mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-26 11:10:58 +02:00
Merge branch 'dev' of github.com:danielyxie/bitburner into feature/grafting
This commit is contained in:
@@ -65,6 +65,7 @@ import { serverMetadata } from "../../Server/data/servers";
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import { SnackbarEvents } from "../../ui/React/Snackbar";
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import { calculateClassEarnings } from "../formulas/work";
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import { achievements } from "../../Achievements/Achievements";
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import { FactionNames } from "../../Faction/data/FactionNames";
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export function init(this: IPlayer): void {
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/* Initialize Player's home computer */
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@@ -615,8 +616,8 @@ export function process(this: IPlayer, router: IRouter, numCycles = 1): void {
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router.toGrafting();
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}
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} else if (this.work(numCycles)) {
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router.toCity();
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}
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router.toCity();
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}
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}
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}
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@@ -1565,20 +1566,20 @@ export function finishCrime(this: IPlayer, cancelled: boolean): string {
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if (ws.disableLogs.ALL == null && ws.disableLogs.commitCrime == null) {
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ws.scriptRef.log(
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"SUCCESS: Crime successful! Gained " +
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numeralWrapper.formatMoney(this.workMoneyGained) +
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", " +
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numeralWrapper.formatExp(this.workHackExpGained) +
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" hack exp, " +
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numeralWrapper.formatExp(this.workStrExpGained) +
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" str exp, " +
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numeralWrapper.formatExp(this.workDefExpGained) +
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" def exp, " +
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numeralWrapper.formatExp(this.workDexExpGained) +
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" dex exp, " +
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numeralWrapper.formatExp(this.workAgiExpGained) +
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" agi exp, " +
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numeralWrapper.formatExp(this.workChaExpGained) +
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" cha exp.",
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numeralWrapper.formatMoney(this.workMoneyGained) +
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", " +
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numeralWrapper.formatExp(this.workHackExpGained) +
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" hack exp, " +
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numeralWrapper.formatExp(this.workStrExpGained) +
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" str exp, " +
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numeralWrapper.formatExp(this.workDefExpGained) +
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" def exp, " +
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numeralWrapper.formatExp(this.workDexExpGained) +
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" dex exp, " +
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numeralWrapper.formatExp(this.workAgiExpGained) +
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" agi exp, " +
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numeralWrapper.formatExp(this.workChaExpGained) +
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" cha exp.",
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);
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}
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} else {
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@@ -1617,18 +1618,18 @@ export function finishCrime(this: IPlayer, cancelled: boolean): string {
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if (ws.disableLogs.ALL == null && ws.disableLogs.commitCrime == null) {
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ws.scriptRef.log(
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"FAIL: Crime failed! Gained " +
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numeralWrapper.formatExp(this.workHackExpGained) +
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" hack exp, " +
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numeralWrapper.formatExp(this.workStrExpGained) +
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" str exp, " +
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numeralWrapper.formatExp(this.workDefExpGained) +
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" def exp, " +
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numeralWrapper.formatExp(this.workDexExpGained) +
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" dex exp, " +
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numeralWrapper.formatExp(this.workAgiExpGained) +
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" agi exp, " +
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numeralWrapper.formatExp(this.workChaExpGained) +
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" cha exp.",
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numeralWrapper.formatExp(this.workHackExpGained) +
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" hack exp, " +
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numeralWrapper.formatExp(this.workStrExpGained) +
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" str exp, " +
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numeralWrapper.formatExp(this.workDefExpGained) +
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" def exp, " +
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numeralWrapper.formatExp(this.workDexExpGained) +
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" dex exp, " +
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numeralWrapper.formatExp(this.workAgiExpGained) +
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" agi exp, " +
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numeralWrapper.formatExp(this.workChaExpGained) +
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" cha exp.",
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);
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}
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} else {
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@@ -1811,7 +1812,6 @@ export function applyForJob(this: IPlayer, entryPosType: CompanyPosition, sing =
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||||
}
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return false;
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}
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return false; //Same job, do nothing
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}
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}
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@@ -2144,7 +2144,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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}
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//Illuminati
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const illuminatiFac = Factions["Illuminati"];
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const illuminatiFac = Factions[FactionNames.Illuminati];
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if (
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!illuminatiFac.isBanned &&
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!illuminatiFac.isMember &&
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@@ -2161,7 +2161,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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||||
}
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||||
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//Daedalus
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const daedalusFac = Factions["Daedalus"];
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const daedalusFac = Factions[FactionNames.Daedalus];
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if (
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||||
!daedalusFac.isBanned &&
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!daedalusFac.isMember &&
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@@ -2175,7 +2175,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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}
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//The Covenant
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const covenantFac = Factions["The Covenant"];
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const covenantFac = Factions[FactionNames.TheCovenant];
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if (
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!covenantFac.isBanned &&
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!covenantFac.isMember &&
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@@ -2192,7 +2192,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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}
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//ECorp
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const ecorpFac = Factions["ECorp"];
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const ecorpFac = Factions[FactionNames.ECorp];
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if (
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!ecorpFac.isBanned &&
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!ecorpFac.isMember &&
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@@ -2203,7 +2203,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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||||
}
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//MegaCorp
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const megacorpFac = Factions["MegaCorp"];
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const megacorpFac = Factions[FactionNames.MegaCorp];
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if (
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!megacorpFac.isBanned &&
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!megacorpFac.isMember &&
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@@ -2214,7 +2214,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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}
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//Bachman & Associates
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const bachmanandassociatesFac = Factions["Bachman & Associates"];
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const bachmanandassociatesFac = Factions[FactionNames.BachmanAssociates];
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if (
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!bachmanandassociatesFac.isBanned &&
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!bachmanandassociatesFac.isMember &&
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@@ -2225,7 +2225,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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||||
}
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||||
//Blade Industries
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const bladeindustriesFac = Factions["Blade Industries"];
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const bladeindustriesFac = Factions[FactionNames.BladeIndustries];
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if (
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!bladeindustriesFac.isBanned &&
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!bladeindustriesFac.isMember &&
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@@ -2236,7 +2236,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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||||
}
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||||
//NWO
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const nwoFac = Factions["NWO"];
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const nwoFac = Factions[FactionNames.NWO];
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if (
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!nwoFac.isBanned &&
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||||
!nwoFac.isMember &&
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@@ -2247,7 +2247,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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||||
}
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//Clarke Incorporated
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const clarkeincorporatedFac = Factions["Clarke Incorporated"];
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const clarkeincorporatedFac = Factions[FactionNames.ClarkeIncorporated];
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if (
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!clarkeincorporatedFac.isBanned &&
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!clarkeincorporatedFac.isMember &&
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||||
@@ -2258,7 +2258,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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||||
}
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//OmniTek Incorporated
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const omnitekincorporatedFac = Factions["OmniTek Incorporated"];
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const omnitekincorporatedFac = Factions[FactionNames.OmniTekIncorporated];
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if (
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||||
!omnitekincorporatedFac.isBanned &&
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!omnitekincorporatedFac.isMember &&
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@@ -2269,7 +2269,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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||||
}
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||||
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//Four Sigma
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const foursigmaFac = Factions["Four Sigma"];
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const foursigmaFac = Factions[FactionNames.FourSigma];
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if (
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||||
!foursigmaFac.isBanned &&
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||||
!foursigmaFac.isMember &&
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||||
@@ -2280,7 +2280,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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||||
}
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||||
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||||
//KuaiGong International
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const kuaigonginternationalFac = Factions["KuaiGong International"];
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const kuaigonginternationalFac = Factions[FactionNames.KuaiGongInternational];
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if (
|
||||
!kuaigonginternationalFac.isBanned &&
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||||
!kuaigonginternationalFac.isMember &&
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||||
@@ -2291,27 +2291,27 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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||||
}
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||||
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//Fulcrum Secret Technologies - If u've unlocked fulcrum secret technolgoies server and have a high rep with the company
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const fulcrumsecrettechonologiesFac = Factions["Fulcrum Secret Technologies"];
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const fulcrumsecrettechonologiesFac = Factions[FactionNames.FulcrumSecretTechnologies];
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||||
const fulcrumSecretServer = GetServer(SpecialServers.FulcrumSecretTechnologies);
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||||
if (!(fulcrumSecretServer instanceof Server)) throw new Error("Fulcrum Secret Technologies should be normal server");
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||||
if (!(fulcrumSecretServer instanceof Server)) throw new Error(`${FactionNames.FulcrumSecretTechnologies} should be normal server`);
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||||
if (fulcrumSecretServer == null) {
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console.error("Could not find Fulcrum Secret Technologies Server");
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||||
console.error(`Could not find ${FactionNames.FulcrumSecretTechnologies} Server`);
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||||
} else if (
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||||
!fulcrumsecrettechonologiesFac.isBanned &&
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||||
!fulcrumsecrettechonologiesFac.isMember &&
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||||
!fulcrumsecrettechonologiesFac.alreadyInvited &&
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fulcrumSecretServer.backdoorInstalled &&
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||||
checkMegacorpRequirements(LocationName.AevumFulcrumTechnologies, 250e3)
|
||||
) {
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||||
invitedFactions.push(fulcrumsecrettechonologiesFac);
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||||
}
|
||||
!fulcrumsecrettechonologiesFac.isBanned &&
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||||
!fulcrumsecrettechonologiesFac.isMember &&
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||||
!fulcrumsecrettechonologiesFac.alreadyInvited &&
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||||
fulcrumSecretServer.backdoorInstalled &&
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||||
checkMegacorpRequirements(LocationName.AevumFulcrumTechnologies, 250e3)
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||||
) {
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||||
invitedFactions.push(fulcrumsecrettechonologiesFac);
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||||
}
|
||||
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||||
//BitRunners
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||||
const bitrunnersFac = Factions["BitRunners"];
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||||
const bitrunnersFac = Factions[FactionNames.BitRunners];
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||||
const bitrunnersServer = GetServer(SpecialServers.BitRunnersServer);
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if (!(bitrunnersServer instanceof Server)) throw new Error("BitRunners should be normal server");
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if (!(bitrunnersServer instanceof Server)) throw new Error(`${FactionNames.BitRunners} should be normal server`);
|
||||
if (bitrunnersServer == null) {
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||||
console.error("Could not find BitRunners Server");
|
||||
console.error(`Could not find ${FactionNames.BitRunners} Server`);
|
||||
} else if (
|
||||
!bitrunnersFac.isBanned &&
|
||||
!bitrunnersFac.isMember &&
|
||||
@@ -2323,11 +2323,11 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
|
||||
//The Black Hand
|
||||
|
||||
const theblackhandFac = Factions["The Black Hand"];
|
||||
const theblackhandFac = Factions[FactionNames.TheBlackHand];
|
||||
const blackhandServer = GetServer(SpecialServers.TheBlackHandServer);
|
||||
if (!(blackhandServer instanceof Server)) throw new Error("TheBlackHand should be normal server");
|
||||
if (!(blackhandServer instanceof Server)) throw new Error(`${FactionNames.TheBlackHand} should be normal server`);
|
||||
if (blackhandServer == null) {
|
||||
console.error("Could not find The Black Hand Server");
|
||||
console.error(`Could not find ${FactionNames.TheBlackHand} Server`);
|
||||
} else if (
|
||||
!theblackhandFac.isBanned &&
|
||||
!theblackhandFac.isMember &&
|
||||
@@ -2338,11 +2338,11 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//NiteSec
|
||||
const nitesecFac = Factions["NiteSec"];
|
||||
const nitesecFac = Factions[FactionNames.NiteSec];
|
||||
const nitesecServer = GetServer(SpecialServers.NiteSecServer);
|
||||
if (!(nitesecServer instanceof Server)) throw new Error("NiteSec should be normal server");
|
||||
if (!(nitesecServer instanceof Server)) throw new Error(`${FactionNames.NiteSec} should be normal server`);
|
||||
if (nitesecServer == null) {
|
||||
console.error("Could not find NiteSec Server");
|
||||
console.error(`Could not find ${FactionNames.NiteSec} Server`);
|
||||
} else if (
|
||||
!nitesecFac.isBanned &&
|
||||
!nitesecFac.isMember &&
|
||||
@@ -2353,7 +2353,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//Chongqing
|
||||
const chongqingFac = Factions["Chongqing"];
|
||||
const chongqingFac = Factions[FactionNames.Chongqing];
|
||||
if (
|
||||
!chongqingFac.isBanned &&
|
||||
!chongqingFac.isMember &&
|
||||
@@ -2365,7 +2365,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//Sector-12
|
||||
const sector12Fac = Factions["Sector-12"];
|
||||
const sector12Fac = Factions[FactionNames.Sector12];
|
||||
if (
|
||||
!sector12Fac.isBanned &&
|
||||
!sector12Fac.isMember &&
|
||||
@@ -2377,7 +2377,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//New Tokyo
|
||||
const newtokyoFac = Factions["New Tokyo"];
|
||||
const newtokyoFac = Factions[FactionNames.NewTokyo];
|
||||
if (
|
||||
!newtokyoFac.isBanned &&
|
||||
!newtokyoFac.isMember &&
|
||||
@@ -2389,7 +2389,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//Aevum
|
||||
const aevumFac = Factions["Aevum"];
|
||||
const aevumFac = Factions[FactionNames.Aevum];
|
||||
if (
|
||||
!aevumFac.isBanned &&
|
||||
!aevumFac.isMember &&
|
||||
@@ -2401,7 +2401,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//Ishima
|
||||
const ishimaFac = Factions["Ishima"];
|
||||
const ishimaFac = Factions[FactionNames.Ishima];
|
||||
if (
|
||||
!ishimaFac.isBanned &&
|
||||
!ishimaFac.isMember &&
|
||||
@@ -2413,7 +2413,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//Volhaven
|
||||
const volhavenFac = Factions["Volhaven"];
|
||||
const volhavenFac = Factions[FactionNames.Volhaven];
|
||||
if (
|
||||
!volhavenFac.isBanned &&
|
||||
!volhavenFac.isMember &&
|
||||
@@ -2425,7 +2425,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//Speakers for the Dead
|
||||
const speakersforthedeadFac = Factions["Speakers for the Dead"];
|
||||
const speakersforthedeadFac = Factions[FactionNames.SpeakersForTheDead];
|
||||
if (
|
||||
!speakersforthedeadFac.isBanned &&
|
||||
!speakersforthedeadFac.isMember &&
|
||||
@@ -2444,7 +2444,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//The Dark Army
|
||||
const thedarkarmyFac = Factions["The Dark Army"];
|
||||
const thedarkarmyFac = Factions[FactionNames.TheDarkArmy];
|
||||
if (
|
||||
!thedarkarmyFac.isBanned &&
|
||||
!thedarkarmyFac.isMember &&
|
||||
@@ -2464,7 +2464,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//The Syndicate
|
||||
const thesyndicateFac = Factions["The Syndicate"];
|
||||
const thesyndicateFac = Factions[FactionNames.TheSyndicate];
|
||||
if (
|
||||
!thesyndicateFac.isBanned &&
|
||||
!thesyndicateFac.isMember &&
|
||||
@@ -2484,7 +2484,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//Silhouette
|
||||
const silhouetteFac = Factions["Silhouette"];
|
||||
const silhouetteFac = Factions[FactionNames.Silhouette];
|
||||
if (
|
||||
!silhouetteFac.isBanned &&
|
||||
!silhouetteFac.isMember &&
|
||||
@@ -2499,7 +2499,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//Tetrads
|
||||
const tetradsFac = Factions["Tetrads"];
|
||||
const tetradsFac = Factions[FactionNames.Tetrads];
|
||||
if (
|
||||
!tetradsFac.isBanned &&
|
||||
!tetradsFac.isMember &&
|
||||
@@ -2515,7 +2515,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//SlumSnakes
|
||||
const slumsnakesFac = Factions["Slum Snakes"];
|
||||
const slumsnakesFac = Factions[FactionNames.SlumSnakes];
|
||||
if (
|
||||
!slumsnakesFac.isBanned &&
|
||||
!slumsnakesFac.isMember &&
|
||||
@@ -2531,7 +2531,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//Netburners
|
||||
const netburnersFac = Factions["Netburners"];
|
||||
const netburnersFac = Factions[FactionNames.Netburners];
|
||||
let totalHacknetRam = 0;
|
||||
let totalHacknetCores = 0;
|
||||
let totalHacknetLevels = 0;
|
||||
@@ -2563,7 +2563,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//Tian Di Hui
|
||||
const tiandihuiFac = Factions["Tian Di Hui"];
|
||||
const tiandihuiFac = Factions[FactionNames.TianDiHui];
|
||||
if (
|
||||
!tiandihuiFac.isBanned &&
|
||||
!tiandihuiFac.isMember &&
|
||||
@@ -2576,11 +2576,11 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
|
||||
}
|
||||
|
||||
//CyberSec
|
||||
const cybersecFac = Factions["CyberSec"];
|
||||
const cybersecFac = Factions[FactionNames.CyberSec];
|
||||
const cybersecServer = GetServer(SpecialServers.CyberSecServer);
|
||||
if (!(cybersecServer instanceof Server)) throw new Error("cybersec should be normal server");
|
||||
if (!(cybersecServer instanceof Server)) throw new Error(`${FactionNames.CyberSec} should be normal server`);
|
||||
if (cybersecServer == null) {
|
||||
console.error("Could not find CyberSec Server");
|
||||
console.error(`Could not find ${FactionNames.CyberSec} Server`);
|
||||
} else if (
|
||||
!cybersecFac.isBanned &&
|
||||
!cybersecFac.isMember &&
|
||||
@@ -2637,7 +2637,7 @@ export function gainCodingContractReward(this: IPlayer, reward: ICodingContractR
|
||||
const totalGain = CONSTANTS.CodingContractBaseFactionRepGain * difficulty;
|
||||
|
||||
// Ignore Bladeburners and other special factions for this calculation
|
||||
const specialFactions = ["Bladeburners"];
|
||||
const specialFactions = [FactionNames.Bladeburners as string];
|
||||
const factions = this.factions.slice().filter((f) => {
|
||||
return !specialFactions.includes(f);
|
||||
});
|
||||
@@ -2656,7 +2656,6 @@ export function gainCodingContractReward(this: IPlayer, reward: ICodingContractR
|
||||
Factions[facName].playerReputation += gainPerFaction;
|
||||
}
|
||||
return `Gained ${gainPerFaction} reputation for each of the following factions: ${factions.toString()}`;
|
||||
break;
|
||||
case CodingContractRewardType.CompanyReputation: {
|
||||
if (reward.name == null || !(Companies[reward.name] instanceof Company)) {
|
||||
//If no/invalid company was designated, just give rewards to all factions
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import { FactionNames } from '../../Faction/data/FactionNames';
|
||||
import { Sleeve } from "./Sleeve";
|
||||
|
||||
import { IPlayer } from "../IPlayer";
|
||||
@@ -80,10 +81,10 @@ export function findSleevePurchasableAugs(sleeve: Sleeve, p: IPlayer): Augmentat
|
||||
}
|
||||
|
||||
for (const facName of p.factions) {
|
||||
if (facName === "Bladeburners") {
|
||||
if (facName === FactionNames.Bladeburners) {
|
||||
continue;
|
||||
}
|
||||
if (facName === "Netburners") {
|
||||
if (facName === FactionNames.Netburners) {
|
||||
continue;
|
||||
}
|
||||
const fac: Faction | null = Factions[facName];
|
||||
|
||||
@@ -16,6 +16,7 @@ import { use } from "../../../ui/Context";
|
||||
import { dialogBoxCreate } from "../../../ui/React/DialogBox";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
import { FactionNames } from "../../../Faction/data/FactionNames";
|
||||
|
||||
interface IProps {
|
||||
open: boolean;
|
||||
@@ -76,7 +77,7 @@ export function CovenantPurchasesRoot(props: IProps): React.ReactElement {
|
||||
<>
|
||||
<Typography>
|
||||
Purchase an additional Sleeves. These Duplicate Sleeves are permanent (they persist through BitNodes). You
|
||||
can purchase a total of {MaxSleevesFromCovenant} from The Covenant.
|
||||
can purchase a total of {MaxSleevesFromCovenant} from {FactionNames.TheCovenant}.
|
||||
</Typography>
|
||||
<Button disabled={purchaseDisabled} onClick={purchaseOnClick}>
|
||||
Purchase -
|
||||
|
||||
@@ -2,6 +2,7 @@ import React from "react";
|
||||
|
||||
import { Modal } from "../../../ui/React/Modal";
|
||||
import Typography from "@mui/material/Typography";
|
||||
import { FactionNames } from "../../../Faction/data/FactionNames";
|
||||
|
||||
interface IProps {
|
||||
open: boolean;
|
||||
@@ -90,7 +91,7 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
|
||||
<Typography variant="h4">Why can't I buy the X Augmentation for my sleeve?</Typography>
|
||||
<br />
|
||||
<Typography>
|
||||
Certain Augmentations, like Bladeburner-specific ones and NeuroFlux Governor, are not available for sleeves.
|
||||
Certain Augmentations, like {FactionNames.Bladeburners}-specific ones and NeuroFlux Governor, are not available for sleeves.
|
||||
</Typography>
|
||||
<br />
|
||||
<br />
|
||||
@@ -109,7 +110,7 @@ export function FAQModal({ open, onClose }: IProps): React.ReactElement {
|
||||
<br />
|
||||
<br />
|
||||
<Typography>
|
||||
Memory can only be increased by purchasing upgrades from The Covenant. It is a persistent stat, meaning it
|
||||
Memory can only be increased by purchasing upgrades from {FactionNames.TheCovenant}. It is a persistent stat, meaning it
|
||||
never gets resets back to 1. The maximum possible value for a sleeve's memory is 100.
|
||||
</Typography>
|
||||
</>
|
||||
|
||||
@@ -50,74 +50,62 @@ export function SleeveAugmentationsModal(props: IProps): React.ReactElement {
|
||||
return (
|
||||
<Modal open={props.open} onClose={props.onClose}>
|
||||
<>
|
||||
<Typography>
|
||||
You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
|
||||
would for you. You can only purchase Augmentations that you have unlocked through Factions.
|
||||
<br />
|
||||
<br />
|
||||
When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
|
||||
Duplicate Sleeve will immediately lose all of its stat experience.
|
||||
</Typography>
|
||||
<Table size="small" padding="none">
|
||||
<TableBody>
|
||||
{availableAugs.map((aug) => {
|
||||
return (
|
||||
<TableRow key={aug.name}>
|
||||
<TableCell>
|
||||
<Button onClick={() => purchaseAugmentation(aug)} disabled={player.money < aug.startingCost}>
|
||||
Buy
|
||||
</Button>
|
||||
</TableCell>
|
||||
<TableCell>
|
||||
<Box display="flex">
|
||||
<Tooltip title={aug.stats || ""}>
|
||||
<Typography>{aug.name}</Typography>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
</TableCell>
|
||||
<TableCell>
|
||||
<Money money={aug.startingCost} player={player} />
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
);
|
||||
})}
|
||||
</TableBody>
|
||||
</Table>
|
||||
<Box sx={{ mx: 1 }}>
|
||||
<Typography>
|
||||
You can purchase Augmentations for your Duplicate Sleeves. These Augmentations have the same effect as they
|
||||
would for you. You can only purchase Augmentations that you have unlocked through Factions.
|
||||
<br />
|
||||
<br />
|
||||
When purchasing an Augmentation for a Duplicate Sleeve, they are immediately installed. This means that the
|
||||
Duplicate Sleeve will immediately lose all of its stat experience.
|
||||
</Typography>
|
||||
<Box component={Paper} sx={{ my: 1, p: 1 }}>
|
||||
<Table size="small" padding="none">
|
||||
<TableBody>
|
||||
{availableAugs.map((aug) => {
|
||||
return (
|
||||
<TableRow key={aug.name}>
|
||||
<TableCell>
|
||||
<Button onClick={() => purchaseAugmentation(aug)} disabled={player.money < aug.startingCost}>
|
||||
Buy
|
||||
</Button>
|
||||
</TableCell>
|
||||
<TableCell>
|
||||
<Box display="flex">
|
||||
<Tooltip title={aug.stats || ""}>
|
||||
<Typography>{aug.name}</Typography>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
</TableCell>
|
||||
<TableCell>
|
||||
<Money money={aug.startingCost} player={player} />
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
);
|
||||
})}
|
||||
</TableBody>
|
||||
</Table>
|
||||
</Box>
|
||||
</Box>
|
||||
|
||||
{ownedAugNames.length > 0 && (
|
||||
<>
|
||||
<Typography>Owned Augmentations:</Typography>
|
||||
{ownedAugNames.map((augName) => {
|
||||
const aug = Augmentations[augName];
|
||||
let tooltip = <></>;
|
||||
if (typeof aug.info === "string") {
|
||||
tooltip = (
|
||||
<>
|
||||
<span>{aug.info}</span>
|
||||
<br />
|
||||
<br />
|
||||
{aug.stats}
|
||||
</>
|
||||
);
|
||||
} else {
|
||||
tooltip = (
|
||||
<>
|
||||
{aug.info}
|
||||
<br />
|
||||
<br />
|
||||
{aug.stats}
|
||||
</>
|
||||
);
|
||||
}
|
||||
<Typography sx={{ mx: 1 }}>Owned Augmentations:</Typography>
|
||||
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(5, 1fr)', m: 1 }}>
|
||||
{ownedAugNames.map((augName) => {
|
||||
const aug = Augmentations[augName];
|
||||
const info = typeof aug.info === "string" ? <span>{aug.info}</span> : aug.info
|
||||
const tooltip = (<>{info}<br /><br />{aug.stats}</>);
|
||||
|
||||
return (
|
||||
<Tooltip key={augName} title={<Typography>{tooltip}</Typography>}>
|
||||
<Paper>
|
||||
<Typography>{augName}</Typography>
|
||||
</Paper>
|
||||
</Tooltip>
|
||||
);
|
||||
})}
|
||||
return (
|
||||
<Tooltip key={augName} title={<Typography>{tooltip}</Typography>}>
|
||||
<Paper sx={{ p: 1 }}>
|
||||
<Typography>{augName}</Typography>
|
||||
</Paper>
|
||||
</Tooltip>
|
||||
);
|
||||
})}
|
||||
</Box>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
|
||||
@@ -1,34 +1,29 @@
|
||||
import React, { useState } from "react";
|
||||
|
||||
import {
|
||||
Box,
|
||||
Paper,
|
||||
Typography,
|
||||
Button,
|
||||
Tooltip
|
||||
} from "@mui/material";
|
||||
|
||||
import { CONSTANTS } from "../../../Constants";
|
||||
import { Crimes } from "../../../Crime/Crimes";
|
||||
import { numeralWrapper } from "../../../ui/numeralFormat";
|
||||
import { createProgressBarText } from "../../../utils/helpers/createProgressBarText";
|
||||
import { use } from "../../../ui/Context";
|
||||
import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
|
||||
|
||||
import { Sleeve } from "../Sleeve";
|
||||
import { SleeveTaskType } from "../SleeveTaskTypesEnum";
|
||||
|
||||
import { CONSTANTS } from "../../../Constants";
|
||||
|
||||
import { Crimes } from "../../../Crime/Crimes";
|
||||
|
||||
import { numeralWrapper } from "../../../ui/numeralFormat";
|
||||
|
||||
import { createProgressBarText } from "../../../utils/helpers/createProgressBarText";
|
||||
|
||||
import { SleeveAugmentationsModal } from "./SleeveAugmentationsModal";
|
||||
import { TravelModal } from "./TravelModal";
|
||||
import { Money } from "../../../ui/React/Money";
|
||||
import { MoneyRate } from "../../../ui/React/MoneyRate";
|
||||
import { use } from "../../../ui/Context";
|
||||
import { ReputationRate } from "../../../ui/React/ReputationRate";
|
||||
import { StatsElement } from "./StatsElement";
|
||||
import { StatsElement, EarningsElement } from "./StatsElement";
|
||||
import { MoreStatsModal } from "./MoreStatsModal";
|
||||
import { MoreEarningsModal } from "./MoreEarningsModal";
|
||||
import { TaskSelector } from "./TaskSelector";
|
||||
import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
|
||||
import { StatsTable } from "../../../ui/React/StatsTable";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Paper from "@mui/material/Paper";
|
||||
import Grid from "@mui/material/Grid";
|
||||
import Button from "@mui/material/Button";
|
||||
import Tooltip from "@mui/material/Tooltip";
|
||||
|
||||
interface IProps {
|
||||
sleeve: Sleeve;
|
||||
@@ -141,86 +136,71 @@ export function SleeveElem(props: IProps): React.ReactElement {
|
||||
console.error(`Invalid/Unrecognized taskValue in updateSleeveTaskDescription(): ${abc[0]}`);
|
||||
}
|
||||
|
||||
let data: any[][] = [];
|
||||
if (props.sleeve.currentTask === SleeveTaskType.Crime) {
|
||||
data = [
|
||||
[`Money`, <Money money={parseFloat(props.sleeve.currentTaskLocation)} />, `(on success)`],
|
||||
[`Hacking Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.hack), `(2x on success)`],
|
||||
[`Strength Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.str), `(2x on success)`],
|
||||
[`Defense Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.def), `(2x on success)`],
|
||||
[`Dexterity Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.dex), `(2x on success)`],
|
||||
[`Agility Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.agi), `(2x on success)`],
|
||||
[`Charisma Exp`, numeralWrapper.formatExp(props.sleeve.gainRatesForTask.cha), `(2x on success)`],
|
||||
];
|
||||
} else {
|
||||
data = [
|
||||
[`Money:`, <MoneyRate money={5 * props.sleeve.gainRatesForTask.money} />],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.hack)} / s`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.str)} / s`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.def)} / s`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.dex)} / s`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.agi)} / s`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.cha)} / s`],
|
||||
];
|
||||
if (props.sleeve.currentTask === SleeveTaskType.Company || props.sleeve.currentTask === SleeveTaskType.Faction) {
|
||||
const repGain: number = props.sleeve.getRepGain(player);
|
||||
data.push([`Reputation:`, <ReputationRate reputation={5 * repGain} />]);
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<Grid container component={Paper}>
|
||||
<Grid item xs={3}>
|
||||
<StatsElement sleeve={props.sleeve} />
|
||||
<Button onClick={() => setStatsOpen(true)}>More Stats</Button>
|
||||
<Tooltip title={player.money < CONSTANTS.TravelCost ? <Typography>Insufficient funds</Typography> : ""}>
|
||||
<span>
|
||||
<Button onClick={() => setTravelOpen(true)} disabled={player.money < CONSTANTS.TravelCost}>
|
||||
Travel
|
||||
</Button>
|
||||
</span>
|
||||
</Tooltip>
|
||||
<Tooltip
|
||||
title={props.sleeve.shock < 100 ? <Typography>Unlocked when sleeve has fully recovered</Typography> : ""}
|
||||
>
|
||||
<span>
|
||||
<Button onClick={() => setAugmentationsOpen(true)} disabled={props.sleeve.shock < 100}>
|
||||
Manage Augmentations
|
||||
</Button>
|
||||
</span>
|
||||
</Tooltip>
|
||||
</Grid>
|
||||
<Grid item xs={5}>
|
||||
<TaskSelector player={player} sleeve={props.sleeve} setABC={setABC} />
|
||||
<Typography>{desc}</Typography>
|
||||
<Typography>
|
||||
{props.sleeve.currentTask === SleeveTaskType.Crime &&
|
||||
createProgressBarText({
|
||||
progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
|
||||
totalTicks: 25,
|
||||
})}
|
||||
</Typography>
|
||||
<Button onClick={setTask}>Set Task</Button>
|
||||
</Grid>
|
||||
<Grid item xs={4}>
|
||||
<StatsTable title="Earnings (Pre-Synchronization)" rows={data} />
|
||||
<Button onClick={() => setEarningsOpen(true)}>More Earnings Info</Button>
|
||||
</Grid>
|
||||
</Grid>
|
||||
<MoreStatsModal open={statsOpen} onClose={() => setStatsOpen(false)} sleeve={props.sleeve} />
|
||||
<MoreEarningsModal open={earningsOpen} onClose={() => setEarningsOpen(false)} sleeve={props.sleeve} />
|
||||
<TravelModal
|
||||
open={travelOpen}
|
||||
onClose={() => setTravelOpen(false)}
|
||||
sleeve={props.sleeve}
|
||||
rerender={props.rerender}
|
||||
/>
|
||||
<SleeveAugmentationsModal
|
||||
open={augmentationsOpen}
|
||||
onClose={() => setAugmentationsOpen(false)}
|
||||
sleeve={props.sleeve}
|
||||
/>
|
||||
</>
|
||||
<Box component={Paper} sx={{ width: 'auto' }}>
|
||||
<Box sx={{ m: 1 }}>
|
||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%', gap: 1 }}>
|
||||
<Box>
|
||||
<StatsElement sleeve={props.sleeve} />
|
||||
<Box display="grid" sx={{ gridTemplateColumns: '1fr 1fr', width: '100%' }}>
|
||||
<Button onClick={() => setStatsOpen(true)}>More Stats</Button>
|
||||
<Button onClick={() => setEarningsOpen(true)}>More Earnings Info</Button>
|
||||
<Tooltip title={player.money < CONSTANTS.TravelCost ? <Typography>Insufficient funds</Typography> : ""}>
|
||||
<span>
|
||||
<Button
|
||||
onClick={() => setTravelOpen(true)}
|
||||
disabled={player.money < CONSTANTS.TravelCost}
|
||||
sx={{ width: '100%', height: '100%' }}
|
||||
>
|
||||
Travel
|
||||
</Button>
|
||||
</span>
|
||||
</Tooltip>
|
||||
<Tooltip
|
||||
title={props.sleeve.shock < 100 ? <Typography>Unlocked when sleeve has fully recovered</Typography> : ""}
|
||||
>
|
||||
<span>
|
||||
<Button
|
||||
onClick={() => setAugmentationsOpen(true)}
|
||||
disabled={props.sleeve.shock < 100}
|
||||
sx={{ width: '100%', height: '100%' }}
|
||||
>
|
||||
Manage Augmentations
|
||||
</Button>
|
||||
</span>
|
||||
</Tooltip>
|
||||
</Box>
|
||||
</Box>
|
||||
<Box>
|
||||
<EarningsElement sleeve={props.sleeve} />
|
||||
<Box>
|
||||
<TaskSelector player={player} sleeve={props.sleeve} setABC={setABC} />
|
||||
<Button onClick={setTask} sx={{ width: '100%' }}>Set Task</Button>
|
||||
<Typography>{desc}</Typography>
|
||||
<Typography>
|
||||
{props.sleeve.currentTask === SleeveTaskType.Crime &&
|
||||
createProgressBarText({
|
||||
progress: props.sleeve.currentTaskTime / props.sleeve.currentTaskMaxTime,
|
||||
totalTicks: 25,
|
||||
})}
|
||||
</Typography>
|
||||
</Box>
|
||||
</Box>
|
||||
<MoreStatsModal open={statsOpen} onClose={() => setStatsOpen(false)} sleeve={props.sleeve} />
|
||||
<MoreEarningsModal open={earningsOpen} onClose={() => setEarningsOpen(false)} sleeve={props.sleeve} />
|
||||
<TravelModal
|
||||
open={travelOpen}
|
||||
onClose={() => setTravelOpen(false)}
|
||||
sleeve={props.sleeve}
|
||||
rerender={props.rerender}
|
||||
/>
|
||||
<SleeveAugmentationsModal
|
||||
open={augmentationsOpen}
|
||||
onClose={() => setAugmentationsOpen(false)}
|
||||
sleeve={props.sleeve}
|
||||
/>
|
||||
</Box>
|
||||
</Box>
|
||||
</Box >
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
import React, { useState, useEffect } from "react";
|
||||
|
||||
import {
|
||||
Box,
|
||||
Typography,
|
||||
Button,
|
||||
Container
|
||||
} from "@mui/material";
|
||||
|
||||
import { use } from "../../../ui/Context";
|
||||
|
||||
import { SleeveElem } from "./SleeveElem";
|
||||
import { FAQModal } from "./FAQModal";
|
||||
import { use } from "../../../ui/Context";
|
||||
|
||||
import Typography from "@mui/material/Typography";
|
||||
import Button from "@mui/material/Button";
|
||||
import Link from "@mui/material/Link";
|
||||
|
||||
export function SleeveRoot(): React.ReactElement {
|
||||
const player = use.Player();
|
||||
@@ -23,27 +27,29 @@ export function SleeveRoot(): React.ReactElement {
|
||||
|
||||
return (
|
||||
<>
|
||||
<Typography variant="h4">Sleeves</Typography>
|
||||
<Typography>
|
||||
Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciousness has been copied. In
|
||||
other words, these Synthoids contain a perfect duplicate of your mind.
|
||||
<br />
|
||||
<br />
|
||||
Sleeves can be used to perform different tasks synchronously.
|
||||
<br />
|
||||
<br />
|
||||
</Typography>
|
||||
<Container disableGutters maxWidth="md" sx={{ mx: 0 }}>
|
||||
<Typography variant="h4">Sleeves</Typography>
|
||||
<Typography>
|
||||
Duplicate Sleeves are MK-V Synthoids (synthetic androids) into which your consciousness has been copied. In
|
||||
other words, these Synthoids contain a perfect duplicate of your mind.
|
||||
<br />
|
||||
<br />
|
||||
Sleeves can be used to perform different tasks synchronously.
|
||||
<br />
|
||||
<br />
|
||||
</Typography>
|
||||
|
||||
</Container>
|
||||
|
||||
<Button onClick={() => setFAQOpen(true)}>FAQ</Button>
|
||||
<Link
|
||||
target="_blank"
|
||||
href="https://bitburner.readthedocs.io/en/latest/advancedgameplay/sleeves.html#duplicate-sleeves"
|
||||
>
|
||||
<Typography> Documentation</Typography>
|
||||
</Link>
|
||||
{player.sleeves.map((sleeve, i) => (
|
||||
<SleeveElem key={i} rerender={rerender} sleeve={sleeve} />
|
||||
))}
|
||||
<Button href="https://bitburner.readthedocs.io/en/latest/advancedgameplay/sleeves.html#duplicate-sleeves" target="_blank">
|
||||
Wiki Documentation
|
||||
</Button>
|
||||
<Box display="grid" sx={{ gridTemplateColumns: 'repeat(2, 1fr)', mt: 1 }}>
|
||||
{player.sleeves.map((sleeve, i) => (
|
||||
<SleeveElem key={i} rerender={rerender} sleeve={sleeve} />
|
||||
))}
|
||||
</Box>
|
||||
<FAQModal open={FAQOpen} onClose={() => setFAQOpen(false)} />
|
||||
</>
|
||||
);
|
||||
|
||||
@@ -1,31 +1,110 @@
|
||||
import { Sleeve } from "../Sleeve";
|
||||
import { numeralWrapper } from "../../../ui/numeralFormat";
|
||||
import React from "react";
|
||||
|
||||
import { StatsTable } from "../../../ui/React/StatsTable";
|
||||
import {
|
||||
Typography,
|
||||
Table,
|
||||
TableBody,
|
||||
TableCell,
|
||||
TableRow,
|
||||
} from "@mui/material";
|
||||
|
||||
import { numeralWrapper } from "../../../ui/numeralFormat";
|
||||
import { Settings } from "../../../Settings/Settings";
|
||||
import { StatsRow } from "../../../ui/React/StatsRow";
|
||||
import { characterOverviewStyles as useStyles } from "../../../ui/React/CharacterOverview";
|
||||
import { Money } from "../../../ui/React/Money";
|
||||
import { MoneyRate } from "../../../ui/React/MoneyRate";
|
||||
import { ReputationRate } from "../../../ui/React/ReputationRate";
|
||||
import { use } from "../../../ui/Context";
|
||||
|
||||
import { Sleeve } from "../Sleeve";
|
||||
import { SleeveTaskType } from "../SleeveTaskTypesEnum";
|
||||
|
||||
interface IProps {
|
||||
sleeve: Sleeve;
|
||||
}
|
||||
|
||||
export function StatsElement(props: IProps): React.ReactElement {
|
||||
const rows = [
|
||||
[
|
||||
"HP: ",
|
||||
<>
|
||||
{numeralWrapper.formatHp(props.sleeve.hp)} / {numeralWrapper.formatHp(props.sleeve.max_hp)}
|
||||
</>,
|
||||
],
|
||||
["City: ", <>{props.sleeve.city}</>],
|
||||
["Hacking: ", <>{numeralWrapper.formatSkill(props.sleeve.hacking)}</>],
|
||||
["Strength: ", <>{numeralWrapper.formatSkill(props.sleeve.strength)}</>],
|
||||
["Defense: ", <>{numeralWrapper.formatSkill(props.sleeve.defense)}</>],
|
||||
["Dexterity: ", <>{numeralWrapper.formatSkill(props.sleeve.dexterity)}</>],
|
||||
["Agility: ", <>{numeralWrapper.formatSkill(props.sleeve.agility)}</>],
|
||||
["Charisma: ", <>{numeralWrapper.formatSkill(props.sleeve.charisma)}</>],
|
||||
["Shock: ", <>{numeralWrapper.formatSleeveShock(100 - props.sleeve.shock)}</>],
|
||||
["Sync: ", <>{numeralWrapper.formatSleeveSynchro(props.sleeve.sync)}</>],
|
||||
["Memory: ", <>{numeralWrapper.formatSleeveMemory(props.sleeve.memory)}</>],
|
||||
];
|
||||
return <StatsTable rows={rows} />;
|
||||
const classes = useStyles();
|
||||
|
||||
return (
|
||||
<Table sx={{ display: 'table', mb: 1, width: '100%' }}>
|
||||
<TableBody>
|
||||
<StatsRow name="City" color={Settings.theme.primary} data={{ content: props.sleeve.city }} />
|
||||
<StatsRow name="HP" color={Settings.theme.hp}
|
||||
data={{ content: `${numeralWrapper.formatHp(props.sleeve.hp)} / ${numeralWrapper.formatHp(props.sleeve.max_hp)}` }}
|
||||
/>
|
||||
<StatsRow name="Hacking" color={Settings.theme.hack} data={{ level: props.sleeve.hacking, exp: props.sleeve.hacking_exp }} />
|
||||
<StatsRow name="Strength" color={Settings.theme.combat} data={{ level: props.sleeve.strength, exp: props.sleeve.strength_exp }} />
|
||||
<StatsRow name="Defense" color={Settings.theme.combat} data={{ level: props.sleeve.defense, exp: props.sleeve.defense_exp }} />
|
||||
<StatsRow name="Dexterity" color={Settings.theme.combat} data={{ level: props.sleeve.dexterity, exp: props.sleeve.dexterity_exp }} />
|
||||
<StatsRow name="Agility" color={Settings.theme.combat} data={{ level: props.sleeve.agility, exp: props.sleeve.agility_exp }} />
|
||||
<StatsRow name="Charisma" color={Settings.theme.cha} data={{ level: props.sleeve.charisma, exp: props.sleeve.charisma_exp }} />
|
||||
<TableRow>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<br />
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
<StatsRow name="Shock" color={Settings.theme.primary} data={{ content: numeralWrapper.formatSleeveShock(100 - props.sleeve.shock) }} />
|
||||
<StatsRow name="Sync" color={Settings.theme.primary} data={{ content: numeralWrapper.formatSleeveSynchro(props.sleeve.sync) }} />
|
||||
<StatsRow name="Memory" color={Settings.theme.primary} data={{ content: numeralWrapper.formatSleeveMemory(props.sleeve.memory) }} />
|
||||
</TableBody>
|
||||
</Table>
|
||||
)
|
||||
}
|
||||
|
||||
export function EarningsElement(props: IProps): React.ReactElement {
|
||||
const classes = useStyles();
|
||||
const player = use.Player();
|
||||
|
||||
let data: any[][] = [];
|
||||
if (props.sleeve.currentTask === SleeveTaskType.Crime) {
|
||||
data = [
|
||||
[`Money`, <><Money money={parseFloat(props.sleeve.currentTaskLocation)} /> (on success)</>],
|
||||
[`Hacking Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.hack)} (2x on success)`],
|
||||
[`Strength Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.str)} (2x on success)`],
|
||||
[`Defense Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.def)} (2x on success)`],
|
||||
[`Dexterity Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.dex)} (2x on success)`],
|
||||
[`Agility Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.agi)} (2x on success)`],
|
||||
[`Charisma Exp`, `${numeralWrapper.formatExp(props.sleeve.gainRatesForTask.cha)} (2x on success)`],
|
||||
];
|
||||
} else {
|
||||
data = [
|
||||
[`Money:`, <MoneyRate money={5 * props.sleeve.gainRatesForTask.money} />],
|
||||
[`Hacking Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.hack)} / sec`],
|
||||
[`Strength Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.str)} / sec`],
|
||||
[`Defense Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.def)} / sec`],
|
||||
[`Dexterity Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.dex)} / sec`],
|
||||
[`Agility Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.agi)} / sec`],
|
||||
[`Charisma Exp:`, `${numeralWrapper.formatExp(5 * props.sleeve.gainRatesForTask.cha)} / sec`],
|
||||
];
|
||||
if (props.sleeve.currentTask === SleeveTaskType.Company || props.sleeve.currentTask === SleeveTaskType.Faction) {
|
||||
const repGain: number = props.sleeve.getRepGain(player);
|
||||
data.push([`Reputation:`, <ReputationRate reputation={5 * repGain} />]);
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<Table sx={{ display: 'table', mb: 1, width: '100%', lineHeight: 0 }}>
|
||||
<TableBody>
|
||||
<TableRow>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<Typography variant='h6'>
|
||||
Earnings
|
||||
</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
{data.map(([a, b]) => (
|
||||
<TableRow key={a.toString() + b.toString()}>
|
||||
<TableCell classes={{ root: classes.cellNone }}>
|
||||
<Typography>{a}</Typography>
|
||||
</TableCell>
|
||||
<TableCell align="right" classes={{ root: classes.cellNone }}>
|
||||
<Typography>{b}</Typography>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
))}
|
||||
</TableBody>
|
||||
</Table>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@ import { Factions } from "../../../Faction/Factions";
|
||||
import { FactionWorkType } from "../../../Faction/FactionWorkTypeEnum";
|
||||
import Select, { SelectChangeEvent } from "@mui/material/Select";
|
||||
import MenuItem from "@mui/material/MenuItem";
|
||||
import { FactionNames } from "../../../Faction/data/FactionNames";
|
||||
|
||||
const universitySelectorOptions: string[] = [
|
||||
"Study Computer Science",
|
||||
@@ -55,7 +56,7 @@ function possibleJobs(player: IPlayer, sleeve: Sleeve): string[] {
|
||||
|
||||
function possibleFactions(player: IPlayer, sleeve: Sleeve): string[] {
|
||||
// Array of all factions that other sleeves are working for
|
||||
const forbiddenFactions = ["Bladeburners"];
|
||||
const forbiddenFactions = [FactionNames.Bladeburners as string];
|
||||
if (player.gang) {
|
||||
forbiddenFactions.push(player.gang.facName);
|
||||
}
|
||||
@@ -278,7 +279,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
|
||||
return (
|
||||
<>
|
||||
<Select onChange={onS0Change} value={s0}>
|
||||
<Select onChange={onS0Change} value={s0} sx={{ width: '100%' }}>
|
||||
{validActions.map((task) => (
|
||||
<MenuItem key={task} value={task}>
|
||||
{task}
|
||||
@@ -287,8 +288,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
</Select>
|
||||
{!(details.first.length === 1 && details.first[0] === "------") && (
|
||||
<>
|
||||
<br />
|
||||
<Select onChange={onS1Change} value={s1}>
|
||||
<Select onChange={onS1Change} value={s1} sx={{ width: '100%' }}>
|
||||
{details.first.map((detail) => (
|
||||
<MenuItem key={detail} value={detail}>
|
||||
{detail}
|
||||
@@ -299,8 +299,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
|
||||
)}
|
||||
{!(details2.length === 1 && details2[0] === "------") && (
|
||||
<>
|
||||
<br />
|
||||
<Select onChange={onS2Change} value={s2}>
|
||||
<Select onChange={onS2Change} value={s2} sx={{ width: '100%' }}>
|
||||
{details2.map((detail) => (
|
||||
<MenuItem key={detail} value={detail}>
|
||||
{detail}
|
||||
|
||||
Reference in New Issue
Block a user