mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-21 00:32:51 +02:00
Added threading capabilities when running manually. Need to add for run(0 and exec() in netscript. Also fixed some bugs
This commit is contained in:
+27
-22
@@ -43,6 +43,8 @@ function netscriptBinary(exp, workerScript) {
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function netscriptHack(exp, workerScript) {
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var env = workerScript.env;
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if (env.stopFlag) {return Promise.reject(workerScript);}
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var threads = workerScript.scriptRef.threads;
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if (isNaN(threads) || threads < 1) {threads = 1;}
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if (exp.args.length != 1) {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Hack() call has incorrect number of arguments. Takes 1 argument"));
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@@ -69,19 +71,19 @@ function netscriptHack(exp, workerScript) {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "Script crashed because player's hacking skill is not high enough to hack " + server.hostname));
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}
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workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds");
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workerScript.scriptRef.log("Attempting to hack " + ip + " in " + hackingTime.toFixed(3) + " seconds (t=" + threads + ")");
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return Promise.resolve([server, hackingTime]);
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}).then(function([server, hackingTime]) {
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console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds.");
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console.log("Hacking " + server.hostname + " after " + hackingTime.toString() + " seconds (t=" + threads + ")");
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return netscriptDelay(hackingTime* 1000).then(function() {
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if (env.stopFlag) {return Promise.reject(workerScript);}
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var hackChance = scriptCalculateHackingChance(server);
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var rand = Math.random();
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var expGainedOnSuccess = scriptCalculateExpGain(server);
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var expGainedOnSuccess = scriptCalculateExpGain(server) * threads;
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var expGainedOnFailure = (expGainedOnSuccess / 4);
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if (rand < hackChance) { //Success!
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var moneyGained = scriptCalculatePercentMoneyHacked(server);
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moneyGained = Math.floor(server.moneyAvailable * moneyGained);
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moneyGained = Math.floor(server.moneyAvailable * moneyGained) * threads;
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//Safety check
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if (moneyGained <= 0) {moneyGained = 0;}
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@@ -89,21 +91,19 @@ function netscriptHack(exp, workerScript) {
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server.moneyAvailable -= moneyGained;
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Player.gainMoney(moneyGained);
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workerScript.scriptRef.onlineMoneyMade += moneyGained;
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workerScript.scriptRef.recordHack(server.ip, moneyGained);
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workerScript.scriptRef.recordHack(server.ip, moneyGained, threads);
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Player.gainHackingExp(expGainedOnSuccess);
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workerScript.scriptRef.onlineExpGained += expGainedOnSuccess;
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console.log("Script successfully hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
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workerScript.scriptRef.log("Script SUCCESSFULLY hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp");
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server.fortify(CONSTANTS.ServerFortifyAmount);
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workerScript.scriptRef.log("Script SUCCESSFULLY hacked " + server.hostname + " for $" + formatNumber(moneyGained, 2) + " and " + formatNumber(expGainedOnSuccess, 4) + " exp (t=" + threads + ")");
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server.fortify(CONSTANTS.ServerFortifyAmount * threads);
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return Promise.resolve(true);
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} else {
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//Player only gains 25% exp for failure? TODO Can change this later to balance
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Player.gainHackingExp(expGainedOnFailure);
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workerScript.scriptRef.onlineExpGained += expGainedOnFailure;
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console.log("Script unsuccessful to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp");
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workerScript.scriptRef.log("Script FAILED to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp");
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workerScript.scriptRef.log("Script FAILED to hack " + server.hostname + ". Gained " + formatNumber(expGainedOnFailure, 4) + " exp (t=" + threads + ")");
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return Promise.resolve(false);
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}
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});
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@@ -117,6 +117,8 @@ function netscriptHack(exp, workerScript) {
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function netscriptGrow(exp, workerScript) {
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var env = workerScript.env;
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if (env.stopFlag) {return Promise.reject(workerScript);}
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var threads = workerScript.scriptRef.threads;
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if (isNaN(threads) || threads < 1) {threads = 1;}
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if (exp.args.length != 1) {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "grow() call has incorrect number of arguments. Takes 1 argument"));
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}
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@@ -137,20 +139,20 @@ function netscriptGrow(exp, workerScript) {
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var growTime = scriptCalculateGrowTime(server);
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console.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds")
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workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds");
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workerScript.scriptRef.log("Executing grow() on server " + server.hostname + " in " + formatNumber(growTime/1000, 3) + " seconds (t=" + threads + ")");
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return Promise.resolve([server, growTime]);
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}).then(function([server, growTime]) {
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if (env.stopFlag) {return Promise.reject(workerScript);}
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return netscriptDelay(growTime).then(function() {
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if (env.stopFlag) {return Promise.reject(workerScript);}
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server.moneyAvailable += 1; //It can be grown even if it has no money
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var growthPercentage = processSingleServerGrowth(server, 450);
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workerScript.scriptRef.recordGrow(server.ip);
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var expGain = 0.5 * Player.hacking_exp_mult;
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server.moneyAvailable += (1 * threads); //It can be grown even if it has no money
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var growthPercentage = processSingleServerGrowth(server, 450 * threads);
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workerScript.scriptRef.recordGrow(server.ip, threads);
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var expGain = 0.5 * Player.hacking_exp_mult * threads;
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workerScript.scriptRef.log("Available money on " + server.hostname + " grown by "
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+ formatNumber(growthPercentage*100 - 100, 6) + "%. Gained " +
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formatNumber(expGain, 4) + " hacking exp");
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formatNumber(expGain, 4) + " hacking exp (t=" + threads +")");
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workerScript.scriptRef.onlineExpGained += expGain;
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Player.gainHackingExp(expGain);
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return Promise.resolve(growthPercentage);
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@@ -165,6 +167,8 @@ function netscriptGrow(exp, workerScript) {
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function netscriptWeaken(exp, workerScript) {
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var env = workerScript.env;
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if (env.stopFlag) {return Promise.reject(workerScript);}
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var threads = workerScript.scriptRef.threads;
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if (isNaN(threads) || threads < 1) {threads = 1;}
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if (exp.args.length != 1) {
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return Promise.reject(makeRuntimeRejectMsg(workerScript, "weaken() call has incorrect number of arguments. Takes 1 argument"));
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}
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@@ -185,21 +189,22 @@ function netscriptWeaken(exp, workerScript) {
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var weakenTime = scriptCalculateWeakenTime(server);
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console.log("Executing weaken() on server " + server.hostname + " in " + formatNumber(weakenTime/1000, 3) + " seconds")
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workerScript.scriptRef.log("Executing weaken() on server " + server.hostname + " in " + formatNumber(weakenTime/1000, 3) + " seconds");
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workerScript.scriptRef.log("Executing weaken() on server " + server.hostname + " in " +
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formatNumber(weakenTime/1000, 3) + " seconds (t=" + threads + ")");
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return Promise.resolve([server, weakenTime]);
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}).then(function([server, weakenTime]) {
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if (env.stopFlag) {return Promise.reject(workerScript);}
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return netscriptDelay(weakenTime).then(function() {
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if (env.stopFlag) {return Promise.reject(workerScript);}
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server.weaken(CONSTANTS.ServerWeakenAmount);
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workerScript.scriptRef.recordWeaken(server.ip);
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var expGain = 3 * Player.hacking_exp_mult;
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server.weaken(CONSTANTS.ServerWeakenAmount * threads);
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workerScript.scriptRef.recordWeaken(server.ip, threads);
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var expGain = 3 * Player.hacking_exp_mult * threads;
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workerScript.scriptRef.log("Server security level on " + server.hostname + " weakened to " + server.hackDifficulty +
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". Gained " + formatNumber(expGain, 4) + " hacking exp");
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". Gained " + formatNumber(expGain, 4) + " hacking exp (t=" + threads + ")");
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workerScript.scriptRef.onlineExpGained += expGain;
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Player.gainHackingExp(expGain);
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return Promise.resolve(CONSTANTS.ServerWeakenAmount);
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return Promise.resolve(CONSTANTS.ServerWeakenAmount * threads);
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});
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}).then(function(res) {
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return Promise.resolve(res);
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