName);
},
spendHashes: function (upgName: any, upgTarget: any): any {
if (!hasHacknetServers(player)) {
return false;
}
return purchaseHashUpgrade(player, upgName, upgTarget);
},
getHashUpgradeLevel: function (upgName: any): any {
const level = player.hashManager.upgrades[upgName];
if (level === undefined) {
throw helper.makeRuntimeErrorMsg("hacknet.hashUpgradeLevel", `Invalid Hash Upgrade: ${upgName}`);
}
return level;
},
getStudyMult: function (): any {
if (!hasHacknetServers(player)) {
return false;
}
return player.hashManager.getStudyMult();
},
getTrainingMult: function (): any {
if (!hasHacknetServers(player)) {
return false;
}
return player.hashManager.getTrainingMult();
},
};
}
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export interface INetscriptHelper {
updateDynamicRam(functionName: string, ram: number): void;
makeRuntimeErrorMsg(functionName: string, message: string): void;
string(funcName: string, argName: string, v: any): string;
number(funcName: string, argName: string, v: any): number;
boolean(v: any): boolean;
}
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import { INetscriptHelper } from "./INetscriptHelper";
import { IPlayer } from "../PersonObjects/IPlayer";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { FactionWorkType } from "../Faction/FactionWorkTypeEnum";
import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
import { SleeveTaskType } from "../PersonObjects/Sleeve/SleeveTaskTypesEnum";
import { SpecialServerIps } from "../Server/SpecialServerIps";
import { WorkerScript } from "../Netscript/WorkerScript";
import { findSleevePurchasableAugs } from "../PersonObjects/Sleeve/SleeveHelpers";
import { Augmentations } from "../Augmentation/Augmentations";
import { CityName } from "../Locations/data/CityNames";
export interface INetscriptSleeve {
getNumSleeves(): number;
setToShockRecovery(sleeveNumber?: number): boolean;
setToSynchronize(sleeveNumber?: number): boolean;
setToCommitCrime(sleeveNumber?: number, crimeName?: string): boolean;
setToUniversityCourse(sleeveNumber?: number, universityName?: string, className?: string): boolean;
travel(sleeveNumber?: number, cityName?: string): boolean;
setToCompanyWork(sleeveNumber?: number, companyName?: string): boolean;
setToFactionWork(sleeveNumber?: number, factionName?: string, workType?: string): boolean;
setToGymWorkout(sleeveNumber?: number, gymName?: string, stat?: string): boolean;
getSleeveStats(sleeveNumber?: number): {
shock: number;
sync: number;
hacking_skill: number;
strength: number;
defense: number;
dexterity: number;
agility: number;
charisma: number;
};
getTask(sleeveNumber?: number): {
task: string;
crime: string;
location: string;
gymStatType: string;
factionWorkType: string;
};
getInformation(sleeveNumber?: number): any;
getSleeveAugmentations(sleeveNumber?: number): string[];
getSleevePurchasableAugs(sleeveNumber?: number): {
name: string;
cost: number;
}[];
purchaseSleeveAug(sleeveNumber?: number, augName?: string): boolean;
}
export function NetscriptSleeve(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptSleeve {
const checkSleeveAPIAccess = function (func: any): void {
if (player.bitNodeN !== 10 && !SourceFileFlags[10]) {
throw helper.makeRuntimeErrorMsg(
`sleeve.${func}`,
"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
);
}
};
const checkSleeveNumber = function (func: any, sleeveNumber: any): void {
if (sleeveNumber >= player.sleeves.length || sleeveNumber < 0) {
const msg = `Invalid sleeve number: ${sleeveNumber}`;
workerScript.log(func, msg);
throw helper.makeRuntimeErrorMsg(`sleeve.${func}`, msg);
}
};
return {
getNumSleeves: function (): number {
helper.updateDynamicRam("getNumSleeves", getRamCost("sleeve", "getNumSleeves"));
checkSleeveAPIAccess("getNumSleeves");
return player.sleeves.length;
},
setToShockRecovery: function (asleeveNumber: any = 0): boolean {
const sleeveNumber = helper.number("setToShockRecovery", "sleeveNumber", asleeveNumber);
helper.updateDynamicRam("setToShockRecovery", getRamCost("sleeve", "setToShockRecovery"));
checkSleeveAPIAccess("setToShockRecovery");
checkSleeveNumber("setToShockRecovery", sleeveNumber);
return player.sleeves[sleeveNumber].shockRecovery(player);
},
setToSynchronize: function (asleeveNumber: any = 0): boolean {
const sleeveNumber = helper.number("setToSynchronize", "sleeveNumber", asleeveNumber);
helper.updateDynamicRam("setToSynchronize", getRamCost("sleeve", "setToSynchronize"));
checkSleeveAPIAccess("setToSynchronize");
checkSleeveNumber("setToSynchronize", sleeveNumber);
return player.sleeves[sleeveNumber].synchronize(player);
},
setToCommitCrime: function (asleeveNumber: any = 0, acrimeName: any = ""): boolean {
const sleeveNumber = helper.number("setToCommitCrime", "sleeveNumber", asleeveNumber);
const crimeName = helper.string("setToUniversityCourse", "crimeName", acrimeName);
helper.updateDynamicRam("setToCommitCrime", getRamCost("sleeve", "setToCommitCrime"));
checkSleeveAPIAccess("setToCommitCrime");
checkSleeveNumber("setToCommitCrime", sleeveNumber);
return player.sleeves[sleeveNumber].commitCrime(player, crimeName);
},
setToUniversityCourse: function (asleeveNumber: any = 0, auniversityName: any = "", aclassName: any = ""): boolean {
const sleeveNumber = helper.number("setToUniversityCourse", "sleeveNumber", asleeveNumber);
const universityName = helper.string("setToUniversityCourse", "universityName", auniversityName);
const className = helper.string("setToUniversityCourse", "className", aclassName);
helper.updateDynamicRam("setToUniversityCourse", getRamCost("sleeve", "setToUniversityCourse"));
checkSleeveAPIAccess("setToUniversityCourse");
checkSleeveNumber("setToUniversityCourse", sleeveNumber);
return player.sleeves[sleeveNumber].takeUniversityCourse(player, universityName, className);
},
travel: function (asleeveNumber: any = 0, acityName: any = ""): boolean {
const sleeveNumber = helper.number("travel", "sleeveNumber", asleeveNumber);
const cityName = helper.string("setToUniversityCourse", "cityName", acityName);
helper.updateDynamicRam("travel", getRamCost("sleeve", "travel"));
checkSleeveAPIAccess("travel");
checkSleeveNumber("travel", sleeveNumber);
return player.sleeves[sleeveNumber].travel(player, cityName as CityName);
},
setToCompanyWork: function (asleeveNumber: any = 0, acompanyName: any = ""): boolean {
const sleeveNumber = helper.number("setToCompanyWork", "sleeveNumber", asleeveNumber);
const companyName = helper.string("setToUniversityCourse", "companyName", acompanyName);
helper.updateDynamicRam("setToCompanyWork", getRamCost("sleeve", "setToCompanyWork"));
checkSleeveAPIAccess("setToCompanyWork");
checkSleeveNumber("setToCompanyWork", sleeveNumber);
// Cannot work at the same company that another sleeve is working at
for (let i = 0; i < player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = player.sleeves[i];
if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
throw helper.makeRuntimeErrorMsg(
"sleeve.setToFactionWork",
`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
);
}
}
return player.sleeves[sleeveNumber].workForCompany(player, companyName);
},
setToFactionWork: function (asleeveNumber: any = 0, afactionName: any = "", aworkType: any = ""): boolean {
const sleeveNumber = helper.number("setToFactionWork", "sleeveNumber", asleeveNumber);
const factionName = helper.string("setToUniversityCourse", "factionName", afactionName);
const workType = helper.string("setToUniversityCourse", "workType", aworkType);
helper.updateDynamicRam("setToFactionWork", getRamCost("sleeve", "setToFactionWork"));
checkSleeveAPIAccess("setToFactionWork");
checkSleeveNumber("setToFactionWork", sleeveNumber);
// Cannot work at the same faction that another sleeve is working at
for (let i = 0; i < player.sleeves.length; ++i) {
if (i === sleeveNumber) {
continue;
}
const other = player.sleeves[i];
if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
throw helper.makeRuntimeErrorMsg(
"sleeve.setToFactionWork",
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
);
}
}
return player.sleeves[sleeveNumber].workForFaction(player, factionName, workType);
},
setToGymWorkout: function (asleeveNumber: any = 0, agymName: any = "", astat: any = ""): boolean {
const sleeveNumber = helper.number("setToGymWorkout", "sleeveNumber", asleeveNumber);
const gymName = helper.string("setToUniversityCourse", "gymName", agymName);
const stat = helper.string("setToUniversityCourse", "stat", astat);
helper.updateDynamicRam("setToGymWorkout", getRamCost("sleeve", "setToGymWorkout"));
checkSleeveAPIAccess("setToGymWorkout");
checkSleeveNumber("setToGymWorkout", sleeveNumber);
return player.sleeves[sleeveNumber].workoutAtGym(player, gymName, stat);
},
getSleeveStats: function (asleeveNumber: any = 0): {
shock: number;
sync: number;
hacking_skill: number;
strength: number;
defense: number;
dexterity: number;
agility: number;
charisma: number;
} {
const sleeveNumber = helper.number("getSleeveStats", "sleeveNumber", asleeveNumber);
helper.updateDynamicRam("getSleeveStats", getRamCost("sleeve", "getSleeveStats"));
checkSleeveAPIAccess("getSleeveStats");
checkSleeveNumber("getSleeveStats", sleeveNumber);
const sl = player.sleeves[sleeveNumber];
return {
shock: 100 - sl.shock,
sync: sl.sync,
hacking_skill: sl.hacking_skill,
strength: sl.strength,
defense: sl.defense,
dexterity: sl.dexterity,
agility: sl.agility,
charisma: sl.charisma,
};
},
getTask: function (asleeveNumber: any = 0): {
task: string;
crime: string;
location: string;
gymStatType: string;
factionWorkType: string;
} {
const sleeveNumber = helper.number("getTask", "sleeveNumber", asleeveNumber);
helper.updateDynamicRam("getTask", getRamCost("sleeve", "getTask"));
checkSleeveAPIAccess("getTask");
checkSleeveNumber("getTask", sleeveNumber);
const sl = player.sleeves[sleeveNumber];
return {
task: SleeveTaskType[sl.currentTask],
crime: sl.crimeType,
location: sl.currentTaskLocation,
gymStatType: sl.gymStatType,
factionWorkType: FactionWorkType[sl.factionWorkType],
};
},
getInformation: function (asleeveNumber: any = 0): any {
const sleeveNumber = helper.number("getInformation", "sleeveNumber", asleeveNumber);
helper.updateDynamicRam("getInformation", getRamCost("sleeve", "getInformation"));
checkSleeveAPIAccess("getInformation");
checkSleeveNumber("getInformation", sleeveNumber);
const sl = player.sleeves[sleeveNumber];
return {
city: sl.city,
hp: sl.hp,
jobs: Object.keys(player.jobs), // technically sleeves have the same jobs as the player.
jobTitle: Object.values(player.jobs),
maxHp: sl.max_hp,
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used.
mult: {
agility: sl.agility_mult,
agilityExp: sl.agility_exp_mult,
companyRep: sl.company_rep_mult,
crimeMoney: sl.crime_money_mult,
crimeSuccess: sl.crime_success_mult,
defense: sl.defense_mult,
defenseExp: sl.defense_exp_mult,
dexterity: sl.dexterity_mult,
dexterityExp: sl.dexterity_exp_mult,
factionRep: sl.faction_rep_mult,
hacking: sl.hacking_mult,
hackingExp: sl.hacking_exp_mult,
strength: sl.strength_mult,
strengthExp: sl.strength_exp_mult,
workMoney: sl.work_money_mult,
},
timeWorked: sl.currentTaskTime,
earningsForSleeves: {
workHackExpGain: sl.earningsForSleeves.hack,
workStrExpGain: sl.earningsForSleeves.str,
workDefExpGain: sl.earningsForSleeves.def,
workDexExpGain: sl.earningsForSleeves.dex,
workAgiExpGain: sl.earningsForSleeves.agi,
workChaExpGain: sl.earningsForSleeves.cha,
workMoneyGain: sl.earningsForSleeves.money,
},
earningsForPlayer: {
workHackExpGain: sl.earningsForPlayer.hack,
workStrExpGain: sl.earningsForPlayer.str,
workDefExpGain: sl.earningsForPlayer.def,
workDexExpGain: sl.earningsForPlayer.dex,
workAgiExpGain: sl.earningsForPlayer.agi,
workChaExpGain: sl.earningsForPlayer.cha,
workMoneyGain: sl.earningsForPlayer.money,
},
earningsForTask: {
workHackExpGain: sl.earningsForTask.hack,
workStrExpGain: sl.earningsForTask.str,
workDefExpGain: sl.earningsForTask.def,
workDexExpGain: sl.earningsForTask.dex,
workAgiExpGain: sl.earningsForTask.agi,
workChaExpGain: sl.earningsForTask.cha,
workMoneyGain: sl.earningsForTask.money,
},
workRepGain: sl.getRepGain(player),
};
},
getSleeveAugmentations: function (asleeveNumber: any = 0): string[] {
const sleeveNumber = helper.number("getSleeveAugmentations", "sleeveNumber", asleeveNumber);
helper.updateDynamicRam("getSleeveAugmentations", getRamCost("sleeve", "getSleeveAugmentations"));
checkSleeveAPIAccess("getSleeveAugmentations");
checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
const augs = [];
for (let i = 0; i < player.sleeves[sleeveNumber].augmentations.length; i++) {
augs.push(player.sleeves[sleeveNumber].augmentations[i].name);
}
return augs;
},
getSleevePurchasableAugs: function (asleeveNumber: any = 0): {
name: string;
cost: number;
}[] {
const sleeveNumber = helper.number("getSleevePurchasableAugs", "sleeveNumber", asleeveNumber);
helper.updateDynamicRam("getSleevePurchasableAugs", getRamCost("sleeve", "getSleevePurchasableAugs"));
checkSleeveAPIAccess("getSleevePurchasableAugs");
checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
const purchasableAugs = findSleevePurchasableAugs(player.sleeves[sleeveNumber], player);
const augs = [];
for (let i = 0; i < purchasableAugs.length; i++) {
const aug = purchasableAugs[i];
augs.push({
name: aug.name,
cost: aug.startingCost,
});
}
return augs;
},
purchaseSleeveAug: function (asleeveNumber: any = 0, aaugName: any = ""): boolean {
const sleeveNumber = helper.number("purchaseSleeveAug", "sleeveNumber", asleeveNumber);
const augName = helper.string("setToUniversityCourse", "augName", aaugName);
helper.updateDynamicRam("purchaseSleeveAug", getRamCost("sleeve", "purchaseSleeveAug"));
checkSleeveAPIAccess("purchaseSleeveAug");
checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
const aug = Augmentations[augName];
if (!aug) {
throw helper.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`);
}
return player.sleeves[sleeveNumber].tryBuyAugmentation(player, aug);
},
};
}
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import { INetscriptHelper } from "./INetscriptHelper";
import { IPlayer } from "../PersonObjects/IPlayer";
import { WorkerScript } from "../Netscript/WorkerScript";
import { netscriptDelay } from "../NetscriptEvaluator";
import { getRamCost } from "../Netscript/RamCostGenerator";
import { staneksGift } from "../CotMG/Helper";
import { Fragments, FragmentById } from "../CotMG/Fragment";
export interface INetscriptStanek {
charge(worldX: any, worldY: any): any;
fragmentDefinitions(): any;
placedFragments(): any;
clear(): any;
canPlace(worldX: any, worldY: any, fragmentId: any): any;
place(worldX: any, worldY: any, fragmentId: any): any;
fragmentAt(worldX: any, worldY: any): any;
deleteAt(worldX: any, worldY: any): any;
}
export function NetscriptStanek(
player: IPlayer,
workerScript: WorkerScript,
helper: INetscriptHelper,
): INetscriptStanek {
return {
charge: function (worldX: any, worldY: any): any {
helper.updateDynamicRam("charge", getRamCost("stanek", "charge"));
//checkStanekAPIAccess("charge");
const fragment = staneksGift.fragmentAt(worldX, worldY);
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.charge", `No fragment at (${worldX}, ${worldY})`);
return netscriptDelay(1000, workerScript).then(function () {
if (workerScript.env.stopFlag) {
return Promise.reject(workerScript);
}
const ram = workerScript.scriptRef.ramUsage * workerScript.scriptRef.threads;
return Promise.resolve(staneksGift.charge(worldX, worldY, ram));
});
},
fragmentDefinitions: function () {
helper.updateDynamicRam("fragmentDefinitions", getRamCost("stanek", "fragmentDefinitions"));
//checkStanekAPIAccess("fragmentDefinitions");
return Fragments.map((f) => f.copy());
},
placedFragments: function () {
helper.updateDynamicRam("placedFragments", getRamCost("stanek", "placedFragments"));
//checkStanekAPIAccess("placedFragments");
return staneksGift.fragments.map((af) => {
return { ...af.copy(), ...af.fragment().copy() };
});
},
clear: function () {
helper.updateDynamicRam("clear", getRamCost("stanek", "clear"));
//checkStanekAPIAccess("clear");
staneksGift.clear();
},
canPlace: function (worldX: any, worldY: any, fragmentId: any): any {
helper.updateDynamicRam("canPlace", getRamCost("stanek", "canPlace"));
//checkStanekAPIAccess("canPlace");
const fragment = FragmentById(fragmentId);
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.canPlace", `Invalid fragment id: ${fragmentId}`);
return staneksGift.canPlace(worldX, worldY, fragment);
},
place: function (worldX: any, worldY: any, fragmentId: any): any {
helper.updateDynamicRam("place", getRamCost("stanek", "place"));
//checkStanekAPIAccess("place");
const fragment = FragmentById(fragmentId);
if (!fragment) throw helper.makeRuntimeErrorMsg("stanek.place", `Invalid fragment id: ${fragmentId}`);
return staneksGift.place(worldX, worldY, fragment);
},
fragmentAt: function (worldX: any, worldY: any): any {
helper.updateDynamicRam("fragmentAt", getRamCost("stanek", "fragmentAt"));
//checkStanekAPIAccess("fragmentAt");
const fragment = staneksGift.fragmentAt(worldX, worldY);
if (fragment !== null) return fragment.copy();
return null;
},
deleteAt: function (worldX: any, worldY: any): any {
helper.updateDynamicRam("deleteAt", getRamCost("stanek", "deleteAt"));
//checkStanekAPIAccess("deleteAt");
return staneksGift.deleteAt(worldX, worldY);
},
};
}