Fixed numerous bugs with the recent Corporation UI rewrite. Rebalanced Corporation mechanic to give employees better and more interesting effects

This commit is contained in:
danielyxie
2019-03-15 02:37:06 -07:00
parent 8470f307ac
commit c3ecc189fd
19 changed files with 394 additions and 214 deletions

View File

@@ -258,6 +258,7 @@ export function initBitNodeMultipliers(p: IPlayer) {
BitNodeMultipliers.FactionPassiveRepGain = 0;
break;
case 3: //Corporatocracy
BitNodeMultipliers.HackingLevelMultiplier = 0.8;
BitNodeMultipliers.RepToDonateToFaction = 0.5;
BitNodeMultipliers.AugmentationRepCost = 3;
BitNodeMultipliers.AugmentationMoneyCost = 3;
@@ -268,6 +269,8 @@ export function initBitNodeMultipliers(p: IPlayer) {
BitNodeMultipliers.CompanyWorkMoney = 0.25;
BitNodeMultipliers.CrimeMoney = 0.25;
BitNodeMultipliers.HacknetNodeMoney = 0.25;
BitNodeMultipliers.HomeComputerRamCost = 1.5;
BitNodeMultipliers.PurchasedServerCost = 2;
break;
case 4: //The Singularity
BitNodeMultipliers.ServerMaxMoney = 0.15;