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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-17 06:48:42 +02:00
Initial v0.46.0 changes - Fixed BN9 bugs. Rebalanced BN11 and Corporations. Added memory to Dup sleeves. Various bug fixes
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@@ -201,8 +201,9 @@ export function initBitNodes() {
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"were able to steal billions of dollars from the world's largest electronic banks, prompting an international banking crisis as " +
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"governments were unable to bail out insolvent banks. Now, the world is slowly crumbling in the middle of the biggest economic crisis of all time.<br><br>" +
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"In this BitNode:<br><br>" +
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"Your hacking stat and experience gain are halved<br>" +
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"The starting and maximum amount of money available on servers is significantly decreased<br>" +
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"The growth rate of servers is halved<br>" +
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"The growth rate of servers is significantly reduced<br>" +
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"Weakening a server is twice as effective<br>" +
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"Company wages are decreased by 50%<br>" +
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"Corporation valuations are 99% lower and are therefore significantly less profitable<br>" +
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@@ -213,9 +214,9 @@ export function initBitNodes() {
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"upgrade its level up to a maximum of 3. This Source-File makes it so that company favor increases BOTH " +
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"the player's salary and reputation gain rate at that company by 1% per favor (rather than just the reputation gain). " +
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"This Source-File also increases the player's company salary and reputation gain multipliers by:<br><br>" +
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"Level 1: 24%<br>" +
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"Level 2: 36%<br>" +
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"Level 3: 42%");
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"Level 1: 32%<br>" +
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"Level 2: 48%<br>" +
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"Level 3: 56%");
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BitNodes["BitNode12"] = new BitNode(12, "The Recursion", "Repeat.",
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"To iterate is human, to recurse divine.<br><br>" +
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"Every time this BitNode is destroyed, it becomes slightly harder. Destroying this BitNode will give your Souce-File 12, or " +
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@@ -349,17 +350,20 @@ export function initBitNodeMultipliers(p: IPlayer) {
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BitNodeMultipliers.CodingContractMoney = 0;
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break;
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case 9: // Hacktocracy
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BitNodeMultipliers.HackingLevelMultiplier = 0.3;
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BitNodeMultipliers.HackingLevelMultiplier = 0.4;
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BitNodeMultipliers.StrengthLevelMultiplier = 0.45;
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BitNodeMultipliers.DefenseLevelMultiplier = 0.45;
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BitNodeMultipliers.DexterityLevelMultiplier = 0.45;
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BitNodeMultipliers.AgilityLevelMultiplier = 0.45;
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BitNodeMultipliers.CharismaLevelMultiplier = 0.45;
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BitNodeMultipliers.PurchasedServerLimit = 0;
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BitNodeMultipliers.HomeComputerRamCost = 3;
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BitNodeMultipliers.HomeComputerRamCost = 5;
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BitNodeMultipliers.CrimeMoney = 0.5;
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BitNodeMultipliers.ScriptHackMoney = 0.1;
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BitNodeMultipliers.HackExpGain = 0.1;
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BitNodeMultipliers.ServerStartingMoney = 0.1;
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BitNodeMultipliers.ServerMaxMoney = 0.1;
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BitNodeMultipliers.ServerStartingSecurity = 2.5;
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break;
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case 10: // Digital Carbon
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BitNodeMultipliers.HackingLevelMultiplier = 0.2;
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@@ -385,9 +389,11 @@ export function initBitNodeMultipliers(p: IPlayer) {
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BitNodeMultipliers.BladeburnerRank = 0.8;
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break;
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case 11: //The Big Crash
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BitNodeMultipliers.HackingLevelMultiplier = 0.5;
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BitNodeMultipliers.HackExpGain = 0.5;
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BitNodeMultipliers.ServerMaxMoney = 0.1;
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BitNodeMultipliers.ServerStartingMoney = 0.1;
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BitNodeMultipliers.ServerGrowthRate = 0.5;
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BitNodeMultipliers.ServerGrowthRate = 0.2;
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BitNodeMultipliers.ServerWeakenRate = 2;
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BitNodeMultipliers.CrimeMoney = 3;
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BitNodeMultipliers.CompanyWorkMoney = 0.5;
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@@ -395,8 +401,8 @@ export function initBitNodeMultipliers(p: IPlayer) {
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BitNodeMultipliers.AugmentationMoneyCost = 2;
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BitNodeMultipliers.InfiltrationMoney = 2.5;
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BitNodeMultipliers.InfiltrationRep = 2.5;
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BitNodeMultipliers.CorporationValuation = 0.01;
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BitNodeMultipliers.CodingContractMoney = 0.5;
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BitNodeMultipliers.CorporationValuation = 0.1;
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BitNodeMultipliers.CodingContractMoney = 0.25;
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BitNodeMultipliers.FourSigmaMarketDataCost = 4;
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BitNodeMultipliers.FourSigmaMarketDataApiCost = 4;
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break;
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