Player is now a Person

Use correct class inheritance, use class as type and remove IPlayer
This commit is contained in:
Snarling
2022-09-20 01:57:46 -04:00
parent 475a8812bb
commit c510e47885
24 changed files with 297 additions and 518 deletions
@@ -24,11 +24,9 @@ import { LocationName } from "../../Locations/data/LocationNames";
import { Sleeve } from "../Sleeve/Sleeve";
import { isSleeveCompanyWork } from "../Sleeve/Work/SleeveCompanyWork";
import {
calculateSkill as calculateSkillF,
calculateSkillProgress as calculateSkillProgressF,
ISkillProgress,
} from "../formulas/skill";
import { calculateIntelligenceBonus } from "../formulas/intelligence";
import { GetServer, AddToAllServers, createUniqueRandomIp } from "../../Server/AllServers";
import { Server } from "../../Server/Server";
import { safetlyCreateUniqueServer } from "../../Server/ServerHelpers";
@@ -47,12 +45,8 @@ import { dialogBoxCreate } from "../../ui/React/DialogBox";
import { SnackbarEvents, ToastVariant } from "../../ui/React/Snackbar";
import { achievements } from "../../Achievements/Achievements";
import { FactionNames } from "../../Faction/data/FactionNames";
import { ITaskTracker } from "../ITaskTracker";
import { IPerson } from "../IPerson";
import { Player } from "../../Player";
import { isCompanyWork } from "../../Work/CompanyWork";
import { defaultMultipliers } from "../Multipliers";
import { serverMetadata } from "../../Server/data/servers";
export function init(this: PlayerObject): void {
@@ -186,63 +180,11 @@ export function receiveInvite(this: PlayerObject, factionName: string): void {
this.factionInvitations.push(factionName);
}
//Calculates skill level based on experience. The same formula will be used for every skill
export function calculateSkill(this: IPerson, exp: number, mult = 1): number {
return calculateSkillF(exp, mult);
}
//Calculates skill level progress based on experience. The same formula will be used for every skill
export function calculateSkillProgress(this: PlayerObject, exp: number, mult = 1): ISkillProgress {
return calculateSkillProgressF(exp, mult);
}
export function updateSkillLevels(this: PlayerObject): void {
this.skills.hacking = Math.max(
1,
Math.floor(this.calculateSkill(this.exp.hacking, this.mults.hacking * BitNodeMultipliers.HackingLevelMultiplier)),
);
this.skills.strength = Math.max(
1,
Math.floor(
this.calculateSkill(this.exp.strength, this.mults.strength * BitNodeMultipliers.StrengthLevelMultiplier),
),
);
this.skills.defense = Math.max(
1,
Math.floor(this.calculateSkill(this.exp.defense, this.mults.defense * BitNodeMultipliers.DefenseLevelMultiplier)),
);
this.skills.dexterity = Math.max(
1,
Math.floor(
this.calculateSkill(this.exp.dexterity, this.mults.dexterity * BitNodeMultipliers.DexterityLevelMultiplier),
),
);
this.skills.agility = Math.max(
1,
Math.floor(this.calculateSkill(this.exp.agility, this.mults.agility * BitNodeMultipliers.AgilityLevelMultiplier)),
);
this.skills.charisma = Math.max(
1,
Math.floor(
this.calculateSkill(this.exp.charisma, this.mults.charisma * BitNodeMultipliers.CharismaLevelMultiplier),
),
);
if (this.skills.intelligence > 0) {
this.skills.intelligence = Math.floor(this.calculateSkill(this.exp.intelligence));
} else {
this.skills.intelligence = 0;
}
const ratio = this.hp.current / this.hp.max;
this.hp.max = Math.floor(10 + this.skills.defense / 10);
this.hp.current = Math.round(this.hp.max * ratio);
}
export function resetMultipliers(this: PlayerObject): void {
this.mults = defaultMultipliers();
}
export function hasProgram(this: PlayerObject, programName: string): boolean {
const home = this.getHomeComputer();
if (home == null) {
@@ -306,153 +248,6 @@ export function recordMoneySource(this: PlayerObject, amt: number, source: strin
this.moneySourceB.record(amt, source);
}
export function gainHackingExp(this: IPerson, exp: number): void {
if (isNaN(exp)) {
console.error("ERR: NaN passed into Player.gainHackingExp()");
return;
}
this.exp.hacking += exp;
if (this.exp.hacking < 0) {
this.exp.hacking = 0;
}
this.skills.hacking = calculateSkillF(
this.exp.hacking,
this.mults.hacking * BitNodeMultipliers.HackingLevelMultiplier,
);
}
export function gainStrengthExp(this: IPerson, exp: number): void {
if (isNaN(exp)) {
console.error("ERR: NaN passed into Player.gainStrengthExp()");
return;
}
this.exp.strength += exp;
if (this.exp.strength < 0) {
this.exp.strength = 0;
}
this.skills.strength = calculateSkillF(
this.exp.strength,
this.mults.strength * BitNodeMultipliers.StrengthLevelMultiplier,
);
}
export function gainDefenseExp(this: IPerson, exp: number): void {
if (isNaN(exp)) {
console.error("ERR: NaN passed into player.gainDefenseExp()");
return;
}
this.exp.defense += exp;
if (this.exp.defense < 0) {
this.exp.defense = 0;
}
this.skills.defense = calculateSkillF(
this.exp.defense,
this.mults.defense * BitNodeMultipliers.DefenseLevelMultiplier,
);
const ratio = this.hp.current / this.hp.max;
this.hp.max = Math.floor(10 + this.skills.defense / 10);
this.hp.current = Math.round(this.hp.max * ratio);
}
export function gainDexterityExp(this: IPerson, exp: number): void {
if (isNaN(exp)) {
console.error("ERR: NaN passed into Player.gainDexterityExp()");
return;
}
this.exp.dexterity += exp;
if (this.exp.dexterity < 0) {
this.exp.dexterity = 0;
}
this.skills.dexterity = calculateSkillF(
this.exp.dexterity,
this.mults.dexterity * BitNodeMultipliers.DexterityLevelMultiplier,
);
}
export function gainAgilityExp(this: IPerson, exp: number): void {
if (isNaN(exp)) {
console.error("ERR: NaN passed into Player.gainAgilityExp()");
return;
}
this.exp.agility += exp;
if (this.exp.agility < 0) {
this.exp.agility = 0;
}
this.skills.agility = calculateSkillF(
this.exp.agility,
this.mults.agility * BitNodeMultipliers.AgilityLevelMultiplier,
);
}
export function gainCharismaExp(this: IPerson, exp: number): void {
if (isNaN(exp)) {
console.error("ERR: NaN passed into Player.gainCharismaExp()");
return;
}
this.exp.charisma += exp;
if (this.exp.charisma < 0) {
this.exp.charisma = 0;
}
this.skills.charisma = calculateSkillF(
this.exp.charisma,
this.mults.charisma * BitNodeMultipliers.CharismaLevelMultiplier,
);
}
export function gainIntelligenceExp(this: IPerson, exp: number): void {
if (isNaN(exp)) {
console.error("ERROR: NaN passed into Player.gainIntelligenceExp()");
return;
}
if (Player.sourceFileLvl(5) > 0 || this.skills.intelligence > 0 || Player.bitNodeN === 5) {
this.exp.intelligence += exp;
this.skills.intelligence = Math.floor(this.calculateSkill(this.exp.intelligence, 1));
}
}
export function gainStats(this: IPerson, retValue: ITaskTracker): void {
this.gainHackingExp(retValue.hack * this.mults.hacking_exp);
this.gainStrengthExp(retValue.str * this.mults.strength_exp);
this.gainDefenseExp(retValue.def * this.mults.defense_exp);
this.gainDexterityExp(retValue.dex * this.mults.dexterity_exp);
this.gainAgilityExp(retValue.agi * this.mults.agility_exp);
this.gainCharismaExp(retValue.cha * this.mults.charisma_exp);
this.gainIntelligenceExp(retValue.int);
}
//Given a string expression like "str" or "strength", returns the given stat
export function queryStatFromString(this: PlayerObject, str: string): number {
const tempStr = str.toLowerCase();
if (tempStr.includes("hack")) {
return this.skills.hacking;
}
if (tempStr.includes("str")) {
return this.skills.strength;
}
if (tempStr.includes("def")) {
return this.skills.defense;
}
if (tempStr.includes("dex")) {
return this.skills.dexterity;
}
if (tempStr.includes("agi")) {
return this.skills.agility;
}
if (tempStr.includes("cha")) {
return this.skills.charisma;
}
if (tempStr.includes("int")) {
return this.skills.intelligence;
}
return 0;
}
export function startFocusing(this: PlayerObject): void {
this.focus = true;
}
@@ -477,17 +272,6 @@ export function takeDamage(this: PlayerObject, amt: number): boolean {
}
}
export function regenerateHp(this: IPerson, amt: number): void {
if (typeof amt !== "number") {
console.warn(`Player.regenerateHp() called without a numeric argument: ${amt}`);
return;
}
this.hp.current += amt;
if (this.hp.current > this.hp.max) {
this.hp.current = this.hp.max;
}
}
export function hospitalize(this: PlayerObject): number {
const cost = getHospitalizationCost();
SnackbarEvents.emit(`You've been Hospitalized for ${numeralWrapper.formatMoney(cost)}`, ToastVariant.WARNING, 2000);
@@ -1441,10 +1225,6 @@ export function giveAchievement(this: PlayerObject, achievementId: string): void
}
}
export function getIntelligenceBonus(this: PlayerObject, weight: number): number {
return calculateIntelligenceBonus(this.skills.intelligence, weight);
}
export function getCasinoWinnings(this: PlayerObject): number {
return this.moneySourceA.casino;
}