Added threading capabilities when running manually. Need to add for run(0 and exec() in netscript. Also fixed some bugs

This commit is contained in:
Daniel Xie
2017-06-10 20:46:02 -05:00
parent 60207b8e04
commit c55b677bc2
8 changed files with 84 additions and 41 deletions
+27 -22
View File
@@ -43,6 +43,8 @@ function netscriptBinary(exp, workerScript) {
function netscriptHack(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
var threads = workerScript.scriptRef.threads;
if (isNaN(threads) || threads < 1) {threads = 1;}
if (exp.args.length != 1) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Hack() call has incorrect number of arguments. Takes 1 argument"));
@@ -69,19 +71,19 @@ function netscriptHack(exp, workerScript) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "Script crashed because player's hacking skill is not high enough to hack " + server.hostname));
}
workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds");
workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds (t=" + threads + ")");
return Promise.resolve([server, hackingTime]);
}).then(function([server, hackingTime]) {
console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds.");
console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds (t=" + threads + ")");
return netscriptDelay(hackingTime* 1000).then(function() {
if (env.stopFlag) {return Promise.reject(workerScript);}
var hackChance = scriptCalculateHackingChance(server);
var rand = Math.random();
var expGainedOnSuccess = scriptCalculateExpGain(server);
var expGainedOnSuccess = scriptCalculateExpGain(server) * threads;
var expGainedOnFailure = (expGainedOnSuccess / 4);
if (rand < hackChance) { //Success!
var moneyGained = scriptCalculatePercentMoneyHacked(server);
moneyGained = Math.floor(server.moneyAvailable * moneyGained);
moneyGained = Math.floor(server.moneyAvailable * moneyGained) * threads;
//Safety check
if (moneyGained <= 0) {moneyGained = 0;}
@@ -89,21 +91,19 @@ function netscriptHack(exp, workerScript) {
server.moneyAvailable -= moneyGained;
Player.gainMoney(moneyGained);
workerScript.scriptRef.onlineMoneyMade += moneyGained;
workerScript.scriptRef.recordHack(server.ip, moneyGained);
workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
Player.gainHackingExp(expGainedOnSuccess);
workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
console.log("Script successfully hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
workerScript.scriptRef.log("Script SUCCESSFULLY hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
server.fortify(CONSTANTS.ServerFortifyAmount);
workerScript.scriptRef.log("Script SUCCESSFULLY hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp (t=" + threads + ")");
server.fortify(CONSTANTS.ServerFortifyAmount * threads);
return Promise.resolve(true);
} else {
//Player only gains 25% exp for failure? TODO Can change this later to balance
Player.gainHackingExp(expGainedOnFailure);
workerScript.scriptRef.onlineExpGained += expGainedOnFailure;
console.log("Script unsuccessful to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp");
workerScript.scriptRef.log("Script FAILED to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp");
workerScript.scriptRef.log("Script FAILED to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp (t=" + threads + ")");
return Promise.resolve(false);
}
});
@@ -117,6 +117,8 @@ function netscriptHack(exp, workerScript) {
function netscriptGrow(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
var threads = workerScript.scriptRef.threads;
if (isNaN(threads) || threads < 1) {threads = 1;}
if (exp.args.length != 1) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "grow() call has incorrect number of arguments. Takes 1 argument"));
}
@@ -137,20 +139,20 @@ function netscriptGrow(exp, workerScript) {
var growTime = scriptCalculateGrowTime(server);
console.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds")
workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds");
workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds (t=" + threads + ")");
return Promise.resolve([server, growTime]);
}).then(function([server, growTime]) {
if (env.stopFlag) {return Promise.reject(workerScript);}
return netscriptDelay(growTime).then(function() {
if (env.stopFlag) {return Promise.reject(workerScript);}
server.moneyAvailable += 1; //It can be grown even if it has no money
var growthPercentage = processSingleServerGrowth(server, 450);
workerScript.scriptRef.recordGrow(server.ip);
var expGain = 0.5 * Player.hacking_exp_mult;
server.moneyAvailable += (1 * threads); //It can be grown even if it has no money
var growthPercentage = processSingleServerGrowth(server, 450 * threads);
workerScript.scriptRef.recordGrow(server.ip, threads);
var expGain = 0.5 * Player.hacking_exp_mult * threads;
workerScript.scriptRef.log("Available money on " + server.hostname + " grown by "
+ formatNumber(growthPercentage*100 - 100, 6) + "%. Gained " +
formatNumber(expGain, 4) + " hacking exp");
formatNumber(expGain, 4) + " hacking exp (t=" + threads +")");
workerScript.scriptRef.onlineExpGained += expGain;
Player.gainHackingExp(expGain);
return Promise.resolve(growthPercentage);
@@ -165,6 +167,8 @@ function netscriptGrow(exp, workerScript) {
function netscriptWeaken(exp, workerScript) {
var env = workerScript.env;
if (env.stopFlag) {return Promise.reject(workerScript);}
var threads = workerScript.scriptRef.threads;
if (isNaN(threads) || threads < 1) {threads = 1;}
if (exp.args.length != 1) {
return Promise.reject(makeRuntimeRejectMsg(workerScript, "weaken() call has incorrect number of arguments. Takes 1 argument"));
}
@@ -185,21 +189,22 @@ function netscriptWeaken(exp, workerScript) {
var weakenTime = scriptCalculateWeakenTime(server);
console.log("Executing weaken() on server " + server.hostname + " in " + formatNumber(weakenTime/1000, 3) + " seconds")
workerScript.scriptRef.log("Executing weaken() on server " + server.hostname + " in " + formatNumber(weakenTime/1000, 3) + " seconds");
workerScript.scriptRef.log("Executing weaken() on server " + server.hostname + " in " +
formatNumber(weakenTime/1000, 3) + " seconds (t=" + threads + ")");
return Promise.resolve([server, weakenTime]);
}).then(function([server, weakenTime]) {
if (env.stopFlag) {return Promise.reject(workerScript);}
return netscriptDelay(weakenTime).then(function() {
if (env.stopFlag) {return Promise.reject(workerScript);}
server.weaken(CONSTANTS.ServerWeakenAmount);
workerScript.scriptRef.recordWeaken(server.ip);
var expGain = 3 * Player.hacking_exp_mult;
server.weaken(CONSTANTS.ServerWeakenAmount * threads);
workerScript.scriptRef.recordWeaken(server.ip, threads);
var expGain = 3 * Player.hacking_exp_mult * threads;
workerScript.scriptRef.log("Server security level on " + server.hostname + " weakened to " + server.hackDifficulty +
". Gained " + formatNumber(expGain, 4) + " hacking exp");
". Gained " + formatNumber(expGain, 4) + " hacking exp (t=" + threads + ")");
workerScript.scriptRef.onlineExpGained += expGain;
Player.gainHackingExp(expGain);
return Promise.resolve(CONSTANTS.ServerWeakenAmount);
return Promise.resolve(CONSTANTS.ServerWeakenAmount * threads);
});
}).then(function(res) {
return Promise.resolve(res);